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Forza Motorsport 7 demo is now live for Xbox One and W10

Pjsprojects

Member
Is anyone here playing this on Xbox One S? Seems like every page is full of PC players.

The load times are brutal on XB1S! I assume they'll be improved with XB1X, but, I'm not getting one of those any time soon.

Yeah I started to play on pc but after taking some pics I settled back to the X1s version,yes the loading times are long but I date back to the 'data rewind tape era' so its no big deal. The HDR is stunning in X1S and the gameplay is fantastic.
 
Is anyone here playing this on Xbox One S? Seems like every page is full of PC players.

The load times are brutal on XB1S! I assume they'll be improved with XB1X, but, I'm not getting one of those any time soon.
I'm on XB1S, going on to XB1X in November, but yeah the loadtimes are brutal. I'm hoping this is basically the early, unoptimised E3 demo build.
 
Is it me or are the visuals on Xbox One really underwhelming in this?

It looks like they optimised the game for Xbox One X and dialled back all the settings. I played the storm event and was disappointed by the flat lighting, the basic rain effects and the low-poly parts of the car interior and course.

I played Forza 5 at launch and I remember it looking better than this. Skipped Forza 6. Are the other events a better showcase?
 
XBOX One impressions:

The demo graphics are actually pretty terrible. It's clear this game is waiting for the One X to drop. The Nuburgring graphics are especially dire. The cars look like they're floating on the road at the start due to extremely basic shadows, and textures look flat and lifeless.

The one redeeming part of the demo is that the lightning causes the cars to light up (a very cool effect), and driving semis is endlessly entertaining.

The Dubai track is like Seattle at rush hour, and was't fun in the slightest due to this.

Glad it wasn’t just me. Everyone else in the thread seems to be playing on PC.
 

dr_rus

Member
Fullscreen borderless windows can bypass the compositor. Windows which are not fullscreen, or which have another window overlaying them, cannot.
Every game that uses the new fullscreen optimizations is upgraded to using this new presentation mode by default.
You may be right about it not being exactly the same as the DX12 mode, but it's not just "fullscreen emulation". Even the NVIDIA drivers treat it like a true fullscreen application if you have G-Sync set to fullscreen only, and not fullscreen+windowed. This behavior changes depending on whether the fullscreen optimzations are active or not.

Unless you've forcibly disabled the DWM process, that's not supposed to happen. Windows 8 and above do not allow you to disable it through normal means.
In Windows 7, I believe an Application could temporarily disable the DWM.

Well, here's a report of WoW tearing in a window when running on Windows 10 for example: https://eu.battle.net/forums/en/wow/topic/17613272244

There are many other apps which do this. Many video players for example allow the video stream to tear and it doesn't matter if it's in a window or fullscreen.
 

jesu

Member
Is it me or are the visuals on Xbox One really underwhelming in this?

It looks like they optimised the game for Xbox One X and dialled back all the settings. I played the storm event and was disappointed by the flat lighting, the basic rain effects and the low-poly parts of the car interior and course.

I played Forza 5 at launch and I remember it looking better than this. Skipped Forza 6. Are the other events a better showcase?

That's your memory playing tricks on you.
This demo looks better than FM5 for sure.
 
The demo does support DSR. You have to set your desktop to the resolution you want the game to render at.... which in this case is 7680x4320. You can use CustomDSRTool to force DSR to create 8K resolution. If you're using a 1440p monitor the factor is 9.00.

In the game go to the resolution option and choose to render at desktop resolution. It's past the lowest resolution option that you can choose in the game. I would do this myself, but won't be back home until in the morning.

Well yes, this option is working but I don't want my desktop in 8K. :)

I test it though and the performance as expected is the same with 4K and 200% resolution scale.

Here is a screenshot at native 8K (47MB PNG, Afterburner FPS on the upper left corner).
 

Paragon

Member
Well, here's a report of WoW tearing in a window when running on Windows 10 for example: https://eu.battle.net/forums/en/wow/topic/17613272244
Yes, because it's on the list of games that get upgraded to the new presentation mode, which enables borderless windowed games to bypass the compositor.
Bypassing the compositor means there's one less frame of latency, and they will tear if you disable V-Sync.
Disabling "fullscreen optimizations" via the executable's compatibility options, or disabling the "Show Game bar when I play full screen games Microsoft has verified" option in the system's "gaming" settings will force it to use the old borderless windowed mode that passes everything through the compositor - adding latency but preventing tearing.

There are many other apps which do this. Many video players for example allow the video stream to tear and it doesn't matter if it's in a window or fullscreen.
It shouldn't, but it's probably due to the specific way that videos are being rendered. So they're outputting an image that is already torn due to the player's own rendering, rather than presenting frames to the compositor directly - which won't allow them to tear.
 
Tried it. Looks sharp on my GTX1080, the tunnel audio changes are nice, some nice little touches with dirt on cars and quite realistic scuffs and scratches. Some of the track surrounds are fantastic looking. I think GT Sport is quite graphically lacking in certain ways, especially in regard to track side detail looking basic. Comparing the rocks by the roadside on GT Dragons Tail vs Dubai in Forza, Forza is night and day better looking for rock rendering!

but...

Overall Forza just doesn't do it for mel. I'm not sure I can put it into words properly either. Each time I read the positive impressions. Each time I think "they are going to nail it this version". Each time I play it and I just come away completely uninterested. Unpolished, lifeless, factory farmed game-y feeling/looking game. Visually I prefer Driveclub, and I prefer GT Sport for some of the more important graphical elements - the cars and how they look and feel on the track. The game play feels, well, it's that same old Forza, flat, floaty. I don't get it. That said, I also didn't like Forza Horizon at all either, so maybe I can't be trusted as it got stellar reviews.
 
Is there anyway of getting xb1 wheels working on PC. I bought a xb1 hori wheel from the goodwill but don't really use my xb1 anymore so I wanted to try it on my pc
 
Demo keeps crashing on the startup screen after pressing enter...what is the deal?

I've gotten it to work like once out of the last 10 tries.
 

Momentary

Banned
Well yes, this option is working but I don't want my desktop in 8K. :)

I test it though and the performance as expected is the same with 4K and 200% resolution scale.

Here is a screenshot at native 8K (47MB PNG, Afterburner FPS on the upper left corner).

In the screenshot you linked you're missing a lot of post processing effects like motion blur. I had the same issue. The game fails to implement them at higher resolution an thus gives you higher framerates as well.

Below is the game actually running at 8K on an Overclocked Titan Xp (2017) with an overclocked i7 6850K with max settings.

Here is a 7680x 4320 screenshot. MSAA is off and scaling is at 100.

37268128111_9312c75726_o.jpg

The game runs at less than 30 FPS. The scaling isn't doing what you think it is doing. This is the game being rendered at 8K
 
Demo keeps crashing on the startup screen after pressing enter...what is the deal?

I've gotten it to work like once out of the last 10 tries.
Does it start windowed and crashes when it goes fullscreen? If so I worked around it by pressing alt+enter during the turn 10 logo. I'd like to know if there is a way to start in fullscreen.
 
Below is the game actually running at 8K on an Overclocked Titan Xp (2017) with an overclocked i7 6850K

Here is a 7680x 4320 screenshot. MSAA is off and scaling is at 100.
The game runs at less than 30 FPS. The scaling isn't doing what you think it is doing. This is the game being rendered at 8K
Now that's interesting. Explains why it still runs at 60fps on a 1080ti.
 
Below is the game actually running at 8K on an Overclocked Titan Xp (2017) with an overclocked i7 6850K with max settings.

Here is a 7680x 4320 screenshot. MSAA is off and scaling is at 100.



The game runs at less than 30 FPS. The scaling isn't doing what you think it is doing. This is the game being rendered at 8K

Yeah. The in-game scaling must not work if DSR is being used.
 
Is it me or are the visuals on Xbox One really underwhelming in this?

It looks like they optimised the game for Xbox One X and dialled back all the settings. I played the storm event and was disappointed by the flat lighting, the basic rain effects and the low-poly parts of the car interior and course.

I played Forza 5 at launch and I remember it looking better than this. Skipped Forza 6. Are the other events a better showcase?
I think it looks better than previous games. My only complaint from the demo is the load times.
 
In the screenshot you linked you're missing a lot of post processing effects like motion blur. I had the same issue. The game fails to implement them at higher resolution an thus gives you higher framerates as well.

Below is the game actually running at 8K on an Overclocked Titan Xp (2017) with an overclocked i7 6850K with max settings.

Here is a 7680x 4320 screenshot. MSAA is off and scaling is at 100.

The game runs at less than 30 FPS. The scaling isn't doing what you think it is doing. This is the game being rendered at 8K

The motion blur is not working because I don't like it at all and it is the first option I disable in a game.

Again the settings I am using is every option on max setting, wet reflections on high instead of ultra, motion blur off, 2xMSAA and I have always enabled 16xAF high quality from the Nvidia drivers.

I have posted detailed FPS numbers with these settings with 4K resolution in game and 200% resolution scale.

I don't know why you think that the resolution scale is not a resolution scale, every game that gives that option is working in the same way, is not just a gimmick option.

I tested the game with 8K in game as you asked and the results were exactly the same.

If the only difference in our settings is just the motion blur and that is giving you half of the performance I don't know.

Everyone with a 1080Ti can test it and see the results.

Edit: I noticed in your screenshot that the GPU usage is only at 58% in the rain at the most demanding part of the demo.

And here some more 8K PNG screenshots (in game actual resolution, not with resolution scale):

https://gifyu.com/image/MEOX
https://gifyu.com/image/MEOP
https://gifyu.com/image/MEy2
https://gifyu.com/image/MEO1
https://gifyu.com/image/MEOA
https://gifyu.com/image/MEOB
https://gifyu.com/image/MEyS
https://gifyu.com/image/MEOO
 

Gek54

Junior Member
So not all cars use full rotation of your steering wheel. If you turn past a certain point the car's wheels stop turning and you are left with a huge dead zone on some cars making correcting a slide more difficult than it should be.


I'm all for having different if accurate degrees of steering wheel ration for each car but why not have a bump force that tries to stop the wheel motor from turning past the point at which the car no longer responds?

The outer deadzone kind of sucks.
 

dr_rus

Member
Yes, because it's on the list of games that get upgraded to the new presentation mode, which enables borderless windowed games to bypass the compositor.
I specifically said in windowed mode.

It shouldn't, but it's probably due to the specific way that videos are being rendered. So they're outputting an image that is already torn due to the player's own rendering, rather than presenting frames to the compositor directly - which won't allow them to tear.
It's not only video players. Browsers do this (and they use D3D9 or 11 to render surfaces on Windows 10), Steam client do this in some conditions, some messenger apps do this, etc. I believe that you don't have to use any special mode to allow your app to tear in Windows 10 1607+ in any case, a window or fullscreen.
 

KageMaru

Member
Finally getting a chance to try this out. How do I enable HDR on the PC version? I don't see an option in the video settings.

Also really disappointing that there isn't a framerate counter. Apex had one for crying out loud.
 

ss_lemonade

Member
Finally getting a chance to try this out. How do I enable HDR on the PC version? I don't see an option in the video settings.

Also really disappointing that there isn't a framerate counter. Apex had one for crying out loud.
I believe you have to make sure HDR is enabled in Windows first
 
Finally getting a chance to try this out. How do I enable HDR on the PC version? I don't see an option in the video settings.

Also really disappointing that there isn't a framerate counter. Apex had one for crying out loud.
You have to turn it on in Windows via the system display options. Warning: it may not work with newest nvidia drivers. As for the frame counter it is only a demo. Hopefully the full game will have one.
 

KageMaru

Member
Just raced one race and holy shit this is an embarrassing demo. Hitching and stuttering, the mouse cursor stays on screen even the controller is recognized, and the loading is a joke. Wtf were turn 10 thinking releasing this?! Apex and even Horizon 3, with all the issues it had, ran better than this.

I was all set to pre-order this before playing this mess of a demo. I'm sure the console versions will turn out OK, but I still can't support a studio who would put out such a shitty port.

I believe you have to make sure HDR is enabled in Windows first

Thanks, that's incredibly stupid when I can enable HDR in other games without that option enabled.

You have to turn it on in Windows via the system display options. Warning: it may not work with newest nvidia drivers. As for the frame counter it is only a demo. Hopefully the full game will have one.

Do we know if performance is fixed or improved with the new drivers?
 
Just raced one race and holy shit this is an embarrassing demo. Hitching and stuttering, the mouse cursor stays on screen even the controller is recognized, and the loading is a joke. Wtf were turn 10 thinking releasing this?! Apex and even Horizon 3, with all the issues it had, ran better than this.

I was all set to pre-order this before playing this mess of a demo. I'm sure the console versions will turn out OK, but I still can't support a studio who would put out such a shitty port.
Thanks, that's incredibly stupid when I can enable HDR in other games without that option enabled.
Do we know if performance is fixed or improved with the new drivers?
Just re-installed the driver and HDR works. I guess it must have changed my nvidia colour settings and thrown it out. And yeah, turning it on is annoying.
Some have said they had a performance boost. Can't say I did but then performance was good already for me.
 

KageMaru

Member
Just re-installed the driver and HDR works. I guess it must have changed my nvidia colour settings and thrown it out. And yeah, turning it on is annoying.
Some have said they had a performance boost. Can't say I did but then performance was good already for me.

Cool thanks. Installing the new drivers now too. I'm really hoping this is an older build of the game with the way it's running do far.
 

dr_rus

Member
Finally getting a chance to try this out. How do I enable HDR on the PC version? I don't see an option in the video settings.

Also really disappointing that there isn't a framerate counter. Apex had one for crying out loud.

You have to be on Win10 1709 pre-release version for HDR option to appear it seems.
 

KageMaru

Member
You have to be on Win10 1709 pre-release version for HDR option to appear it seems.

It's working for me and I'm not on any preview program. The new drivers also have helped, it's no longer freezing completely but I'm still seeing stutters here and there.
 

saladine1

Junior Member
So, for at least the demo, it's a mixed bag then?

Have to say though, that Nissan sounds glorious!
They really have stepped up in terms of replicating the cockpit sounds. There's more resonance and 'enclosed cabin' effects than ever before. Reverb is also much more pronounced, not only being heard in a tunnel for example, but also on the track itself which is the way it should be. I hope this extends to all cars.
Great job either way!
 

Spukc

always chasing the next thrill
funny how they need zoomed pictures to show you the difference between a 150 dollar console and a 500 dollar console and a 1200 dollar pc.

i think we are hitting a wall here chat
 

ss_lemonade

Member
Thanks, that's incredibly stupid when I can enable HDR in other games without that option enabled.
It is dumb, especially when they include an HDR toggle in game (that doesn't even work) once you have HDR enabled in Windows.

I'm guessing it's a demo issue and the full game won't need the Windows HDR setting to be enabled.
 

Momentary

Banned
The motion blur is not working because I don't like it at all and it is the first option I disable in a game.

Again the settings I am using is every option on max setting, wet reflections on high instead of ultra, motion blur off, 2xMSAA and I have always enabled 16xAF high quality from the Nvidia drivers.

I have posted detailed FPS numbers with these settings with 4K resolution in game and 200% resolution scale.

I don't know why you think that the resolution scale is not a resolution scale, every game that gives that option is working in the same way, is not just a gimmick option.

I tested the game with 8K in game as you asked and the results were exactly the same.

If the only difference in our settings is just the motion blur and that is giving you half of the performance I don't know.

Everyone with a 1080Ti can test it and see the results.

Edit: I noticed in your screenshot that the GPU usage is only at 58% in the rain at the most demanding part of the demo.

And here some more 8K PNG screenshots (in game actual resolution, not with resolution scale):

https://gifyu.com/image/MEOX
https://gifyu.com/image/MEOP
https://gifyu.com/image/MEy2
https://gifyu.com/image/MEO1
https://gifyu.com/image/MEOA
https://gifyu.com/image/MEOB
https://gifyu.com/image/MEyS
https://gifyu.com/image/MEOO

After doing some further testing, you're right with it being able to run at 8K@60 with those settings, but I'm still having graphical issues when running at that resolution.

It seems I'm getting something different everytime I restart the game.

Okay now I'm running the game at 8K and 4K with 200% scaling and while it runs at 60, there are HUGE pop-in issues with textures, roads, buildings, grass, etc. My GPU is being utilized at around 98% here.

Also, loading times are increased exponentially on my system for some reason when trying to run it with those settings even though it's running on my NVME m.2 drive.

Scaling does work. Had the game running at 8K and turned it on to 200% and got 2 FPS.

Right now at 4K @ 110% scaling and 8xMSAA I'm getting 72FPS with only around 40-60% utilization of my card. There's plenty of headroom for this game to run at around 100-120FPS easily on high end systems at 4K.

If Turn 10 can announce that unlocked framerates will be supported in the final build I'll buy this right now.
 
If Turn 10 can announce that unlocked framerates will be supported in the final build I'll buy this right now.

It already was confirmed I believe.

The PC version will support ultra-wide 21:9 resolutions and an unlocked framerate. In addition, there will be cross-play between Xbox One and PC players, and the game is part of the Xbox Play Anywhere program, providing access on both platforms when you buy a digital copy. Turn 10 also listed out all the compatible peripherals for the PC version which ranges from the latest game pads to the breadth of steering wheels from Thrustmaster, Fanatec, and Logitech. Forza Motorsport 7 is set to release on October 3 for both PC and Xbox One.

https://www.gamespot.com/articles/forza-motorsport-7-pc-system-requirements-revealed/1100-6452682/
 

ghibli99

Member
Just played through the entire demo again (4790K, 980 Ti FTW, G-Sync), and yeah, definitely buying this. Runs so smoothly, feels great, and looks/sounds terrific. Plus, it supports my ancient DFP, so that's nice as well.
 

Fredrik

Member
Just played through the demo on PC and wow this is great! Love the weather effects and the sound when driving the Nissan is especially great. Runs perfect on my i7 1080ti rig at 1080p, so far I'm really satisfied but I'll try to run it on three screens later which is my goal for this game on PC, we'll see how that goes.
 

DarkestHour

Banned
funny how they need zoomed pictures to show you the difference between a 150 dollar console and a 500 dollar console and a 1200 dollar pc.

i think we are hitting a wall here chat

The only "wall" is having to design these games for the lowest common denominator which is the Xbox One.

Played on PC @1080p with graphics setting maxed out.

is it me or the graphics is meh....?

Forza Apex and Horizon aren't that great looking either. The Forza games seem to prefer graphics that run well on low end systems over looking extremely well. I do not mind that for a racing game as I'd prefer to have high framerates but I can certainly understand the lack of graphics progression in the series being a concern.
 

Fredrik

Member
Played on PC @1080p with graphics setting maxed out.

is it me or the graphics is meh....?
I thought the Nissan track/car/weather combo looked amazing, almost weather effects as in Driveclub but at twice the framerate. The truck track looked meh though, the vibrating net inside the cockpit looked great but everything else felt like Motorstorm without all the fun and coolness. Having that on a demo supposed to help selling the game was a bit unusual.
The Porsche track looked great though considering it's a desert but not quite wow-worthy.
 

Shane89

Member
I thought the Nissan track/car/weather combo looked amazing, almost weather effects as in Driveclub but at twice the framerate. The truck track looked meh though, the vibrating net inside the cockpit looked great but everything else felt like Motorstorm without all the fun and coolness. Having that on a demo supposed to help selling the game was a bit unusual.
The Porsche track looked great though considering it's a desert but not quite wow-worthy.

Windshield Droplets are not all that good IMHO, wipers just 'clean' the water instead of moving it.
What looks superb is the steam effect due to intense rainy.
 
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