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IGN Survey (62,000 Surveyed): Gamers aren't excited by motion controls.

Narcosis

Member
Holy shit @ the motion control defenders, especially the first 1.5 pages of this thread! The amount of pre-emptive rage, strawmen attacks and seemingly built up angst over console wars from 2007 and onwards is amazing.
 

KevinCow

Banned
2006 - 'You'll see, motion controls just need that innovative, huge full scale game that incorporates true motion controls from the beginning and isn't just tacked on! It'll be amazing! Crow will be served to doubters for sure!'

2012 - ^^^

Because it's still true.

Advances in motion controls have been set back for a variety of reasons.

- Vanilla Wiimote with was pretty terrible since it only had accelerometers.
- Developers churned out nothing but crappy mini-game collections, because that's pretty much all the vanilla Wiimote was good for on account of point 1.
- By the time Motion+ came out and made the Wiimote actually work right, gamers and developers alike had pretty much given up on the Wii on account of point 2.
- PS Move has great potential in the technology, but has next to zero support on account of it being a peripheral on the third-place platform.
- Kinect has sold a lot, but seems to have the same problems as the Wii: fidelity of the device isn't good enough to do much, and nobody's really taking it seriously. We'll see how Steel Battalion turns out.


But progress has been made, and progress will continue to be made.

Motion controls aren't going to replace buttons, but they will prove to be a natural extension of the player into the game world... once we get past the kinks in both the software and the hardware, anyway. The problem with motion controls is that while it feels really cool when it clicks and works perfectly, it feels really awful when it breaks.

It's a shame more people can't see beyond what they've personally experienced. But you guys are gonna look really silly in... I'll give it ten years. Once the technology is ironed out and people start using it where it makes sense instead of mapping it to every action just because HOLY SHIT MOTION CONTROLS, it'll just be another part of your interaction with the game, no different from buttons or sticks.
 
motion controls can work, and work really well. here are a few examples off the top of my head:

Metroid Prime 3
Skywards Sword
Shattered Memories
Godfather: Blackhand Edition

these are the titles i've played where it feels like the developer really 'got it' and where the controls truly helped to bring me into the world, rather than just not being broken.

if you haven't tried The Godfather on Wii, I recommend it.
 

Izick

Member
It only took 2 pages this time to get to the "people who like this thing I don't are liars and don't really like it. They're just pretending due to an ulterior motive."




To a degree, I actually believe part of the blame lay with Nintendo themselves, right from the start. Nintendo is very guilty of something with motion controls in general, and the Wii specifically. Bear with me a few.

Nintendo revealed the Wii concept using a cunning series of commercials that featured suggestions for how the Wii technology would change games. Their original pitch reels referenced all kinds of traditional video games, plus some new ideas. The people using the wiimote in those reels indicated everything the Wii interface revolutionizing everything from platformers to first person shooters, and creating original kinds of games around themes like cooking.

All well and good.

The problem came in that the hardware Nintendo shipped was not truly the hardware they promised. The wii remote is still the best motion controller in several ways, especially its ability to stay properly calibrated with the screen (thanks to using a dead simple triangulation system) via the two LEDs on the sensor bar). But it lacked the sensors to do what Nintendo strongly insinuated it would do. Stuff that would one day require the Motion+ attachment. It couldn't be used as a free form sword. As a true 3D manipulator of objects in the game world. It couldn't accurately track certain kinds of gestures without guesswork.

All this essentially crippled the Wii out of the gate save for a few key "blue ocean" games Nintendo very, very carefully designed around the wiimote's limitations.

We've heard that Motion+, or rather the missing sensors Wii should have shipped with, was 'too expensive' at the time the Wii launched. If it's really true that Nintendo had considered the full sensor suite early on, they made a bad call in saving a few bucks.

Software development was crippled based on what I could see. It only compounded the problem of 3rd parties being caught off-guard by the Wii and not knowing what to do about its success. Too many games that could have been key for Wii didn't live up to the promise of motion gameplay due to being really rather limited. Others that tried, were overly complex in order to jury rig a method of sensing what the vanilla wiimote couldn't. One of the most infamous was Sega's remake of Samba for Wii. Since the Wiimote couldn't fully track motion in 3D space, Samba had a totally baffling system of calibration before every play session that broke anyway within a few minutes. It was nearly impossible to play intuitively.

Added to this, Nintendo themselves failed to a degree to show the way for other developers. It took them six years to finally release one fully functioning 'core' action adventure game built entirely around the Wii interface. While it's true they don't have infinite resources, at the end of the day, they failed to provide enough compelling software that showed off the Wii being a Wii.

I half think that the failure of the Wii to establish baselines for how motion controls could work in the world of core games and core gamers set the stage for everybody else to fail. Sony has spent too much time reinventing the wheel with Move, and the damn thing isn't good for the one thing PS3 has plenty of, first person shooters. It's way too drifty and sluggish as a pointer, the one thing the Wii does flawlessly. Microsoft meanwhile decided that the motion control audience consisted of people who like Just Dance, and built their entire motion platform around that.

A lot of people don't like motion controls in concept alone, because for them, gaming is something to kill time with or purely for relaxation and escape from other activity. There is nothing wrong with that. Tho some with that view may want to consider that gaming is not only that. It does mean different things to different people.

I think a big part of the wasted potential of motion controls comes from a not very explored angle. That angle is the lost world of the arcade. The arcade was an active venue. Many games used buttons and sticks, sure, but it was a place you went up and traveled to, not the place you crashed because you didn't want to move any more for the day. It was a social place, full of electricity and excitement of many people enjoying games with the same mindset. Arcades were also the true originators of "motion" controls. Custom arcade games used everything from guns to fishing rods to skiing rigs to skateboards. Playing such games was partly about the experience. It wasn't about what was most "efficient", in terms of moving one's fingers as little as possible, to push a button as fast as possible.

Nintendo did actually tap into what made such venues and such games attractive with their living room party atmosphere for Wii. Wii Sports series is horribly underrated and misunderstood by many core gamers. It appealed to people because it was the arcades all over again. It invited a jovial, outgoing mood where playing the game was not just about pushing buttons to see an action on screen, but a unique experience. People should have recognized this same phenomenon with the surge of music game popularity, where those dumb plastic instruments got people interested and involved for reasons a lot of hardcore gamers couldn't understand.

Unfortunately, too many negative factors disrupted the full impact of all this. From immature technology to awkward progress in software development.

Personally, I don't think motion controls are the passing fad so many think. Things have already been changed permanently, such as with the inclusion of gyroscopic controls in increasingly very device under the sun. Yes Virginia, that is motion control.

But some day, the Wii concept may come back in the form of a far more mature technology, whether from Nintendo or not.

Hmm, very good post. The thing that I still would wonder is, are casual gamers going to give it another chance though? Even if the Wii had compelling software, same with the Kinect, would the market be there to sell anything besides Wii Sports or Dance Central? When the hardware sells this high, expectations for the software sales rise, but it's not as simple as developing your game for the console with the highest install base in the case of these things so that it's a safe bet, because casual gamers are always a wild card, and more likely than not, you're game won't be the mega-success that you're hoping for.

While casual gamers are going to be behind the numbers in huge game sales, or hardware sells, it's people like us, or at least people that game as a major hobby, that keep most games afloat, and profitable in the end. We're the people that buy up Darksiders or Borderlands; the games that don't get the exposure that they deserve, or don't have the marketing chops of Call of Duty. If they don't win over people who play games as hobby, not as a passing thing at parties or whatever, then the console is going to have a weak attach rate, and likely poor third party support due to lack of interest.
 

KenOD

a kinder, gentler sort of Scrooge
I like motion controls, but I would say I'm excited for them. I also enjoy keyboard and mouse, but that's not getting me excited either, nor would it if you has asked me in the 80s and just said "are you excited about the future of pointing devices" while I was busy trying to beat Batman on ZX Spectrum.

Technology will get better, games will get better, I'm excited for that, but nothing board term like a whole range of things when I'm only asked to think about what there is now or while I'm still focusing only on what is out now.

Oh and RE4 isn't a really a motion controlled game it's true, but it is a proper and great Pointer controlled game and it deserves a lot of praise and imitation for that. We need more like that, RE5 with move wasn't nearly as good in control because it couldn't point. I hope RE6 is on Wii U so I can use Remote and Nunchuck again.
 

TTP

Have a fun! Enjoy!
What kind of motion controls are they talking about in the survey? There are different kinds.

Different kinds, different scopes, different levels of gameplay-defining integration possibilities, different everything. These generic "motion controls" survies are meaningless. Heck, even the mouse is technically a motion controller.
 

TTP

Have a fun! Enjoy!
To a degree, I actually believe part of the blame lay with Nintendo themselves, [cut]

I agree with your opinion about how Wii affected motion controls perception, minus the "Move is not suited for FPS" part. Don't know how much experience you have with that, but I have some and I can say that statement of yours is factually wrong.
 

mclem

Member
I like motion controls, but I would say I'm excited for them. I also enjoy keyboard and mouse, but that's not getting me excited either, nor would it if you has asked me in the 80s and just said "are you excited about the future of pointing devices" while I was busy trying to beat Batman on ZX Spectrum.

A Pete Cooke game would have been a better example :)
 

tiff

Banned
Thanks for the laugh, I really needed it.
it is though, sorry. pointer controls are much better than the dual stick setup for first-person games and MP3 pulled those off fairly well. it was MP3's biggest accomplishment probably.

Would of loved to see how this Gen would of turned out if no budget was wasted on anything related to motion at all and all pumped back into games and the hardware itself.
it'd probably be exactly the same except Nintendo would have continued it's slide toward irrelevance.
 

pvpness

Member
Obligatory IGN readers lol.

Godfather Wii sold me on motion-controlled sandbox games despite the wii remotes limitations. I was psyched for the next generation of controls, especially in one of the genres that I'm a huge fan of. I figured if EA could get a janitor to build proper, fun motion controls into a PS2 game on no budget, then what would later come down the pipe would be truly amazing.

Devs/Pubs showed me otherwise. Fucking waste.
 

AngryMoth

Member
YOU HERE THAT SONY?! I'm not looking forward to their obligatory awkward 30 minutes of Move at E3.

I think motion controls can be very beneficial but only to a very small number of games. Kinect whilst also I think being a great interfacing device, is the perfect input method for dancing and party games. The wiimote and move work well in novelty sports games and (arguably) shooters. There's others I'm sure I just can't think of right now. Anyway my point is this would all be just fine if the industry - Microsoft in particular - had not convinced itself that motion controls can potentially benefit ALL types of games, and thus try to shoehorn them in to things where clearly a controller would be superior in a pathetic attempt to show that motion controls really are "the future of gaming". If they could just accept that these devices are very limited in their applications to games I would have no problem.
 
You mean you haven't? You criminal.

I didn't see it justifying the price of buying it and the M+ at the time, especially considering I was low on dispensable cash at the time.

Now, however, I have both the swag-ass Zelda Wiimote+ and the game is probably cheap as fuck so yay me.
 

Turrican3

Member
I agree with your opinion about how Wii affected motion controls perception, minus the "Move is not suited for FPS" part. Don't know how much experience you have with that, but I have some and I can say that statement of yours is factually wrong.
The only thing that came close (sorry, if you have to "magicalibrate" a device to have it perform as intended, you're doing it wrong) to my wiimote pointing experience was The Shoot, which had its own - very small, but present nonetheless - amount of drift.

RE5 Gold team made horrible, horrible design choices about control schemes (relative pointing?! what the...) nor the laggy Killzone3 demo that's very, very far from the best pointer games available on the Wii.

Simply put, in my experience the "absolute" pointing detection that the wiimote uses has proven far more reliable... and thus, more enjoyable than gyro-based detection (Zelda Skyward Sword has more or less the same issues and that's the main reason I strongly disliked its aiming compared to similar, previous experiences on the Wii)
 
Motion controls can add something to the experience but cannot be used for situations that need precision or timing. But thumb sticks are very inferior compared to mouse for this and they are still widely accepted so the fact that motion controls are inferior themselves does not mean they will not come to be accepted as the standard. It all depends on content and how good the corporations are at making people fall in line.
 

dokish

Banned
I think the only problem with motion control is people thinking that EVERYTHING should be motion controlled. FUCK, NO.

Like everyone thinking "TEH FUTUR3" is touch-screen only.

I think both "play-systems" should co-exist, and that is possible. That's diversity. That's the power of choice, and that's fun.

How the fuck am I suppose to play Lost Odyssey, Tales of Vesperia, Mass Effect, Uncharted (and others) with motion controls? It's not just about "how", but I DON'T WANNA play with motion controls. Even in FPS I don't like them.

But hey, I have a Wii, and I fairly enjoy it, and like the motion schemes some developers put in their games.
 

TTP

Have a fun! Enjoy!
The only thing that came close (sorry, if you have to "magicalibrate" a device to have it perform as intended, you're doing it wrong) to my wiimote pointing experience was The Shoot, which had its own - very small, but present nonetheless - amount of drift.

RE5 Gold team made horrible, horrible design choices about control schemes (relative pointing?! what the...) nor the laggy Killzone3 demo that's very, very far from the best pointer games available on the Wii.

Simply put, in my experience the "absolute" pointing detection that the wiimote uses has proven far more reliable... and thus, more enjoyable than gyro-based detection (Zelda Skyward Sword has more or less the same issues and that's the main reason I strongly disliked its aiming compared to similar, previous experiences on the Wii)

There is no question the Wiimote tech is more reliable and less laggy than a gyro-based one for pointer controls but it comes with a much smaller motion detection resolution (hence a less smooth/"detailed" cursor behavior) along with its own set of limitations (such as the lack of actual motion scaling - usually reducing the sensitivity of Wii pointer results in added pointer latency) that overall put it behind the Move (to my experience).

Lag/drift is so minimal it's hardly noticeable. I can play the HOTD Move games with on-screen cursor turned off just fine.

edit: I should add that Move also provides a different mean for pointer control which is the one based on sphere position tracking (Child of eden, Auditorium HD) which is basically devoid of any issues associated with gyro tech. It's not suited for shooters tho, but it's an extra option the Wii tech doesn't allow with regards to pointer based interfaces.
 

Boss Doggie

all my loli wolf companions are so moe
rofl..what do you need a survey for..isn't that common sense?


SHOCKING NEWS:

People don't wanna stand in front of their TV makin stupid gestures to play games!*

I'm not even gonna dispute that it's fun for parties but that's about it.


WTF? What has this to do with anything?

You really gonna argue that waggle controls are the same as using a mouse?


*I know you can control most games sitting down, but I still have to make weird gestures instead of just pressing a button.

People correlate pointer controls to motion control, to which is one of the best additions in this gen.
 

Turrican3

Member
There is no question the Wiimote tech is more reliable and less laggy than a gyro-based one for pointer controls but it comes with a much smaller motion detection resolution (hence a less smooth cursor behavior)
Fair enough.
I'm not really *that* knowledgeable about inner Move tech, I'll try to better understand how it works because right now I can't rebut your claims.
 
Holy shit @ the motion control defenders, especially the first 1.5 pages of this thread! The amount of pre-emptive rage, strawmen attacks and seemingly built up angst over console wars from 2007 and onwards is amazing.


SEGA was visionary when they invented the Wii-mote... and then decided not launch it. They knew it was limited in scope. They went with a traditional analog controller with a screen attached. They were literally one analog stick and a touch screen away from modern perfection.
 

ASIS

Member
Such a shame, motion controls can improve many genres and even bread sub-genres. It didn't work most of the time, but when it did.....
 
I feel that sometimes they are cool like in Skyward Sword, but they are doing it all wrong. I am still surprised there is not a P90X 360 Kinect game.....that would easily sell 5 million.
 

TTP

Have a fun! Enjoy!
Fair enough.
I'm not really *that* knowledgeable about inner Move tech, I'll try to better understand how it works because right now I can't rebut your claims.

Well, try some more rencent games if you can.

HOTD3/4 and Infamous 2/FoB are good showcases of pointer controls.

About that, since I'm planning to do a more "scientific" comparison between Move and Wiimote with regards to pointers, can you point me to the best of the best Wii shooter with regards to pointer controls? Don't care about actual game quality. Just the cursor. Which is the one you'd say "now that's how you do a pointer"?

Is GoldenEye 007 good enough? (asking because there is a PS3 version as well so I could base the comparison on the same game like I did with Dead Space Extraction).
 

Alx

Member
I think the only problem with motion control is people thinking that EVERYTHING should be motion controlled. FUCK, NO.

I don't think such people exist. It's a myth, imagined by people who see alternate controls as a menace for their traditional games. All the people I know who enjoy motion controls also enjoy "regular" games.
 

zigg

Member
Other games like Excitebots/Excite Truck were not only fun, but motion control was surprisingly tight and responsive with such a fast-paced gameplay.
I'm sad this is the only mention of Excitebots in this thread. Totally justified motion controls and worked without Plus to boot. Not to discount the technology (and the bit about Wii being less-than-capable in motion at launch, then buried in minigames because of #1, then Plus being stillborn because of #2 is spot-on), but Excitebots is still amazing. Probably more so because so many devs gave up on trying.

Like a lot of people here, I cannot go back to dual analog for FPS and on-rail shooters after playing games like Metroid Prime 3, GoldenEye 007, and Sin & Punishment 2.
Pointing in general should have been a standard by now. Even just for menus! It's so frustrating to go back to sticks or d-pads for aiming at things on the screen. It's like operating a modern computer without a mouse attached, with only Tab etc. to rely on.

I don't think such people exist. It's a myth, imagined by people who see alternate controls as a menace for their traditional games. All the people I know who enjoy motion controls also enjoy "regular" games.
Yeah, I'd have to agree. They fit some places, not so much others. It helps tremendously if the game is designed around motion control, rather than trying to bring it in, though there can be wins replacing some traditional actions with the less-awkward motion-based alternatives... particularly pointing.
 

Basch

Member
I thought Heavy Rain played better with motion controls than without. Can't say I enjoyed any other motion controls in gaming though. : \
 
Dual analog still fucking sucks ass for aiming, I don't know what you're so happy about.

It's still the most comfortable way to play for most people, which is why motion controls will never replace them. Build a gaming PC if you want real accuracy.
 

TTP

Have a fun! Enjoy!
Pointing in general should have been a standard by now. Even just for menus! It's so frustrating to go back to sticks or d-pads for aiming at things on the screen.

So true :/

And they also add to the fun with little effort on the game design side of things. I had more fun with the shittiest pointer based shooters than with the best stick-based ones.

It's still the most comfortable way to play for most people, which is why motion controls will never replace them. Build a gaming PC if you want real accuracy.

I'd built a PC for this: http://youtu.be/NQkATuxo2c8
:p
 

SykoTech

Member
They needed a survey this big to discover something so obvious?

Next I suppose they do a survey of 100,000 to find out if gamers like shooters.
 

Turrican3

Member
Well, try some more rencent games if you can.
I can't anymore, unfortunately. :(
(sold Move bundle + navcon long ago)

can you point me to the best of the best Wii shooter with regards to pointer controls? Don't care about actual game quality. Just the cursor. Which is the one you'd say "now that's how you do a pointer"?
I'd say "most of the 60fps ones" (Metroid Corruption, Red Steel 2, etc.) because high framerates give me an even better responsiveness feeling, but actually RE4 Wii was *really* an excellent pointer showcase too IMHO - and as you probably already know, it doesn't run @60fps.


(lots of people praise GoldenEye, but I feel more comfortable with The Conduit)

And they also add to the fun with little effort on the game design side of things. I had more fun with the shittiest pointer based shooters than with the best stick-based ones.
Absolutely! (see: The Conduit)
 
I think this is more hate against the completely inaccurate Wiimote than motion controls in general. I hated how the Wiimote actually performed (it made games nearly unplayable) but I am interested in the future of motion controls.
 

TheNatural

My Member!
No shocker here, but its nice to have it in numbers. I think the motion control craze has died out for the most part. Nintendo ran with it well but even they know it's likely time to move on to something else.

My annoyance with the videogame companies insistence on these control methods are that they are some sort of revolutionary control method for everything - when they are just another method of control. There is no definitive one way to play a game. There are all kinds of different ways to play games, each with their own best method to play with be it control pad, joystick, mouse and keyboard, motion control, hell even a trackball or steering wheel in some cases. One size doesn't fit all, and just making a new method of hardware without software in mind tied to what your making is a blind path to problems.
 
So in one post you generalize the IGN community as hardcore gamers, while also generalizing all hardcore gamers as hating and crying over motion controls.

Notice how I placed "hardcore" in quotes? Plenty of people who consider themselves hardcore gamers are okay with new controls methods.

But there's a large, whiny contingent of so-called hardcore gamers who can't accept the reality that they're not getting exactly what they want out of the industry anymore. They don't want motion controls to be a success, and so they blubber and whine about their existence endlessly. They don't want weaker tech to be a success, so they bitch and moan about the Wii's success every chance they get. They even consider their preferences some sort of badge of honor. That's pathetic, and it deserves to be ridiculed.

These days, IGN is about as bad as it gets in terms of gaming sites. I don't think highly of their community, no.

Then you quote someone else to emphasize that the article is meaningless.

I quoted someone else to emphasize that the article uses faulty reasoning. In doing so, the article panders to a so-called "hardcore" crybaby fanbase that dislikes motion controls and wants them to go away. Yeah, that should be emphasized and mocked.

But mostly you just exude your joy over the fact that some people aren't fans of motion control.

I "exude my joy" over the whiny manchildren who can't accept the reality that motion controls were a big deal, seem to still be a pretty big deal, and are more than likely going to remain a big-ish deal. Nothing is funnier than people who refuse to accept they aren't going to get what they want.

You have bitterness issues lol.

Bitterness? It's called schadenfreude.

So what makes motion control SO AWESOME to you?

Their overwhelming success pisses people like you off. Try to keep up.
 

tiff

Banned
I think this is more hate against the completely inaccurate Wiimote than motion controls in general. I hated how the Wiimote actually performed (it made games nearly unplayable) but I am interested in the future of motion controls.
Yeah, I think opinions on motion controls will begin to turn once companies begin pushing it harder and the technology gets better.
 

AzaK

Member
Motion controls are only liked by people who fit either one of three categories,

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Nintendo fanboys who think because the Wii sold well it's good for gaming and will ignore flaws because of fanboyism.

3) Core gamers who like to go against the common view of core gamers. Most core gamers hate iOS games and motion controls, but these gamers ignore all of the problems those bring because it's cool to go against the grain. They typically act in a douchey manner in their posts and have avatars of something incredibly dumb/weird or some dude or chick posing in some kind of suggestive pose. You know who you are.

Hehe you're funny.


Most Halo/GoW lovers fall into 3 categories

1) Don't know any better and just enjoy it because it's there. The casual crowd.

2) Extreme Halo fanboys who think because the it was a good console game, that it was actually the FIRST FPS ever invented. Ignoring the years and years of FPSs beforehand.

3) Core gamers who like to go against the common view of "core gamers". A lot of real core gamers actually understand Nintendo, motion controls and gaming in general. They know the history and have experienced a vast range of gaming types over the last 30 years or so from different platform holders and just love gaming and don't have something to prove. The "core gamers" typically act in a douchey manner in their posts and have avatars of something Haloish or GoWish in some kind of aggressive pose. You know who you are.
 
I'm glad they are falling largely into irrelevance. They were never really good except for very few games. They were largely either super casual or very niche. I found them to be very disengaging and removing from the experience.

Nintendo is largely ditching the motion aspect for something far more practical. Hopefully MS and Sony follow suit and ignore motion controls. Although I suspect Kinect 2.0 to make some sort of presence.
 
Notice how I placed "hardcore" in quotes? Plenty of people who consider themselves hardcore gamers are okay with new controls methods.

But there's a large, whiny contingent of so-called hardcore gamers who can't accept the reality that they're not getting exactly what they want out of the industry anymore. They don't want motion controls to be a success, and so they blubber and whine about their existence endlessly. They don't want weaker tech to be a success, so they bitch and moan about the Wii's success every chance they get. They even consider their preferences some sort of badge of honor. That's pathetic, and it deserves to be ridiculed.

These days, IGN is about as bad as it gets in terms of gaming sites. I don't think highly of their community, no.



I quoted someone else to emphasize that the article uses faulty reasoning. In doing so, the article panders to a so-called "hardcore" crybaby fanbase that dislikes motion controls and wants them to go away. Yeah, that should be emphasized and mocked.



I "exude my joy" over the whiny manchildren who can't accept the reality that motion controls were a big deal, seem to still be a pretty big deal, and are more than likely going to remain a big-ish deal. Nothing is funnier than people who refuse to accept they aren't going to get what they want.



Bitterness? It's called schadenfreude.



Their overwhelming success pisses people like you off. Try to keep up.
As much as you're calling others out for being bitter and angry, you just come off as threatened, bitter, and hostile yourself.
Just throwing that out there, but I'm sure you'll dismiss that as untrue.
 

JGS

Banned
I don't understand the limited input. Are people wanting to do more stuff with the Kinect and Wiimote/Move?

I love using the Wiimote for most genres except driving.
 
Journey. /endthread

Journey is great on it's own. It has to be one of my all time favorite games not only this gen but of all time but it has one small blimmish IMO and that was the forced motion controls. There was no need for them and I feel that not being able to turn them off was a bug. Try playing laying down on your couch and you end up staring up in the air.

If Journey had zero motion controls, no one would have noticed in the least and the game would have gotten the same praise it did.
 

MYE

Member
Probably half of my top 10 games this gen use motion controls in ways that genuinely add to the experience as far as i'm concerned. Some of them are actually defined by them.
 

Coolwhip

Banned
Kill motion controls with fire please.

Motion constrols should have only been used for Dance games and other casual shit like that. Nintendo broke the bank with it, but motion controls tacked on Nintendo games made me so sad.
 

AAK

Member
I bought the move, and it served its purpose for casual gathers with non-gaming friends.

Can anyone name me a great motion controlled game? Anyone?

Sports Champions

Maybe feature wise it's lacking but technology and fun wise especially for table tennis is the best yet.

But regardless, it works for games that CAN use it (Resistance/Under Siege) but doesn't for games that CAN'T use it (Ninja Gaiden 3). It should be ok if more 3rd parties allow the feature in titles like Dead Space/Mass Effect/COD/RE etc.
 

udivision

Member
I can't deliver my final verdict on MC until I play an shooter with them, but overall I wouldn't mind if they went away.

It's really how you use them though. It's pretty amazing that Skyward Sword was fully motion controlled and I didn't mind one bit but the "Shake to Roll" in DKCR is the most annoying example of MC this entire gen for me. It's how you use 'em.
 

MYE

Member
Unsurprisingly, I see alot of pre Wii ignorance towards motion controls in this thread.

Its hard to have a solid opinion on the mater if your experience with motion controls is either a couple of games played on your cousins Wii, or obviously based on nothing more than what other people say on internet boards.
 
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