I hate when people do this,
On PC there is you wanting to declare something a success or a bomb by this internet culture that loves to just observe things.
He's basically blamming the PC community, still not accepting that all of this was his fault with terrible art direction, terrible characters, bad level design and bad explanation of their new mechanics (even with good gameplay)...not to mention a lack of deathmatch. Also saying that the PS4 is "fine" sounds like complete bullshit, the PS4 should be having the same ammount of players or slightly more, but definetly not "doing fine".
One of the big issues with low player figures is long matchmaking times. Here in Australia, GameSpot has not been able to find a match on PS4 at all over the past two weeks after multiple attempts. We stopped trying the last time after 45+ minutes of matchmaking.
I think this is what separates a good developer from a bad developer (or any other career), is the ability to admit you failed, to be aware of your failure and where you failed.
He continues to compare this game to warframe and how warframe succeeded, however what he's missing is that, over 7000 people payed 30$ for his game, and even after paying that amount they still thought it wasnt worth it (and this is PC alone), so I dont see how he can boost player number, even if the game hits F2P, it simply will not last more than a few months because money isnt an issue right now...keeping players engaged is, and unless theres a radical change (different art style, different character designs, lore wich is non existant and so on) the game will flop regardless of its price point.