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Hogwarts Legacy PC Performance Thread

Gaiff

SBI’s Resident Gaslighter
Bu bu bu but, 4090 is overkill!! Who needs 10,000,000fps?!!

People seriously underestimate the incompetence of development teams. Hopefully, this day 1 patch improves the ludicrous ram and vram usage.

Why are PS4-looking games dropping to 720p on a PS5 lol? You see in the PS5 a better potential for graphics, some developers see it as making it easier to run the same games with the same graphics and performance.
 
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whyman

Member
Not necessarily, I think game is not leaking anything. It just streams a lot of stuff from SSD and that seems to cause hickups when it does so. This is especially apparent on Hogsmeade.

Castle runs mostly fine, but when you enter a new room or hall, it stutters for a bit, loads some stuff, and then it is fairly stable. This really calls for DirectStorage or a smarter texture streaming technique. But we know what happened with Forspoken when they did that, game simply streams super lowres textures when it is under VRAM pressure.

Sampler Feedback, RTXIO, DirectStorage, all kinds of stuff is there. I'm sure a decent compromise can be found for both RAM and VRAM starved systems for this game. It somehow runs on Series S, fairly good at that, 900p/60 FPS with decent graphics and 1080p/40 FPS if 900p is low for your tastes. I'm pretty sure this game uses a more advanced streaming technique on Series S to accomodate for the lower amount of budget. My guess would be that DirectStorage or some sorts. I cannot quite say for sure though. All I know is that if Series S does not show the similar stutters when going from hall to hall, then it means it simply uses a better streaming technique. There really is no possible way to fit all data in its memory budget.



I've seen this post but I wonder how common it is or an outlier. I ever see any kind of texture streaming in Hog Legacy on PC, it really tries to load high quality textures at all times, unlike Forspoken.

I like this idea, but a middle compromise can be welcome too. I'd prefer some slow texture loading here and there if it means that it will get rid of asset loading stutters.

Would updating to win 11 help or the PC version simply does not support Direst Storage? (Sorry if stupid question.)

I set textures to medium and it runs fine now. And looks ok ish.
 

winjer

Gold Member
Would updating to win 11 help or the PC version simply does not support Direst Storage? (Sorry if stupid question.)

I set textures to medium and it runs fine now. And looks ok ish.

This game does not support Direct Storage.
 

centracore

Member
I am having trouble getting this to run on my PC (i7-8700K / 32GB RAM / RTX 3080) without stuttering even after spending hours dicking around with all the settings. I had been thinking of upgrading to a RTX 4080 but now I'm wondering if that money would be better spent on a new motherboard, CPU, and RAM?
 
Ok so I upgraded my RAM last night from 16 GB to 32 GB (GTX 3050ti, AMD 5600H).

It went from unplayable mess at 1080p, all low settings to 1080p 60 fps high settings completely smooth. This was me running around the castle doing mini quests. It was a complete mess before - locking up, stuttering, dropping frames, etc etc.

I'll see what happens when I get to Hogsmeade but this is my initial impression after updating my RAM.
 
I did everything and it actually worked. Although I had done cfg but I think restarting PC did the trick along with Wingers trick. Thanks everyone who helped out. Its smooth now atleast. I hope cutscenes lag is also fixed but the gameplay is much much better.
what is wingers trick?
 
Is the day 1 patch confirmed or are we all just hoping there is one?

 

b0uncyfr0

Member
So, two hours to go until full release i'm guessing..

Eagerly hoping there is a patch and it actually helps.
 
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SlimySnake

Flashless at the Golden Globes
I am having trouble getting this to run on my PC (i7-8700K / 32GB RAM / RTX 3080) without stuttering even after spending hours dicking around with all the settings. I had been thinking of upgrading to a RTX 4080 but now I'm wondering if that money would be better spent on a new motherboard, CPU, and RAM?
Go with a better cpu. I had an 8700k and going to 11700k was a huge difference at higher framerates. The only problem is that the particular cpu is very power hungry and got very hot. I hear the latest 13 series CPUs are much better but I’m not sure if they will go with your current mobo.
 

rofif

Can’t Git Gud
Each resolution was ran at three settings each, so 3 times 3 is 9. Each one of those were ran three times each. 9*3 = 27. Then 53 GPUS so 53*27 = 1431. Maybe?
Yeah I though the same... 50+ cards, each resolution, each setting, swapping the cards, booting the pc, the game, testing, putting in the result.
HU is either mental or lying. That is weeks of work.... and pointless work at that. There is no reason to test more than few most popular cards and settings.... I would take like 1060, 2070, 3060ti, 3080, 3090 and 4090 or something. Some only at 1080p like 1060.

1431 x 5 minutes = 120 hours. And no way it's only 5 minutes with swapping the card... oof. That doesn't line up
 
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winjer

Gold Member
Is ok to disable Control Flow Guard entirely?

I would not advise it, as this is a security feature.
For games it does not matter, but for other applications, it's best to keep on.
Also consider that this only affects games using DX12.So don't bother doing this for DX11, Vulkan, and other APIs.
 
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Still confirms nothing, until I see something official from WB or Avalanche themselves I’m going to assume that the day 1 patch was included with the deluxe release. There’s nothing in Steamdb about a patch. Typically they show up if there’s one getting deployed soon. I hope I’m wrong though.
 

winjer

Gold Member
Yeah I though the same... 50+ cards, each resolution, each setting, swapping the cards, booting the pc, the game, testing, putting in the result.
HU is either mental or lying. That is weeks of work.... and pointless work at that. There is no reason to test more than few most popular cards and settings.... I would take like 1060, 2070, 3060ti, 3080, 3090 and 4090 or something. Some only at 1080p like 1060.

1431 x 5 minutes = 120 hours. And no way it's only 5 minutes with swapping the card... oof. That doesn't line up

I don't know exactly how many people there are on their team. But there are at least 3 guys.
Steve, Tim, and a video editor that I don't know the name.

And you don't need 5 minutes to swap a card. In an open bench, it's as easy as shuting down the system, pulling one GPU and placing the next.
Drivers are unified for nvidia, AMD and Intel. So they don't need to change these until changing brand.
 

hollams

Gold Member
Still confirms nothing, until I see something official from WB or Avalanche themselves I’m going to assume that the day 1 patch was included with the deluxe release. There’s nothing in Steamdb about a patch. Typically they show up if there’s one getting deployed soon. I hope I’m wrong though.

If it is included then I would hate to have seen how it performed before.
 

rofif

Can’t Git Gud
I don't know exactly how many people there are on their team. But there are at least 3 guys.
Steve, Tim, and a video editor that I don't know the name.

And you don't need 5 minutes to swap a card. In an open bench, it's as easy as shuting down the system, pulling one GPU and placing the next.
Drivers are unified for nvidia, AMD and Intel. So they don't need to change these until changing brand.
You woul dhave to be super quick. I think 5 minutes are generous still
 

winjer

Gold Member
You woul dhave to be super quick. I think 5 minutes are generous still

With an open bench like this, swapping cards will probably take a minute.
And remember, they don't need to screw things. It's just a matter of dropping the GPU into the slop, plug the cables, and turn on the PC. And you are ready to run the game.

MzY4NzA
 

GHG

Member
Bu bu bu but, 4090 is overkill!! Who needs 10,000,000fps?!!

People seriously underestimate the incompetence of development teams. Hopefully, this day 1 patch improves the ludicrous ram and vram usage.

Why are PS4-looking games dropping to 720p on a PS5 lol? You see in the PS5 a better potential for graphics, some developers see it as making it easier to run the same games with the same graphics and performance.

This has been the case for decades. There's no such thing as "overkill" as far as PC gaming is concerned, the objective should always be to get the best hardware you can for the money. All it ever takes is 1 game to make the 4/6 cores 16gb ram 8gb vram crowd look silly.

By getting the best you can you not only give yourself hardware that will last many years longer than if you got what is "enough" at the time along with enabling you to still enjoy current games that are considered unoptimised.
 

b0uncyfr0

Member
The damn game is using 43.5Gb of ram in total after 4 hours of playing - thats nuts. Ive got 8gb vram and 16Gb ram. It actually got smoother after 2 hours, maybe cause it had loaded everything into memory. Its a hog for sure.

Also what are good HDR settings on PC? Im struggling to find a sweet spot.
 
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ABeezy1388

Member
My rig is possibly the best combination in the gaming arena (13900K + 4090 + 32GB 7400MHz DDR5 + PCI-e 4.0 SSD), but the unfortunate truth is the game is a stutterfest. Apparently, shader compilation at the beginning only compiles the crucial assets that doesn't help to overall performance.

Tried everything so far including FG On vs. Off, DLSS On vs. Off, engine.ini, Gameusersettings.ini etc... Nope, nothing works and that bears the question, does it worth all these troubleshooting when I am getting older day by day? It's very close for me to go pure console gaming very very fucking soon because if I cannot play the game even with the best hardware, Nvidia can shove their precious graphics cards to their assess unless they either help developers to implement impeccable Ray Tracing features along with the optimization or make it mandatory. Because this will only hurt their sales in the future if developers keep ignoring PC gaming with brute force optimization now that they can hide that with the features like DLSS + Frame Generation.

Sad and angry.

Yikes. Sorry to hear this. I’ve been reading this thread and the OT. Can’t decide PS5 or PC. I have a 3090 and 5800x. This is tipping the scales to PS5 even tho I was planning PC :(
 

whyman

Member
The damn game is using 43.5Gb of ram in total after 4 hours of playing - thats nuts. Ive got 8gb vram and 16Gb ram. It actually got smoother after 2 hours, maybe cause it had loaded everything into memory. Its a hog for sure.

Also what are good HDR settings on PC? Im struggling to find a sweet spot.
This is good news! There is no reason for it to use that much. They just have to get to work and fix the code and how it loads in and out things. Also I’m still on my memory leak theory.
 

Rentahamster

Rodent Whores
I can see that, but seriously why are they using a 7700x when doing a GPU benchmark?

If you're going to do an honest GPU benchmark then it's your duty to remove any potential CPU bottlenecks to the best of your ability.

They clearly haven't done that, so the question is why?
He addresses that specific point at 21:33 in the "Final Thoughts" section.
 

RoboFu

One of the green rats
Well looks like the patch destroyed my install or something. It’s running like complete shit now. I’m going to reboot and hope for the best.
 
Still confirms nothing, until I see something official from WB or Avalanche themselves I’m going to assume that the day 1 patch was included with the deluxe release. There’s nothing in Steamdb about a patch. Typically they show up if there’s one getting deployed soon. I hope I’m wrong though.
 

ChazGW7

Member
There's still no official source listed on this website confirming a day 1 patch.
According to sources, the Day One patch for Hogwarts Legacy is around 2GB.
Okay, but wheres the fucking source, xfire.com??? Until I see official communication for WB or Avalanche, I'm not going to believe random clickbait websites.
 
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The game is running really bad now for me.

Everytime I do a spell the game is severely stuttering with heavy frame drops. According to MSI Afterburner it went as low as 8fps and i'm usually sitting at about 130-140fps.

I did do some tweaks so I will undo them and see if its any better.
 
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TheUsual

Gold Member
Well, gonna have to test later and see how it goes.
Windows 10
Ryzen 3700x
3070Ti
32 gigs ram
Installed on NVMe (Samsung 970 Evo)

In game benchmark tool set everything to high, no ray tracing, and 60fps. Playing on a G-sync 1440p monitor. Got to the first save point after the intro.
 
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Aja

Neo Member
The patch was just DLC arriving. So no "day one" patch yet. I believe that patch was in the original pre-release (on the seventh) but who knows.
 

Guilty_AI

Member
The game is running really bad now for me.

Everytime I do a spell the game is severely stuttering with heavy frame drops. According to MSI Afterburner it went as low as 8fps and i'm usually sitting at about 130-140fps.

I did do some tweaks so I will undo them and see if its any better.
I heard RT in this game kinda breaks the performance (and its barely worth it anyway) so its better to disable it. Also do try winjer's advice:

Here are a few tweaks for Windows that can reduce stuttering:

The most important is disabling Control Flow Guard, since this is a DX12 game.
Open Exploit Protection via your Windows Search bar. Then, click On the Program Settings Tab and click On The “+ Add programs to customise”. Then, click On Choose Exact File Path, find game's exe and open it. Afterwards, you’ll have to navigate its Program Settings, scroll down to “Control Flow Guard”, put check mark in “Override System Settings”, turn it Off and Apply. Restart your PC.

Next, open the game. Then the Task Manager. Look for the game executable, then click on Open File Location. This is important, because UE4 creates 2 exe files for each game and we want the right one.
Right click on the game's executable, then properties, then the Compatibility tab. Then click on Disable Full Screen Optimizations.
Then click on Override high DPI scaling Behavior. Choose Application. Apply these settings and restart the game.
 
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The game is running really bad now for me.

Everytime I do a spell the game is severely stuttering with heavy frame drops. According to MSI Afterburner it went as low as 8fps and i'm usually sitting at about 130-140fps.

I did do some tweaks so I will undo them and see if its any better.
Fixed now.

These are the tweaks I used:
Here are a few tweaks for Windows that can reduce stuttering:

The most important is disabling Control Flow Guard, since this is a DX12 game.
Open Exploit Protection via your Windows Search bar. Then, click On the Program Settings Tab and click On The “+ Add programs to customise”. Then, click On Choose Exact File Path, find game's exe and open it. Afterwards, you’ll have to navigate its Program Settings, scroll down to “Control Flow Guard”, put check mark in “Override System Settings”, turn it Off and Apply. Restart your PC.

Next, open the game. Then the Task Manager. Look for the game executable, then click on Open File Location. This is important, because UE4 creates 2 exe files for each game and we want the right one.
Right click on the game's executable, then properties, then the Compatibility tab. Then click on Disable Full Screen Optimizations.
Then click on Override high DPI scaling Behavior. Choose Application. Apply these settings and restart the game.

I'm not sure I'd recommend doing this anymore. Or maybe I done it wrong. The game dropped to <10fps everytime I done a spell lol. The game definitely seemed less stuttery but if I can't do spells then I might as well not play.

I heard RT in this game kinda breaks the performance (and its barely worth it anyway) so its better to disable it. Also do try winjer's advice:
I don't have RTX on and see above.
 
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yamaci17

Member
This game destroyed my theories.

I always theorized that games performed well because not enough people on PC bought them. More people buy on consoles to play games, more attention diverted to consoles.
But PC version is almost as gigantic as Elden Ring from the looks of SteamDB. 600k player there. Yet, optimization is still not up to the task.
 
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