hey_it's_that_dog
benevolent sexism
A combat arena is something in a really linear game where all of a sudden you get to a more open area with lots of conveniently placed chest high walls and it makes you go "alright so a fight's about to happen". It's frustrating in Uncharted games because the enemies just keep pouring out of nowhere in them, hence the DA2 comparison.
I've never been able to relate to the complaint about any Uncharted game that enemies just spawn from everywhere. First of all, they spawn from doorways and other obvious places (or they are already standing there). Second, it's a fucking shooting game, so why is it suddenly a bad thing that it has areas designed for combat in which enemies attack you? I was never frustrated by having to shoot guys in a shooter. I'm certainly not playing the game for the auto-platforming.