One of the
few? Just looking at
threads like this or keeping up with the OT show that many consider MGR to be the best game released so far this year, so you're actually in the minority there.
Now, let's go through the rest of your wonderful post. I would be an idiot to not see what has more quality. Er, in the god of war demo you fight one enemy type constantly, then a cyclops, and part of a boss. It barely gives you a taste of the actual gameplay considering you start off so limited and there's not much to mess around with. It is certainly a much prettier game, but that has little to do with the quality of the core gameplay comparison. MGR enemy AI is like any other action game AI, where the enemies are all just hellbent on hurting you, and get more aggressive as you crank difficulty up. It is peculiar that you specifically mention this as god of war is the exact same, the enemy AI is perfectly servicible for the kind of game it is. If you are talking more on the stealth AI, then yeah they are very stupid. The stealth aspect is in more as a nod to the MG root and from the action game angle you are punished for taking it as you miss out on battle encounters and the overall score suffers.
The camera in MGR is iffy, for sure, but...so is the camera in Ascension. The worst the GoW series has had, seemingly. Based on the demo(and reviews), it seems to pan out to show the surroundings more than it focuses on actually giving proper player clarity to actually track their playable character. That's annoying and a fault. Just as it's a fault when the camera in MGR is trying to get you to check out an enemy walking around while an RPG flies into your face.
The boss battles in MGR are the highlight of the game to most people. All very aggressive, rely on different skillsets such as testing crowd control, parrying, and dodging on top of being elevated by an excellent and uplifting soundtrack. The reason I said what I did is because it is truly insane to compare the quality of the entire game of Ascension without playing it, because
you don't know how it handles any of this. The bosses may be excellent, they may be awful, you and I are not psychic and the quality of something like this is not something that can be guessed; this is an interactive medium and the player input is required to go through the created design. A comparison of the full product of a game not yet experienced IS dumb to make, even if you seem to have a bone to pick with MGR by outright saying it's dumb for any reviewer to give it a higher score.