IDK if Lootboxes constitute gambling though. Gambling, you get something monetary in return. Something you can sell at least. In Overwatch, you can get random costumes, but you can't sell them back to someone. In some games I think you can, and maybe that should be discussed.
Haven't we been doing stuff like this for ages too, with Pokemon/Yugioh booster packs?
IDK. I just think there is some grey territory. I would like to see a study that measures reactions to these things, especially with kids, to real gambling. If they find a real correlation, the whole thing should be regulated. Pokemon cards and all, TBH. Kids shouldn't develop gambling habits at a young age. Depending on the results, it should constitute an AO rating, and be illegal in states where gambling is.
However, I feel like the lack of a real monetary incentive, really chances the picture. People ruin their lives because they think they can change everything by making it big, or they find themselves in a hole because they need do recoup their losses. Gambling is a cyclical, predatory, addictive, and fraudulent type of thing. Lootboxes just don't seem that bad.
Again, I'd like to see some type of study on this. If it turns out to be a little like gambling, it should at least not be in kids games. Make it rated T. Or M. Just not E.