mock and lock if old
http://www.eurogamer.net/articles/2...feel-of-60-frames-per-second-publisher-claims
edit: please mods remove the quotation marks from the title
http://www.eurogamer.net/articles/2...feel-of-60-frames-per-second-publisher-claims
During the development of open world fantasy action role-playing game Dragon's Dogma Capcom learnt new tricks that give Devil May Cry the feel of 60 frames per second, the publisher has claimed.
“During the course of the development of Dragon's Dogma we did a lot of experimentation and happened upon some techniques for working with Unreal Engine, some fairly elaborate techniques, that allow for a controller responsiveness that gives the player the feel of 60 frames per second,” Itsuno told Eurogamer.
“So even though you have it running at 30 frames per second, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames.
“Also, on the players' side, we made some adjustments to the button response and when it's reflected on screen.”
Itsuno said action games that run at 60 frames per second can have a tiring effect on players' eyes after a long time because the frames themselves “almost shake or flash”. Because of this, “adjusting the speed is almost necessary”.
edit: please mods remove the quotation marks from the title