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God of War: Ascension reviews

zoukka

Member
Absolutely not, but if Platinum games were so pure gold, in a genre that sales (see gow saga sales), their games would sale like happy meals...

I just do think that GoW saga offers a large gamers audience what they want with a pretty decent production value so far... By this, SSM has done what they have to do and they don't milk the saga to much for my point of view.

Platinum make their games. Sony make their own. Wanting platinum working on a god of war, is wanting changing a coke glass in milk. Not the same thing, end of story.

Yeah I don't want Platinum even near this IP. I was just saying why Platinum are highly respected.
 

meta4

Junior Member
Gemüsepizza;49421943 said:
Somehow I had to laugh when I read your posts. Looking at your posts in the past, would you also be "outraged" if this was an Xbox 360 game? What do you think of achievements like "Escort service", "One-Night Stand", "Open Relationship", "Friends with Benefits"in Gears of War 2, which is obviously a game with brutal violence? I don't know why people are suddenly surprised about the content of the God of War series...

You very well know their answer. What was the point asking this? :)
 

meta4

Junior Member
Yeah I don't want Platinum even near this IP. I was just saying why Platinum are highly respected.

I agree. Every developer who is respected in the industry is because of the gameplay. All I am trying to say is this is nothing unique about Platinum.
 
Not a review, but something else to chew on --

https://twitter.com/aegies/status/4582744396

Gies' twitter feed must be a fucking gold mine. Almost makes me want to follow the guy for a few laughs.
Did he ever find a cheap blu-ray player to replace his PS3?
I wonder how a dev feels when a "journo's" opinion on their game is wondering why it exists. Specially when it's a critically acclaimed franchise that has sold more with each new entry. It's like the guy is talking about Aliens Colonial Marines or something. Unbelievable.
 

zoukka

Member
I agree. Every developer who is respected in the industry is because of the gameplay. All I am trying to say is this is nothing unique about Platinum.

I don't agree on blanketing everyone like that. Gameplay is always king in videogames, but honestly speaking, I wouldn't play some big AAA games unless they weren't so visually pleasing.

However I would play Bayonetta with PS2 assets for all I care.
 

elbourreau

Member
Yeah I don't want Platinum even near this IP. I was just saying why Platinum are highly respected.

I do respect their work. It's not what I'm looking for in a game, but I respect.

It's just that I've always wondered why if the internet is so in love with platinum games, they don't sell megatons. Their games are not as "special" as Ueda's, so I always find it weird, and awfully hypocritical!....
 

zoukka

Member
It's just that I've always wondered why if the internet is so in love with platinum games, they don't sell megatons. Their games are not as "special" as Ueda's, so I always find it weird....

They offer gameplay experiences that used to be more prevalent, but almost died during last generation. They also tackle unique themes that stand out from the gray mass. It's refreshing that at least few devs didn't jump into the "cinematic action" bandwagon.
 
Why is this about Platinum now? Yes, they are amazing but they will never have anything to do with GoW, could this discussion possibly be more pointless?
 

vladdamad

Member
Man, I really wanna get this game, having played all the others in the series, but a more sensitive kratos kinda makes me uncomfortable. I know, i know, trying to make him a more likeable character and all, but have you read any actual Greek mythology? All of the characters in there, gods or not, are petty and one-dimensional. That's what made me love the gow series in the first place - while the details drastically changed, the core brutal tone of the mythos was accurately represented. I kinda fear that could have been lost in an attempt to make kratos a better character
 
the quote might be offensive to some people, but its just a name of a trophy in a M rated game filled with blood and gory. why such reactions?

Sessler believes the trophy makes a joke out of the fact that he just beat a Fury (female-looking demon) to death.

He didn't have a problem with the act itself like Arthur Gies did, and I think Sessler is willing to let things within games not bother him since, from what I remember, he didn't bring up misogyny as an issue in DmC.
 
I do respect their work. It's not what I'm looking for in a game, but I respect.

It's just that I've always wondered why if the internet is so in love with platinum games, they don't sell megatons. Their games are not as "special" as Ueda's, so I always find it weird....

They make badass gameplay focused action games with fairly deep mechanics, nutty characters, and often sacrifice graphical fidelity for 60fps (Bayo, Rising, Bayo 2, W101). They feel like a throwback company at a time where a whole lot of awful trends are happening in the industry. What's hard to understand?

But that doesn't mean they should be handling GoW either. Totally different approaches to the genre.
 

meta4

Junior Member
They offer gameplay experiences that used to be more prevalent, but almost died during last generation. They also tackle unique themes that stand out from the gray mass. It's refreshing that at least few devs didn't jump into the "cinematic action" bandwagon.

Examples?
 

Jacob4815

Member
I like Machinima reviews, but my personal take from this is rather negative. Things I'm not liking that I'm hearing about this game.

- Shorter campaign than GOW3 (GOW3 was too short, GOW2 was the sweet spot).
- Fewer boss fights (Boss fights are one of the best things about GOW games).
- No different unique weapons (different elements are nice, but not as diverse as different weapons).
- Not as consistently large scale as GOW3

Little bit disappointed.

Yes, very disappointed.

Fuck the trophy name.... THESE are the real problems...
 

meta4

Junior Member
I mostly meant that their games stand out thematically. Even the futuristic bro shooting theme looks completely unique in Vanquish. Same with Bayo and the new 101 game.

Hmm I just feel we have to agree to disagree then. I dont find Vanquish theme any more unique than a Halo or a KZ2. Wonderful 101 looks freaking awesome and unique though.

I like Machinima reviews, but my personal take from this is rather negative. Things I'm not liking that I'm hearing about this game.

- Shorter campaign than GOW3 (GOW3 was too short, GOW2 was the sweet spot).
- Fewer boss fights (Boss fights are one of the best things about GOW games).
- No different unique weapons (different elements are nice, but not as diverse as different weapons).
- Not as consistently large scale as GOW3

Little bit disappointed.

Yup. Super disappointing. SSM completely effed up.
 

elbourreau

Member
I mostly meant that their games stand out thematically. Even the futuristic bro shooting theme looks completely unique in Vanquish. Same with Bayo and the new 101 game.

Could you explain, if youy have 3minutes, because I totally don't see what is so unique with their vision of the bromance.......
 

zoukka

Member
Could you explain, if youy have 3minutes, because I totally don't see what is so unique with their vision of the bromance.......

What is there to explain? Vanquish looks, sounds and feels unique among other futuristic shooters. Maybe it's the crazy fast or giant enemy mechs. Maybe the ZoE esque suit for the main characters. Maybe the lightning fast gameplay flow. It just does.
 

elbourreau

Member
What is there to explain? Vanquish looks, sounds and feels unique among other futuristic shooters. Maybe it's the crazy fast or giant enemy mechs. Maybe the ZoE esque suit for the main characters. Maybe the lightning fast gameplay flow. It just does.

OK. Pure form, so.
 
The speed and intensity of Vanquish makes it seem almost half-anime. All other third-person shooters feel positively sluggish after you play it. And in terms of sheer spectacle it puts almost all western shooters to shame.

Also, you'd never see the late-game bit with the dancing robots in any western title. Much as it appears to take itself seriously at times, there are moments where it has its tongue firmly planted in its cheek.
 
Yes, very disappointed.

Fuck the trophy name.... THESE are the real problems...

Yeah, that's exactly the opposite of what I wanted to hear. Development time was the same as GoW3 and with that game they had to build a new engine. I was expecting this to be a GoW1 - GoW2 kind of leap because it's their second game on the console.
It's hard not to blame MP if the campaign turns out to be disappointing, there's just no other justification.
 

StuBurns

Banned
The speed and intensity of Vanquish makes it seem almost half-anime. All other third-person shooters feel positively sluggish after you play it. And in terms of sheer spectacle it puts almost all western shooters to shame.

Also, you'd never see the late-game bit with the dancing robots in any western title. Much as it appears to take itself seriously at times, there are moments where it has its tongue firmly planted in its cheek.
Portal 2 has dancing robots, and singing ones.
 

meta4

Junior Member
Yeah, that's exactly the opposite of what I wanted to hear. Development time was the same as GoW3 and with that game they had to build a new engine. I was expecting this to be a GoW1 - GoW2 kind of leap because it's their second game on the console.
It's hard not to blame MP if the campaign turns out to be disappointing, there's just no other justification.

Yup. MP focus and as a result a consequent lack of ambition to make big changes to SP are the reason for this.
 

Jacob4815

Member
Yeah, that's exactly the opposite of what I wanted to hear. Development time was the same as GoW3 and with that game they had to build a new engine. I was expecting this to be a GoW1 - GoW2 kind of leap because it's their second game on the console.
It's hard not to blame MP if the campaign turns out to be disappointing, there's just no other justification.

My same thoughts.

A lot of concerns with the MP-waste of resources were rejected by SSM, but at the end the same concerns are going to re-surface supported this time by the evidence.
 

meta4

Junior Member
Yeah, just like Uncharted 2...

There will always be exceptions to the rule I guess. I mean think about it.

In all the interviews they were like " We are bringing big changes to the series" and what was the change - " we are bringing an epic multiplayer component".

Well what about changes to the SP? " We know SP is our bread and butter so you will see the same formula". So they were just checking the same boxes they have been doing for many years now.

I don't know how they could possibly say that. Why not even bother to shake things up with SP? You know the mode that got your team all the sales.
 

TEH-CJ

Banned
Maybe its the constant change of directors?

they need to stick with one directer...

that might explain the lack of focus with ascension.
 

meta4

Junior Member
Maybe its the constant change of directors?

they need to stick with one directer...

that might explain the lack of focus with ascension.

Yes. They need to stick to a director who respects the SP component and at the same time realizes that it needs to constantly evolve and not retain the same list of check boxes to tick. Half the problems of fatigue with the series will go once they drop the blades of chaos as a weapon and get something new that is equally as fun to use.
 
Platinum should remake Tomb Raider. Platinum should remake Tetris. Platinum should remake the universe.

I'm disappointed by the apparent lack of research or skewed expectations in some of these reviews. I think the Polygon stuff has been covered, but the Edge review says a lot of stuff that makes no sense based on my understanding of the games before (so could well change).

Double jump awkward? Yeah now sure, but with the Icarus wings it wasn't at all. You know... for the other console entries (once he got them). They could hardly regress a mechanic for the sake of canon.

Running against invisible walls? Hello action game, see: Bayonetta, etc. Do we want some awkward Uncharted style wall touching mid combat?

They like a challenge, but not in GoW because combat? Unless things have changed significantly from the demo, I don't see anyone familiar with previous games struggling due to an inadequate combat system. It's no DMC3, but it provides the tools for the job.

No hitstun? I'd have to check in GoW:A, but it definitely existed in previous games on bigger enemies, namely the Cyclops (albeit a cumulative effect).

Overall though, I'm not surprised this has taken a hit in reviews. The SP was inevitably going to be less enthralling as a result of the exhausted source material and a split focus between MP. I don't know where they can go from here, but I am pretty fond of Kratos and would be sad to see him go. At the same time though, I can't see him fitting well shoehorned into mythology X.

Here's hoping the end of 3 has some spectacular development we couldn't see coming.
 
disappointing scores... I'm going to get the superior DMC soon, and Rising is out too... Pretty tough sale this year for a 3rd rate action game like this.
 

Hanmik

Member
MafiaMusic said:
disappointing scores... I'm going to get the superior DMC soon, and Rising is out too... Pretty tough sale this year for a 3rd rate action game like this.

scores ranging from 7 to 9 are disappointing now..? damn we are living in a harsh world.
 
scores ranging from 7 to 9 are disappointing now..? damn we are living in a harsh world.

Lol, obviously we are.

Games that don't get 9+ are absolute garbage. Lol.

I'm not going to be picking GoW:A right now due to a heavy backlog of games I need to go through first and very limited time, but I'm definitely gonna play it sometime down the line and I'm gonna love every single minute of it.

GoW games are GoW games. I dunno what people were expecting from this.
 

Globox_82

Banned
disappointing scores... I'm going to get the superior DMC soon, and Rising is out too... Pretty tough sale this year for a 3rd rate action game like this.

nice trolling

scores ranging from 7 to 9 are disappointing now..? damn we are living in a harsh world.

I can't believe grown ups give this much importance to the reviews these days. Sly got mediocre review, I got it I love it, why? Because it's a Sly game and I like that series. What a shocker.
 
scores ranging from 7 to 9 are disappointing now..? damn we are living in a harsh world.

They are disappointing compared to every other God of War game ever made. I'm not a fan of the franchise, but it's no secret that God of War is generally held in very high regard, so that when it gets a slew of middling scores in the first batch of reviews, it's going to show.
 

ElyrionX

Member
I think the whole "burnt out" argument can be applied to games like Halo, COD, Assassin's Creed, Forza, and maybe even Uncharted. But those games have good gameplay to begin with. God of War never did. It's always been a game with great spectacles but light and fluffy gameplay. I'm just glad reviewers are waking up to this.
 
My same thoughts.

A lot of concerns with the MP-waste of resources were rejected by SSM, but at the end the same concerns are going to re-surface supported this time by the evidence.

You know, I actually rolled my eyes at a few of the usual "SP will suffer because of MP" comments over the past few days but if that stuff is true I just don't see anothe justification.
It's easy to say "b... bu... but uncharted 2" but this isn't ND and this isn't uncharted. These things have to be judged on a case by case basis. Where ND managed to make a tremendous leap in the SP campaign while at the same time incorporating a very competent MP, here we apaprently have a shorter and less ambitious campaign. We're talking a 3 year dev cycle with pretty much the same grahics engine, where did that time go if they could develop something with GoW3's magnitude in parallel with the engine it's running on in the same timeframe?

Let's be clear though, if the MP is good and I end up putting 30 hours into it that's a lot more value than a couple of extra hours in the campaign.
Then there's the fact that there isn't anything like GoW's MP out there, they couldn't just rip it straight from another game like CD did with Tomb Raider's MP.

The thing is that I was ready to post something along the lines of "GoW lives and dies by it's SP and SSM knows it, no way they're dropping the ball" and it seems like this isn't the case.
If I'm really going to finish it in 7 years and only see a couple of the epic boss fights the series is renowned for then yeah, I'll be disappointed.

I'll share my thoughts on the game when I'm done with it but based on the demo and what I've seen I'll doubt the game will let me down. We'll see.
 
I think the whole "burnt out" argument can be applied to games like Halo, COD, Assassin's Creed, Forza, and maybe even Uncharted. But those games have good gameplay to begin with. God of War never did. It's always been a game with great spectacles but light and fluffy gameplay. I'm just glad reviewers are waking up to this.

Nope. You're just not playing on hard or above.

Also, people comparing GOW to Bayo/MGSR etc etc have to keep in mind that Jaffe didn't conceive the series as a combat game, his main inspiration (believe it or not) was "Indiana Jones" style gameplay, with heavy focusing on adventuring. Combat's a big part of it, but God of War has always had more to offer than that.

You know, I actually rolled my eyes at a few of the usual "SP will suffer because of MP" comments over the past few days but if that stuff is true I just don't see anothe justification.
It's easy to say "b... bu... but uncharted 2" but this isn't ND and this isn't uncharted. These things have to be judged on a case by case basis. Where ND managed to make a tremendous leap in the SP campaign while at the same time incorporating a very competent MP, here we apaprently have a shorter and less ambitious campaign. We're talking a 3 year dev cycle with pretty much the same grahics engine, where did that time go if they could develop something with GoW3's magnitude in parallel with the engine it's running on in the same timeframe?

Well, to be fair, SSM has probably split it's resources into current gen and next gen, similar to ND for UC3 (which I think is the more apt analogy). I think we all have to play the game to know whether ot no we're going to enjoy it, but I agree - <80% on metacritic is disheartening for a SSM game. :(
 
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