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How powerful was the GameCube compared to the PS2 and XBOX ?

pgtl_10

Member
I recall hearing, or rather reading, similar comments at the time. I think the argument that the TEV could have produced results somewhat on par with the best games on the original Xbox is somewhat endorsed by the best-looking games on the Wii, at least the first party efforts that actually do use bloom and bump-mapping to some degree. Still, even the best-looking Wii games still aren't as impressive as the best looking Xbox games in my book.

I think Super Mario Galaxy is pretty good.
 

Shion

Member
I recall hearing, or rather reading, similar comments at the time. I think the argument that the TEV could have produced results somewhat on par with the best games on the original Xbox is somewhat endorsed by the best-looking games on the Wii, at least the first party efforts that actually do use bloom and bump-mapping to some degree. Still, even the best-looking Wii games still aren't as impressive as the best looking Xbox games in my book.

With the exception of Super Mario Galaxy, there's nothing on Wii that can compare to the greatness of Resident Evil 4, Wind Waker and the Rogue Squadron series.
 

Ocaso

Member
With the exception of Super Mario Galaxy, there's nothing on Wii that can compare to the greatness of Resident Evil 4, Wind Waker and the Rogue Squadron series.

Not even this? [face_smirk]

I would say Metroid Prime 3 is at least as good as anything on the Wii as well, and obviously Super Mario Galaxy 2 reprises the beauty of the original. It just occured to me right now, but Metroid: Other M is probably the only Wii game where I recall bump-mapping being used somewhat liberally, and I always felt it was one of the more impressive Wii games from a technological standpoint.

Edit: To answer the post above, I'd already mentioned 2 highlights (Chaos Theory and Stranger's Wrath), but they were far from the only ones. I think the best looking games have already been highlighted in this thread (Conker, Doom 3, Riddick). The console was simply great for its time.
 

TUROK

Member
I think factor 5 said that the cube could do all the same effects as the xbox And then some but it wasn't as Developer friendly due to having to program all the shaders/effects.
Technically speaking, yes, but it would have to do these things in separate passes, which eats away at the poly count.
 
This thread is slowly degenerating...

Overall the GC was between the PS2 and the Xbox.

The PS2 is a pretty powerful (for its time) but unbalanced system with great polycounts, multitexturing, great potential for transparencies and amazing post-processing effects but poor texture filtering often resulting in tons of shimmering.

The Xbox is basically a PC in a box with a so-so CPU, a good fully featured GPU, a good chunk of memory and a HDD. It was the most powerful console of its time and could deliver more modern looking titles plus online gaming and other extras.

The GC has some similarites to the PS2 but taking advantage of that extra year and half to fix some of its problems. It can deliver slightly higher than PS2's polycounts with better lighting, textures and filtering even though it also has some drawbacks like the small amount of fast memory and disc space (problematic for many multiplatform titles) and the limited framebuffer that made many games run in low color depth modes (resulting in dithering or banding, RE4 is a good example, being better overall on GC but running in 32bit color on the PS2).


And since some people are talking about it, the DC pretty much has all the pros and cons of a late nineties PC: nice image quality and texturing but low polycounts with just a base texture and barely any lighting, transparencies or post-processing effects giving it a solid and colorful but sterile look. The small disc space and memory amount would have also been very problematic had the system lasted the whole generation.
 

dimb

Bjergsen is the greatest midlane in the world
disc capacity and memory card size was more of a detriment to the system than the overall power.
59 blocks, all day every day. Pretty sure an Animal Crossing town took up nearly an entire memory card.
 

FyreWulff

Member
Animal Crossing came with a 59 block card. It's how you got your special present as well. I'd think the game would have bombed otherwise - don't think the public would have gone for a game that used up their entire launch card.

0004549696032_500X500.jpg
 

Xav

Member
I'd say Conker is pretty close to SMG.

Conker's Bad Fur Day VS StarFox Adventures is probably a better comparison though it feels strange using two games that started off as N64 games as technical showcases for the Xbox & GameCube but Rare were really good when it came to getting the most out of hardware. Worth noting that StarFox Adventures actually ran at double the framerate and had widescreen support even though Conker came out after it.
 

Speevy

Banned
It's really weird that you can't emulate the original Xbox today, even though it was the most similar to a PC of over 10 years ago.
 

MiniDitka

Member
If it didn't run at half the framerate of Mario Galaxy, you might have an argument.

I honestly couldn't tell the difference, game seemed to run just fine lol.

Conker's Bad Fur Day VS StarFox Adventures is probably a better comparison though it feels strange using two games that started off as N64 games as technical showcases for the Xbox & GameCube but Rare were really good when it came to getting the most out of hardware. Worth noting that StarFox Adventures actually ran at double the framerate and had widescreen support even though Conker came out after it.

I remember capturing video of both games looking at them side by side and and thinking the fur effect was done better in Starfox
 

Luigiv

Member
PS2 Fat IIRC has internal power supply (the same kind of connector as a PC's power supply). The Slim has external.

That said, I highly doubt the size of the power supply was that big in those systems, but I haven't seen for myself.
Oh really? Never had a phat myself but I always assumed it had an external power brick. Fair enough if it was internal.
 

Luigiv

Member
I'd say Conker is pretty close to SMG.
Not really. Sure it looks great in those same 3 screenshots everyone posts over and over again but it looks like shit when you actually see it running on the machines. It's N64 origins really show in alot of places (especially the anitions), giving the game a hugely inconsistent look. I can't stand graphical inconsistency. The game was a huge disapointment.

Mario Galaxy is way above Conkers level. It hits pretty much all the same highs as Conker but has none of the lows. Everything is constitently on the same level. On top of that it runs at twice the framerate. No contest.

Edit: Oops double post.
 
This thread is slowly degenerating...

Overall the GC was between the PS2 and the Xbox.

The PS2 is a pretty powerful (for its time) but unbalanced system with great polycounts, multitexturing, great potential for transparencies and amazing post-processing effects but poor texture filtering often resulting in tons of shimmering.

The Xbox is basically a PC in a box with a so-so CPU, a good fully featured GPU, a good chunk of memory and a HDD. It was the most powerful console of its time and could deliver more modern looking titles plus online gaming and other extras.

The GC has some similarites to the PS2 but taking advantage of that extra year and half to fix some of its problems. It can deliver slightly higher than PS2's polycounts with better lighting, textures and filtering even though it also has some drawbacks like the small amount of fast memory and disc space (problematic for many multiplatform titles) and the limited framebuffer that made many games run in low color depth modes (resulting in dithering or banding, RE4 is a good example, being better overall on GC but running in 32bit color on the PS2).


And since some people are talking about it, the DC pretty much has all the pros and cons of a late nineties PC: nice image quality and texturing but low polycounts with just a base texture and barely any lighting, transparencies or post-processing effects giving it a solid and colorful but sterile look. The small disc space and memory amount would have also been very problematic had the system lasted the whole generation.

I was hoping someone posted this type of explanation.

It's just not a simple as "this one is more powerful". They each had specific strengths and weaknesses.
 

Man God

Non-Canon Member
It's really weird that you can't emulate the original Xbox today, even though it was the most similar to a PC of over 10 years ago.

People look at the library, notice that most of the best games are PC ports, and go yeah, no need to put serious time into writing an emulator.

Someone one day will really want to play Otogi and do it. Or maybe DOAXBVB.
 

Speevy

Banned
Mario Galaxy and its sequel are positively gorgeous games, but they benefit tremendously from the fact that the environments are rather small and segmented.

If someone can compare a game the size of Skyrim with Uncharted and say "Well, Uncharted takes place in a more closed in area.", then you can't really ignore the structure of Galaxy.

Now Xenoblade Chronicles on the other hand is gorgeous and enormously open, though it doesn't render all that many enemies on screen at once unless you're near them.
 

Luigiv

Member
People look at the library, notice that most of the best games are PC ports, and go yeah, no need to put serious time into writing an emulator.

Someone one day will really want to play Otogi and do it. Or maybe DOAXBVB.
Well the problem with the Xbox is thst whilst it's similar to PCs it's not identical so before we cam emulate it someone has to reverse engineer it first. Easier said than done. The system's X86 proccessor is incredibly complicated compared to it's comtempories plus publically available documentation is rare.
 

Speevy

Banned
People look at the library, notice that most of the best games are PC ports, and go yeah, no need to put serious time into writing an emulator.
.

Well, most of my favorite Xbox games are not PC ports, though your point is still valid for probably most people. Still, I loved the Xbox. One of my favorite systems, liked it better than the 360 even.

-Phantom Dust
-Jet Set Radio Future
-Ninja Gaiden Black
-Rallisport Challenge 2
-Crimson Skies: High Road to Revenge
-Panzer Dragoon Orta
-Voodoo Vince
-Amped 2
-Top Spin (not the assy PS2 version)
-Otogi
 

Man God

Non-Canon Member
Well the problem with the Xbox is thst whilst it's similar to PCs it's not identical so before we cam emulate it someone has to reverse engineer it first. Easier said than done. The system's X86 proccessor is incredibly complicated compared to it's comtempories plus publically available documentation is rare.

I really doubt that it is somehow harder to emulate the OXBOX then the PS2 or GCN. PS2 emulation is particularly robust considering just how goofily designed that thing was and GCN emulation is so good because they've been actively working on it for nearly a decade with the same damn emulator and it really picked up when it also became the Wii emulator of choice.

I'm pretty sure the lack of a good xbox emulator is entirely due to community apathy.
 

Ocaso

Member
Well, most of my favorite Xbox games are not PC ports.

-Phantom Dust
-Jet Set Radio Future
-Ninja Gaiden Black
-Rallisport Challenge 2
-Crimson Skies: High Road to Revenge
-Panzer Dragoon Orta
-Voodoo Vince
-Amped 2
-Top Spin (not the assy PS2 version)
-Otogi

I'd add Breakdown to the list of Xbox exclusives that deserve to be preserved via emulation. It's an underappreciated gem.
 

Luigiv

Member
I really doubt that it is somehow harder to emulate the OXBOX then the PS2 or GCN. PS2 emulation is particularly robust considering just how goofily designed that thing was and GCN emulation is so good because they've been actively working on it for nearly a decade with the same damn emulator and it really picked up when it also became the Wii emulator of choice.

I'm pretty sure the lack of a good xbox emulator is entirely due to community apathy.
Spoken like someone who doesn't know the first thing about hardware design and low level programming. Yes community apathy contributes but it's not the whole story.

I imagine emulating the Xbox would be fairly smooth once someone does figure out how the damn thing works but that doesn't make working the damn thing out easy.
 

@MUWANdo

Banned
I seem to remember Carmack talked about Doom 3 on Gamecube a little, didn't he? Specifically, that it could potentially have looked better than the Xbox port but it just didn't have enough RAM to handle all the textures, or the memory speed to adequately push them all.
 

Luigiv

Member
I seem to remember Carmack talked about Doom 3 on Gamecube a little, didn't he? Specifically, that it could potentially have looked better than the Xbox port but it just didn't have enough RAM to handle all the textures, or the memory speed to adequately push them all.
I would have loved to have seen what Doom Wii would have looked like. The Wii more or less fixed the GCN's memory issue. Unfortunately the game was cancled and then rebooted for iOS. I imagine the iOS release isn't representative given it was for pre-3GS iDevices.
 

Ocaso

Member
Spoken like someone who doesn't know the first thing about hardware design and low level programming. Yes community apathy contributes but it's not the whole story.

I imagine emulating the Xbox would be fairly smooth once someone does figure out how the damn thing works but that doesn't make working the damn thing out easy.

I remember reading at some point that coding a wrapper that would just translate the Xbox's DirectX calls to their appropriate PC counterparts was a feasable workaround to full emulation, but sadly it never came to fruition.
 

Fafalada

Fafracer forever
Luigiv said:
Oh really? Never had a phat myself but I always assumed it had an external power brick. Fair enough if it was internal.
It's not just the Fat PS2.
Slim models starting with 90000 have built-in power-brick as well (and the whole thing weighs just 720g).
 
The Gamecube was possibly the best designed home console of all-time. Only rivaled by the Megadrive. Pretty much no bottlenecks. Even the dreaded "DISC SPACE!" issue was minute. Its too bad that it was Nintendo's weakest (library-wise) system by far. The Xbox may have been notably more powerful but it was just slapped together. Hell it used off the shelf parts...

But what's the worst is that the Playstation 2 got all the attention. Probably the shittiest hardware design out of them all. The image quality was just embarrassing.
 
I've always thought the game that pushed the GC the most was F-Zero GX.
I didn't think it did, but damn close (and smart art direction hid a lot of things that it wasn't good at). Boot it up on the Wii with Progressive scan, and it'll make most Wii games look like shit. The game ran a solid 60fps, and had all sorts of shader like effects (most notable with the bump mapping) that was carried over from Super Monkey Ball.
 
Cell gets his own saga

It still doesn't make sense since Vegeta was more powerful than Goku in the Android saga. It wasn't until Cell Saga that Goku went into that time chamber and made himself more powerful than Vegeta.


So Gamecube is the most powerful according to the theory.
 
It makes sense if you think about it. At the begging, Gohan isn't as strong as his dad, but by the end of it, he's stronger. First half was the 6th generation of consoles and the second is 7th.

Yeah the PS3 blows the 360 out of the water. But did Vegeta get weaker or something?
 
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