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FUSE is gold, first discs manufactured

FUSE alternative box art:

4sTkog7.png

Insomniac should really, REALLY include this as an alternative cover, just as a little playful jab to all the people criticizing their box art.

This shit's absolutely hilarious hahaha



Insomniac, if you include this as a reversible cover, I'll buy Fuse day one.

I second this. You include this as the reverse cover, and I'll buy Fuse day-one, brand-new for $60.




In all seriousness, the game looks pretty good! Your team really doesn't get enough credit, jstevenson. I'll probably pick it up when it drops in price a bit. :)
 

jstevenson

Sailor Stevenson
James, it really doesn't make sense and you still haven't explained how the combat/weapons and the visual style are linked. Did the change in the combat/weapons lead directly to dissonance between the visuals and the combat/weapons that needed to be rectified by moving to a more mature art style?

If that's true, you could have saved yourself a ton of grief by just saying that and giving one example instead of letting the narrative about 12-year-olds spin out of control and become the entire messaging of the game in the enthusiast community.

I did retell that story and said exactly those things, but as you know things on the internet go.... they take on a life of their own
 
The worst mistake Insomniac made with this game wasn't even changing the artstyle, it was showing the other artstyle to begin with. Once they had already shown that the change poisoned the well beyond repair, it seems, at least judging from reactions on GAF ever since then.

Personally I'm looking forward to trying FUSE out sometime (I'm thinking $40 or so) as I'm sure it'll be a lot of fun, but I have a feeling this game is going to do very poorly for Insomniac.
 

jstevenson

Sailor Stevenson
I will say we are all laughing about the other box art. That's at least good-spirited joking at the box art's expense. I'd almost host that with a blog post on our site and the high-def PDF for people who want to download it
 

8byte

Banned
James, it really doesn't make sense and you still haven't explained how the combat/weapons and the visual style are linked. Did the change in the combat/weapons lead directly to dissonance between the visuals and the combat/weapons that needed to be rectified by moving to a more mature art style?

If that's true, you could have saved yourself a ton of grief by just saying that and giving one example instead of letting the narrative about 12-year-olds spin out of control and become the entire messaging of the game in the enthusiast community.

People don't read, so it would hardly matter. The few people that would read his posts, or even understood what the article about the "12 year old focus testing" was saying, don't matter in comparison to the dozens of trolls in these threads.

That said, I think it should be pretty easy to understand. The direction they wanted to go with the story and the weapons just wasn't meshing well. I think it's pretty easy to understand how the tone (story, dialogue, settings) wouldn't mesh well with the previous visual stylings, coupled with weapons that may have seemed too extreme, or come across as too tame (lacking in punch) in comparison.

It's also important to remember that much of this happened during prototyping. So, there were probably several builds running around with several different weapons, art styles, etc, and this probably worked best for the direction they wanted to go. It's not like the game was 50% done and they said "hey, let's change all of our assets and do something gritty".

Understanding development really goes a long way to understanding what James is trying to get across.
 
Shared that fan-made boxcover with a friend for kicks only to find out that he had no idea what the hell FUSE even was.

So I told him it was a one-to-four player class-based, drop-in, drop-out co-op campaign with additional Horde-like Echelon modes and a progression system, from the makers of Resistance and Ratchet and Clank, with the leap system so human players can swap out control of any AI controlled characters, and wham, sold.

This whole art style and cover thing has taken on a weird life of its own, but the core gameplay elements and ideas here are solid. Just have to let people know really.
 
I will say we are all laughing about the other box art. That's at least good-spirited joking at the box art's expense. I'd almost host that with a blog post on our site and the high-def PDF for people who want to download it

While this game doesn't interest me, I can tell you that you made my year with the announcement of a Ratchet & Clank movie. :D
 
Again, even if you check in hopes that something will entice you or interest you, why exclaim with every thread how it's gonna 'bomb so hard" or continue to harp on things you've already mentioned a dozen other times? It's silly, don't you think? Once I lose interest in something, I'll check out threads, maybe an OT, but I'm not going to waste my time typing replies "for the lulz", or to make a point...for the 5th time.
Well my posts aren't "lol bomba". More of figuring out what went wrong and what could have been. Not needed? Surely, but this is a discussion board. I'm going to use this forum as my focus group and see how it fares.
 

Metroidvania

People called Romanes they go the house?
You think they shouldn't be shamed? I mean, there are quite a few threads every month talking about the "maturity" of the industry, yet as a gaming community (as a whole) we still don't display the level of maturity we expect in our games / industry. It's obnoxious, and frankly, tiring.

I'm always more than happy to post up impressions, etc, but very very few people are intersted in that. They'd much rather make .gifs, or take pot shots at the development team for "the lulz". Expressing how little interest they have, yet they are in every Fuse thread.

You might say "well it's not always the same people" to which I'd reply, it absolutely is, since all of them are on my ignore list, and that tends to make them stand out *just* a bit more.

While I agree that some of the trolling gets out of hand, especially in Fuse, which does give the appearance of an easy target, (given the spreading of the focus group oriented-changes), on some level, they're expressing their opinion to Jstevenson, and Insomniac that as potential consumers, they're not happy with the changes.

While they should certainly be more literate/comprehensive in their critique, and while I'm not saying they should be allowed to have overt design input, given that they're the ones who are going to be buying, I would take their words with at least some degree of weight. (To be fair, I'm aware that the posters on Gaf are a very small minority in terms of game consumers, etc..)

Whether or not that weight is listened to is on the developer, but on a (relatively) critical video game discussion forum where they haven't been able to play the game themselves, your own experiences/impressions are not going to hold up to people who aren't already excited about the game, as you don't share the same mentality or particular tastes as any one of them.

So yes, I'm rather exhausted of coming into Fuse threads and expecting some sort of discussion, only to read pages upon pages of "bomba". I think we get it, people can move on...but they're frankly just too childish to do so (which is entertaining, considering how much they harp on the '12 year old' bit).

I guess my point is that expecting things to change, then getting annoyed and posting repeatedly in 'shaming' the detractors isn't going to resonate with people either.

At some point, it's a critique of what we have seen. When the demo comes out, I hope discussion will move from that of being purely based on the art change to how it is incorporated in the overall game experience, but until then, people will judge, comment, and critique (in cases crudely enough to be considered trolling by some) based on it.

Also, you should watch more footage. The game isn't brown and grey. Jungle areas, blue hues in the mountains, colorful skies and sunsets...it's definitely not the Gears of War color palette you're imagining. I stream pretty regularly, and I can tell you that saturation and vibrancy don't translate very well across capture devices to your screen. I've played / seen some of these environments in person, and they look considerably different on Twitch, etc.

Yeah, true. I know the game has more than just gray/brown from some of the screens that have been posted, but not everyone has, and IIRC, the first screens/trailer were just that.

Personally, I thought that Overstrike's art style would have helped combat some of the earlier points I mentioned regarding potential lack of sales, and helped set itself as being unique.

The combat / weapons weren't working. We took pretty radical measures to correct. Some might argue the visual style didnt need to change to get the combat where it is. But I don't think we ever get the combat as ood as it is without changing. If that makes sense

To an extent, it does, but Ratchet had a lot of explosions/gunplay that managed to be satisfying yet still 'exaggerated'/cartoony.

I guess I could see the TPS vs FPS view in combination with 'the human (player character) factor' play a large role among the things which led to the dissonance between the art style and destructive potential of Fuse weapon performance. Not sure If I necessarily agree, but I can understand it better.

I think it's pretty easy to understand how the tone (story, dialogue, settings) wouldn't mesh well with the previous visual stylings, coupled with weapons that may have seemed too extreme, or come across as too tame (lacking in punch) in comparison.

I know I'm going back to the prototype of which the BLUR trailer took from again, but seeing the stylized fuse weaponry didn't cause any large dissonance between Overstrike's exaggerated style and killing of human-skin-wearing robots even before I knew they were robots.

But yes, if Insomniac wanted to take the darker, more realistic route to give a different vibe, then that is certainly their prerogative.

Head-cut Box art

Glorious.
 

Hazaro

relies on auto-aim
I hope it does well and the new marketing push for the game shows off more of the areas and interesting enemies people will fight.

I still need to be won over on the combat.
 

jstevenson

Sailor Stevenson
Just downloaded the first Ratchet game from PSN, let's see how PS2 era Insomniac stacked up against other Sony first party studios

just keep in mind, of all the Ratchet games, Ratchet 1 has aged the least gracefully and is pretty raw. No upgrades, no XP, no strafing et al
 

jstevenson

Sailor Stevenson
Insomniac should really, REALLY include this as an alternative cover, just as a little playful jab to all the people criticizing their box art.

This shit's absolutely hilarious hahaha





I second this. You include this as the reverse cover, and I'll buy Fuse day-one, brand-new for $60.




In all seriousness, the game looks pretty good! Your team really doesn't get enough credit, jstevenson. I'll probably pick it up when it drops in price a bit. :)

so... I'd do this if EA would pay for printing both sides of the cover, but alas it's already printing (I finally just got a single copy in hand)
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
The demo can't come soon enough. I'm hoping that (and a kickass trailer) would substantially change the tide of pre-launch discussion.

why bother? i'm sure no one cares about those shitty characters.
v0woa0v.gif


goddam son
Just downloaded the first Ratchet game from PSN, let's see how PS2 era Insomniac stacked up against other Sony first party studios
You should do an on-going LTTP thread for the entire series.
 
Which Ratchet games should I pick up?

Also, I was way to harsh yesterday (just for the lol), Resistance 3 wasn't a bad game at all. In fact, I think it is better than Crysis 3 and Crysis 2...very unique FPS that should be experienced by everyone. I hope Insomniac continues to get funding for a lot of publishers, they are a good dev.
 
Just downloaded the first Ratchet game from PSN, let's see how PS2 era Insomniac stacked up against other Sony first party studios
The first Ratchet is obsolete and by far the worst, because of the controls. The next two are among the best games on the console. Keep this in mind
 
I did retell that story and said exactly those things, but as you know things on the internet go.... they take on a life of their own

Maybe I missed it, but I haven't seen that story with the specific details of how the new style led to improved gameplay. Do you have a link to a blog post or a podcast where you go into more detail?

Just downloaded the first Ratchet game from PSN, let's see how PS2 era Insomniac stacked up against other Sony first party studios

Really, don't bother with the first game. It's good for people like me who have nostalgia and can cope with the controls, but it didn't become a proper series until they introduced most of the elements that went on to define the series (RPG elements and most importantly, strafing!) in Going Commando. Just start there. Trust me.

Which Ratchet games should I pick up?

Play 2 and 3. They are essential Then TOD and ACIT if you haven't already. You can skip 1 and Deadlocked. Quest for Booty is a lot of fun, too.
 
Which Ratchet games should I pick up?

Also, I was way to harsh yesterday (just for the lol), Resistance 3 wasn't a bad game at all. In fact, I think it is better than Crysis 3 and Crysis 2...very unique FPS that should be experienced by everyone. I hope Insomniac continues to get funding for a lot of publishers, they are a good dev.

Yeah, Insomniac is a good developer and are very fan focused. I don't know what the fuck has happened since R2 but it seems like everyone on the internet wants to shit on them for no apparent reason.

JS - did you guys go and kick some puppies and post it on YouTube?
wtf?
 
just keep in mind, of all the Ratchet games, Ratchet 1 has aged the least gracefully and is pretty raw. No upgrades, no XP, no strafing et al
Its still a great platformer. Plus the omniwrench and the weapons that dont require aiming are the most useful weapon in the game, so no strafing isnt that big a deal.
 

Phhhh

Member
Its still a great platformer. Plus the omniwrench and the weapons that dont require aiming are the most useful weapon in the game, so no strafing isnt that big a deal.

The difficulty curve hits a brick wall on the last planet. Final level and boss fight is so tough and would be easy peasy if the game had strafing.
 

Grimhammer

Neo Member
I guess I can maybe help explain a bit since I'm apparently the games single preorder from months ago. Lol

I'll just give the hook - it's a 4plyr co-op sci fi with tons of replay. Potentially awesome replay. There's a 4plyr story too.

The mission maps have random enemy spawn points and randomized objectives. I loved mass effect 3 co-op & syndicate co-op.....hopefully this game takes the best if those.

Insomniac are also talking up the leveling and unlock system. Nothing new to the genre....but apparently there's tons to unlock.

This gen has destroyed my ability to play a game solely for fun. Once I unlock everything...I lose interest. Lol

Anyways, EA is more to blame for not supporting this game enough to make it memorable. I too also liked the art direction before when it was called overstrike.
 
The difficulty curve hits a brick wall on the last planet. Final level and boss fight is so tough and would be easy peasy if the game had strafing.
I used to have trouble with it when it first came out but coming back to it recently, the Devastator and Tesla Claw make most of the planet pretty manageable.

Drek is still really hard though but I think the grind rails are supposed to make up for the lack of strafing in that fight.
 

Jobbs

Banned

This is my favorite photoshop job in history. Hats off.

I have nothing against anyone who is anticipating this game, and heck maybe I'm completely wrong.... but right now for me I just don't understand it. It's like they unironically sought out to make the most mediocre looking, generic soldier game in history. The hilariously bad cover only makes it seem worse.
 

Gassey

Banned
This is my favorite photoshop job in history. Hats off.

I have nothing against anyone who is anticipating this game, and heck maybe I'm completely wrong.... but right now for me I just don't understand it. It's like they unironically sought out to make the most mediocre looking, generic soldier game in history. The hilariously bad cover only makes it seem worse.

Who is in charge of marketing for this title? I can't imagine Ted sitting there with this monstrosity in his hand thinking "job well done!" Maybe he got to a point in development where he just CBF fighting EA Marketing any more.

"ENOUGH, TAKE IT! IT'S YOURS! I'll be in my office with the phone unplugged."
 

ciridesu

Member
The game looks good and fun, but like others have pointed out; it evidently suffers from an identity crisis. I have no clue what FUSE essentially wants to be. Or I get it, but then again, I really don't.

I truly wish the best for you Insomniac with this game. But I can't help, but think, what a more cohesive and strategic approach to both, developing and marketing this game, could have accomplished. Every single problem that people have with this game is right there, in the box-art. What does it tell the person that looks at it? Nothing. Exactly. An extremely poor choice for a box-art that just screams shovelware from every angle.

Good luck though, and hope the reviews and word of mouth carry the game at least to some extent.
 

Robso

Member
What a bunch of sad gamers. The only real shame is that there will be an EA online pass, thus killing any chance of me ever even trying the game. They would have done the same thing if Sony exclusive so who cares.

I imagine all games next gen, with online options, will have online passes. Are you not going to invest in next gen?
 

benny_a

extra source of jiggaflops
Do you guys actually want the game to bomb? Even if you think this is a misstep from the company that you like, it's a single misstep. If the next game they announce also looks aesthetically uninspired you can call this a trend.

This game might be a bit grayer than the initial Overstrike reveal, but the weapons and the coop part is still the same as what one would anticipate from that E3 trailer.

Resistance 2 had very fun coop and this looks an evolution of that.
 
How is Insomniac doing financially? What you they have? A 100-200 people studio? Up to this point they are known for ratchet and resistance games which sold decently but not the best sales. Fuse look like a game hat is destined to drop to $20 within 2 weeks. Just a little worried
 
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