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IGN Survey (62,000 Surveyed): Gamers aren't excited by motion controls.

Dash Kappei

Not actually that important
Metroid Prime 3
Skyward Sword it's ok, I don't love it tho
Resident Evil 4 Wii Edition

PES Wii
Wii Sports Resort
Sports Champion
Trauma Team
Kororinpa 1+2
Sin & Punishment 2
Ghost Squad
Grand Slam Tennis 1 Wii M+
Red Steel 2 M+
Killzone 3
etc.
 
Pointer controls=good

Any other motion controls=bad



This is pretty much where i stand, though I wouldn't say any other = bad. I would say most other = bad. I had a lot of fun with Sports Champions, for instance... and Wii Sports. So, um, 1 game on each platform isn't bad, right?


But as a pointer - fuck yeah. I vastly prefer it to dual analogs for shooters, and it's far, far superior to a normal controller for strategy games.
 

Tellaerin

Member
Were they intended to talk over as the default way of controlling games? I don't think you can prove that. I think they were intended to sell hardware and make money, which they did. Quite a lot of both. Cry about it.

To hear some people here talk, that's exactly what motion control was supposed to do. Motion control was going to be the future! It was the inevitable replacement for traditional gamepads, which were daunting for newcomers and 'lapsed' gamers (too many buttons!) And anyone who didn't embrace 'the future!' according to these prophets was just a Luddite clinging vainly to the past, who would be weeping bitter tears when motion control replaced their precious gamepads.

It really shouldn't come as much of a surprise that attitudes like that would rub people the wrong way.
 

Vlightray

Member
Would of loved to see how this Gen would of turned out if no budget was wasted on anything related to motion at all and all pumped back into games and the hardware itself.
 

JoseJX

Member
Good post. I hope people read it.

I wanted to single this out because this is why I (and many others) loved ExciteTruck so much. It really felt like the first game to be "arcade perfect," and it was never in an arcade.

Yeah, that term is used for fighting games that are frame-exact to their arcade counterparts. But the other part of the arcade was the wacky crazy active shit you could do. ExciteTruck was that and more. It wouldn't have worked as the same game with an analog stick.

Total agreement, ExciteTruck was completely awesome. I never felt like the motion controls were in the way and it handled really well. One of my favorite racing games this generation.

I really think that part of the problem was that developers made games without thinking about the motion controls, resulting in poor implementations when they arrived half baked. In games where it was thought out well (like WarioWare: Smooth Moves, ExciteTruck, NMH, Godfather, Boom Blox, Skyward Sword, etc.) they didn't get in your way and felt natural. In games where they were obviously tacked on (da Blob's shake to jump was pretty much the only bad part of that game) it felt awkward and left you missing the standard control scheme.

I guess the other half of that problem is that a lot of people didn't play the better games. Honestly, how many people played ExciteTruck or Godfather as compared to Red Steel, which was a poor showing no matter how you slice it (ha).

I still think motion controls have a place in gaming and there's plenty of examples pointing in the direction they should be taken in the next generation.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
I've seen that style of data representation plenty of times before, but something looks really bad about it this time. IGN needs a real print designer.
 
Total agreement, ExciteTruck was completely awesome. I never felt like the motion controls were in the way and it handled really well. One of my favorite racing games this generation.

Hell yes. ExciteTruck love-in.

My favorite game for the Wii for a good while there. The custom soundtracks combined with that perfect arcade racer feel. The motion controls were absolutely key to the experience.
 
This is the one motion-heavy Wii game I really enjoyed.

Yea RE4 was really well done with motion controls but even still sometimes it's more of a pain.

I have a ton of Wii games and enjoy most of them, like Excite Truck is pretty awesome with motion controls. Deadly Creatures is actually pretty fun with motion controls versus if I were doing the movies with a button input on a controller.

Wii Sports(Specifically Tennis and Bowling) are a blast and some of the stuff on Wii Sports Resort is pretty cool as well. I actually prefer motion via the Wii rather than the Kinect...

but still sometimes its just more comfortable and convenient to use a controller.

Hopefully they learn that soon, especially MS ffs.
 
"Readers" - Oh look is IGN masturbating in their offices again?

Am sure all 3 companies will be looking at this more than their sales figures.

...what did IGN score MW2/3 again?
 
Can anyone name me a great motion controlled game? Anyone?

Double Fine Happy Action Theater.

Suck it.

To be serious, I'm not really a fan of motion controls in this state, haven't tried the Playstation Move, but I feel like the Kinect and Wiimote lack precision. I'm kinda interested in seeing how they improve the tech if everything would feel responsive, the games would be great and there would be a combination of tactile stuff and something like Kinect, I am curious to find out what can be done.
 
Double Fine Happy Action Theater.

Suck it.

To be serious, I'm not really a fan of motion controls in this state, haven't tried the Playstation Move, but I feel like the Kinect and Wiimote lack precision. I'm kinda interested in seeing how they improve the tech if everything would feel responsive, the games would be great and there would be a combination of tactile stuff and something like Kinect, I am curious to find out what can be done.

Just realized, if MS comes out with a 2-handed remote (like a wireless wm+n) to work in harmony with kinect, that could up some really cool gameplay opportunities.
 

daakusedo

Member
Will be interesting to see if Aonuma stance for motion controlled Zelda will remain.
It was pretty clear but you never know with all the drama that followed.
Personally, I'm sure a graphically strong Zelda game will help keeping this decision.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
'Gamers' weren't interested in touch screen controls either. If the games are fun, that's all that matters.
 

Amir0x

Banned
Other than pointer aiming, I really can't think of anything decent brought by the motion control paradigm. The only pure motion game that I ever liked was Boom Blox, but that's definitely not enough for me to anticipate more motion control devices. So far, 9/10 times, traditional controllers are better. The 1/10 times is not worth the exchange.
 

AzaK

Member
Can anyone name me a great motion controlled game? Anyone?

It's obviously all personal preference so you can argue either way. If I was going to say great, I would say both Skyward Sword (I didn't have the problems others had) and Zack and Wiki.

It's funny how one was near the start of the gen, and the other at the end.
 

Skidd

Member
They sometimes feel tacked on, and especially Kinect seems rather unresposive based on what I've seen so far. Move is a good pointer, but that's about it.

I guess I'd be more interested in motion controls of they were on par with joystick controllers. That or they can actually mimic my motions one to one, sensing the slightest of movement. Kinect is a step in the right direction in this sense but the games really lack full control of your character.
 

Clear

CliffyB's Cock Holster
Dead Space Extraction on PS3 (not played Wii original) is actually pretty damn good with Move+Navcon, and the only thing really holding it back are the limitations of the games design not the motion tech.
 
I don't either. I think it's tacked on and pretty shitty for most games.

Absolutely ruined Skyward Sword for me. First Zelda game I've played and actively disliked. In fact it made me realise that motion stuff is best kept simple. I see no point in motion plus, but am a HUGE wii gamer.
 

mclem

Member
A hint, IGN: "The software isn't interesting" is *not* a reason for not wanting motion controls. It is a failing of the software being developed for motion controls.

Can anyone name me a great motion controlled game? Anyone?
I wouldn't call it a great game - other people have made far better suggestions on that front - but I do have to say that The Godfather was *infinitely* improved with the Wii control scheme. It's what made me wonder what a better base game would have been like on Wii.
 

eXistor

Member
It all boils down to that one important thing: is the software good? If it's not then of course no one is going to like it. There is little wrong with the actual motion controls, games that implement it well benefit from it (Skyward Sword proved this to me and I was skeptical). People hated the 3DS at first. Why? No must-have games. Now everyone loves it. Vita? Same deal, only there needs to be some great software for people to change their minds about that one first.

If there were more quality games that use motion controls well (it needs to be a supportive tool, not the main focus) all would be well and people would love it.
 
What game are we talking about? Was there a good Wii Call of Duty game?

Originally, CoD 3 came out on Wii with mediocre controls. Then Metroid Prime 3 came out, and World at War followed. WaW used a number of presets, like Metroid Prime, and controlled pretty well.

Then The Conduit came out and changed everything. Sure, the game itself was "meh," but the controls were amazing. They let you customize everything. Turn speeds, every cursor movement, every sensitivity, horizontal and vertical sizes for bounding boxes, everything.

CoD 4, Black Ops, and Modern Warfare 3 all made it to the Wii, after that. They combined the Call of Duty gameplay with the best pointer aiming controls yet seen on the console with Conduit-level customization.

Black Ops and MW3 even let remote users play against Classic Controller users. Here's something from Destructoid's review of MW3.

Following the otherwise lackluster The Conduit, the Wii Call of Duty games took some of the biggest leaps in getting pointer aiming from its nascent teething problems in Red Steel to the dual analog-annihilating powerhouse it is now. That isn't empty hyperbole -- Modern Warfare 3 is compatible with the Classic Controller Pro, and despite Treyarch's adding copious quantities of auto-aim to compensate for its shortcomings, it is immediately apparent when taking the game online who the dual analog players are by their slower turning and inability to match the precision and dexterity of those using the Wii Remote.

That isn't to slight people who prefer analogs over the pointer nor that there isn't room for both, but to suggest that once a player is used to its idiosyncrasies, pointer aiming can be devastatingly effective.
 

cakefoo

Member
The controls in Sports Champions were done really well. Same with Tumble. Especially with 2 Move remotes.

But my excitement began to dwindle once it became apparent most games would only be using it as a pointer or waggle stick.
 

plufim

Member
Once again, with the actual popularity of motion controls, this just proves that "hardcore" gamers are only a small part of the market.

A lot of people right now are happily playing Just Dance. All IGN proves is that amongst their own readers motion control is unpopular, to which I say duuuuuuuuuuuuh.
 

mclem

Member
Maybe it's just that we're older gamers who've been brought up on controllers, and the next generation of gamers will prefer motion controls? I dislike them TBH, I've given up on playing my Wii, my weary body can't take the old 'Pete Townshend' actions.

I am unfit as *hell*, but I still respect control schemes that are *interesting*, even if they're things I'm not suited to. I love DDR, own a couple of pads. I really liked Prop Cycle when we had it in our Student Union years ago. Doing something a bit different, interacting with a game in a new way that I needed to learn from scratch was wonderful.
 

mclem

Member
What game are we talking about? Was there a good Wii Call of Duty game?

Several. Not that you'd know from various games media sites.

Black Ops and MW3 even let remote users play against Classic Controller users. Here's something from Destructoid's review of MW3.

I was wondering if any of them allowed Dual analogue users to play against wiimote+chuck users. Interested to hear the outcome.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Motion controls are only liked by people who fit either one of three categories,

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Nintendo fanboys who think because the Wii sold well it's good for gaming and will ignore flaws because of fanboyism.

3) Core gamers who like to go against the common view of core gamers. Most core gamers hate iOS games and motion controls, but these gamers ignore all of the problems those bring because it's cool to go against the grain. They typically act in a douchey manner in their posts and have avatars of something incredibly dumb/weird or some dude or chick posing in some kind of suggestive pose. You know who you are.

Not even close to being true. I'm starting to think you were being sarcastic because I didn't think it was possible to be this wrong.
 
IGN's mandate is usually to tell their readers that motion controls are for lame babies, and that they should buy Mass Effect 3 which features resident IGN sexpot, Jesscia Chobot!

So this does not surprise me.
 

VAPitts

Member
NEW SURVEY: Gamers nowadays aren't gamers

BONUS SURVEY: IGN is a former shell of itself (yeah we don't need a survey for that)
 

Jay Sosa

Member
rofl..what do you need a survey for..isn't that common sense?


SHOCKING NEWS:

People don't wanna stand in front of their TV makin stupid gestures to play games!*

I'm not even gonna dispute that it's fun for parties but that's about it.

I wonder if the invention of the computer mouse was ever considered a gimmick in the computing world?


WTF? What has this to do with anything?

You really gonna argue that waggle controls are the same as using a mouse?


*I know you can control most games sitting down, but I still have to make weird gestures instead of just pressing a button.
 
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