Toadthemushroom
Member
Video with John and Richard
Feature on Eurogamer
John and Richard went hands-on with Skyrim on Switch, playing solely in handheld mode. It basically held a rock solid 30fps at all times while rendering natively in 720p to the Switch's screen. They did some traversal and light combat and it all went off - to quote Richard - without a hitch. Ha!
There was also a brief glimpse at loading times near the end of the recording.
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Update: Looks like the Switch version is based on the Special Edition. Some detectives in this thread have compared like-for-like areas across the Switch version and Xbox 360 version, uncovering lighting and detail not present in the original game on Switch:
Digital Foundry's John weighs in:
Feature on Eurogamer
John and Richard went hands-on with Skyrim on Switch, playing solely in handheld mode. It basically held a rock solid 30fps at all times while rendering natively in 720p to the Switch's screen. They did some traversal and light combat and it all went off - to quote Richard - without a hitch. Ha!
There was also a brief glimpse at loading times near the end of the recording.
Richard Leadbetter said:But if what we played is indeed fully representative of how the final game shapes up when running in mobile mode, the Switch port of Skyrim should be well worth checking out. We've tried playing the game on an Intel Atom-based tablet with integrated graphics and the experience is nothing like as good as this - if you're looking to play a fully portable Skyrim, you're looking at a larger gaming laptop to offer the visual feature set and performance the Switch version is offering. Ultimately, 15 minutes of hands-on time with a game only goes so far - especially in a vast game like Skyrim - but what we've seen so far holds up really well, and we're looking forward to taking a deeper look at the final release.
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Update: Looks like the Switch version is based on the Special Edition. Some detectives in this thread have compared like-for-like areas across the Switch version and Xbox 360 version, uncovering lighting and detail not present in the original game on Switch:
I know the quality is shit... Here is a small comp.
X360
Switch
X360
Switch
Digital Foundry's John weighs in:
Well, looking at the evidence in this thread, it does seem based on SE rather than vanilla. It's been a while so, on the floor, it was hard to say (since the SE also looks dated). Wasnt there some dynamic depth of field on SE though? That's not in the Switch version from what I could see.