Neo_GAF
Banned
same.Hard pass. Didn't enjoy the first game.
only the first 30min and the last 30min of the game were ok.
super shitty middlepart.
same.Hard pass. Didn't enjoy the first game.
Maybe this is the compression magic & we are getting fullsize uncompressed raw assets
Machiavelli is like what is this crap. Where is the compression magic???
Don't act like I don't know what I'm saying. I work in VFX and we use 4K textures minimum even if the output resolution is only 1080p. It simply looks better, and that is also true in realtime graphics.
I wasn't the one that (falsely) promised feature parity with the Series X when we all knew that 4Gb of memory and wouldn't be enough for that. On Series S you have lower performance, lower textures, no RT and lower resolution.
Deal with it.
Neat. The problem is, you don't have to worry about resources running in real time. Sure, 4K assets look better, but when it comes to gaming and memory, if you don't need it, or it's too much for the hardware, it gets cast aside.Don't act like I don't know what I'm saying. I work in VFX and we use 4K textures minimum even if the output resolution is only 1080p. It simply looks better, and that is also true in realtime graphics.
I wasn't the one that (falsely) promised feature parity with the Series X when we all knew that 4Gb of memory and wouldn't be enough for that. On Series S you have lower performance, lower textures, no RT and lower resolution.
Deal with it.
It's EA. Them and Activitision don't give a crap about compressions.The XBSS being 100GB less compared to both XBSX and PS5 isn't making much sense.
The XBSS being 100GB less compared to both XBSX and PS5 isn't making much sense.
Nah, this game is the most odd one out.Remember when they said that with ssd you dont need to replicate the data and the size would be smaller? Fuckin liars.
Or, maybe this started off as cross-gen (I am still convinced of this) since it's still on UE4 and they didn't bother to be fucked with using the compression solutions on these boxes. Definitely an outlier.Remember when they said that with ssd you dont need to replicate the data and the size would be smaller? Fuckin liars.
ah, that sort of answers my question I had. Disc releases with mandatory download.Will they actually bother with a 2 disc physical release or will it be on 1 disc with a minimum 50GB download?
some PS3 games already used 50GB, with ~720p games. So having mostly the same with PS4/Pro (and XBS) and only thrice of that is actually quite reasonable. VP9 instead of h264 for video compression is doing wonders, Kraken or however you call it might be great but there are limits for everything. PS3 games were compressed too after all.Insane file sizes across platforms for this game.
Devs need to do a better job compressing their games.
I’m convinced this is PS4 also. Nothing impressive…Or, maybe this started off as cross-gen (I am still convinced of this) since it's still on UE4 and they didn't bother to be fucked with using the compression solutions on these boxes. Definitely an outlier.
Yes, but this game is clearly uncompressed. 150 GB for this make does not make sense, when there are games like RDR 2, HFW, CP 2077, TLOU 2, GOWR, Spider-Man Remastered that have up to 40-60% smaller file sizes.some PS3 games already used 50GB, with ~720p games. So having mostly the same with PS4/Pro (and XBS) and only thrice of that is actually quite reasonable. VP9 instead of h264 for video compression is doing wonders, Kraken or however you call it might be great but there are limits for everything. PS3 games were compressed too after all.
Yep, in 4k too using H.261So they are including the whole last 3 movies as extras with the game?
Asset difference isn't the same as just lower resolution though. You can still play at less than 4k but have "4k assets" you can zoom in on. This is what the supposed next gen features are there to address.Neat. The problem is, you don't have to worry about resources running in real time. Sure, 4K assets look better, but when it comes to gaming and memory, if you don't need it, or it's too much for the hardware, it gets cast aside.
Feature parity is different than graphics parity and everyone that purchased the S over the X knows this. The game most likely doesn't lack features, but the Xbox Series S was always created to cater to people that want to play games but can't afford or don't want or need the Series X.
It is for somebody paying attention to textures, particularly in photomode or something like it. For run of the mill usage where you're a given distance maybe you won't notice it. The term "4k assets" have never made sense though.That's barely the case.
It is still good to have high quality assets for when you're close to things.Correct, 4K textures and assets take up 4x the space. If you don't play in 4k you can reduce the size of the game significantly when you only need 1080p (low-res) assets.
That’s absolutely nuts. Well i guess that’s one way to use next gen horsepower.
I guess only someone with actual knowledge of coding/compression and the assets can really answer this.other games of similar or bigger scopes that are smaller in size.
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100GB extra worth of 4K textures
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Edit: 147GB on PS5
So we can install on XSX now??
They didn't even care about compression on either of the big boxes, lol. This has (cancelled) cross-gen asset duplication written all over it.EA"s money is strong so they could care less about catering to one console over the other.
I know you can, but if you don't have the power or memory to process the assets, you use the assets that are best suited for your use case. In this case Series S.Asset difference isn't the same as just lower resolution though. You can still play at less than 4k but have "4k assets" you can zoom in on. This is what the supposed next gen features are there to address.
It is for somebody paying attention to textures, particularly in photomode or something like it. For run of the mill usage where you're a given distance maybe you won't notice it. The term "4k assets" have never made sense though.
No shit, but the S can't handle those assets.It is still good to have high quality assets for when you're close to things.
Series S doesn't have them (presumably) because it can't, not because of lower pixel count.
Why would they optimize on the series s and not the series x?Probably just massively unoptimized
Why would they optimize on the series s and not the series x?
Then why is the series s version only 44GB?They didn’t optimize on any platform
because it just has low quality assets suited for low res used, probably?Then why is the series s version only 44GB?
No. I think the fact that they optimized for the series s means they optimized the game for all consoles.because it just has low quality assets suited for low res used, probably?
you think they optimized for s and said "shit we are out of time" when it came to x
What's the size on the SSD after download?
I'm ok with larger assets, just don't release a console with only 1 TB or make upgrading fairly cheap. PS5 solved this.People want next gen games only but don’t want to upgrade their pc specs or get surprised when they need more free space for those assets, lmao.
This will be the norm now. Get used to it.
I think that's what the post was poking fun at. That the PR was suggesting the S would have the ability to have the same assets and settings via things like SFS, but just rendering at lower res. Unfortunately that ideal isn't reality for most games. Memory did turn out to be an issue for other things.I know you can, but if you don't have the power or memory to process the assets, you use the assets that are best suited for your use case. In this case Series S.
They learned their lesson from the Vita.I'm ok with larger assets, just don't release a console with only 1 TB or make upgrading fairly cheap. PS5 solved this.