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Anandtech: Tech analysis -- PS4 vs Xbox One, PS4/Xbox One's CPU performance

So much generosity with language. Their focus is more "broad." Lol.

Price please.

They forget to mention that the better frame rate or AA in multiplats will be glorious in PS4 this gen. With this it is enough if X1 is used as base development.
 

Audioboxer

Member
Really really happy with the hardware approach Sony took, even if it were a late bump to 8GB.

You can't deny on paper the setup just looks great. Lets hope it's well designed and ventilated :p
 
Yeah, I was also a bit surprised to see it being called "more than enough" for frame buffer storage. Even in a forward renderer you can't even do 1080p with 4xMSAA in that.

Because 4xMSAA is so common on consoles.

Post process AA is by far the future and present. especially on consoles where it's basically ubiquitous.

At least you wont have to tile like 360. That's a big plus.
 

artist

Banned
Yeah, I was also a bit surprised to see it being called "more than enough" for frame buffer storage. Even in a forward renderer you can't even do 1080p with 4xMSAA in that.
They're expecting a repeat of what happened this cycle for Xbox One - HD consoles delivering sub HD content.

(Titles wont run at 1080p)
 

MAX PAYMENT

Member
Microsoft cutting out a chunk of hardware to make a mandatory kinect is a decision I don't think anyone wants. I can't imagine, in anyway, kinect enhancing my game experience. Even if kinect was a flawless marvel of technology, it won't do anything to make the kind of games I like any better.

Sony has the hardware advantage.
Now lets see the games to see where they're really at.
 
Guys, I'm too stupid to understand this so please help me - why did CoD Ghosts look so much worse than Killzone Shadowfall? Is it because CoD Ghosts is just an uprezzed version of a current gen game? Or is that the actual power of DDR5 ram (Killzone PS4)?

I'm buying a gaming PC soon and I want to know. Thanks!
 
Just one graph to illustrate why Sony will wipe the floor with this piece of crap from Microsoft..

Games designers are shifting traditional CPU tasks over to the GPU, in this graph you can see that even low end budget CPU's perform nearly the same as $300 CPU's when they have a decent GPU to take the strain.

The PS4 GPU has 50% more power than the 'one'.

54503.png


Conclusion...the CPU in both the PS4 and 'One' are relatively weak, which means most developers will program their games to use the GPU, 2 or 3 yrs from now, the difference in power between the 2 consoles will be all too apparent as Microsoft's cheapskate approach to the GPU comes home to roost.
 
When you get right down to it the PS4 has 18 compute units, vs the Xbox's 12.


That is the big takeaway here. In car terms that's the equivalent of a 300hp car vs a 200hp car, and that's not even taking into account the PS4's memory bandwidth advantage, and ROPS advantage.

The PS4 is substantially more powerful than "The One".
 
Just one graph to illustrate why Sony will wipe the floor with this piece of crap from Microsoft..

Games designers are shifting traditional CPU tasks over to the GPU, in this graph you can see that even low end budget CPU's perform nearly the same as $300 CPU's when they have a decent GPU to take the strain.

The PS4 GPU has 50% more power than the 'one'.


Conclusion...the CPU in both the PS4 and 'One' are relatively weak, which means most developers will program their games to use the GPU, 2 or 3 yrs from now, the difference in power between the 2 consoles will be all too apparent as Microsoft's cheapskate approach to the GPU comes home to roost.

fucking hell man
 

i-Lo

Member
No confirmations of course, but since all the other leaks turned out true, I think it's rather likely. That would even be a 100% difference in fillrate.

Isn't that more than adequate to render 1080p?

Yeah, I was also a bit surprised to see it being called "more than enough" for frame buffer storage. Even in a forward renderer you can't even do 1080p with 4xMSAA in that.

Could they have upped the capacity to 64MB?
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
When you get right down to it the PS4 has 18 compute units, vs the Xbox's 12.


That is the big takeaway here. In car terms that's the equivalent of a 300hp car vs a 200hp car, and that's not even taking into account the PS4's memory bandwidth advantage, and ROPS advantage.

The PS4 is substantially more powerful than "The One".

Yep, seems like a .6 jump for me as a baseline. And when you're (just) on the otherside of rounding up to a full 1, thats quite a big ol tick in the win column.
 

sTeLioSco

Banned
Conclusion...the CPU in both the PS4 and 'One' are relatively weak, which means most developers will program their games to use the GPU, 2 or 3 yrs from now, the difference in power between the 2 consoles will be all too apparent as Microsoft's cheapskate approach to the GPU comes home to roost.

this.

the cpus are the same and a joke.....! its all in the gpus...

and the xbox1 gpu isnt even the in the tech specs.its incredible
 

Vashetti

Banned
Guys, I'm too stupid to understand this so please help me - why did CoD Ghosts look so much worse than Killzone Shadowfall? Is it because CoD Ghosts is just an uprezzed version of a current gen game? Or is that the actual power of DDR5 ram (Killzone PS4)?

I'm buying a gaming PC soon and I want to know. Thanks!

Call of Duty's graphics are often worse than other games because the developers focus on achieving 60fps (at the compromise of worse graphics).

That, and I don't think their graphic designers are particularly talented compared to other studios.
 
So basically 3rd party games will look pretty much identical.

They shouldn't.

These consoles are using such similar architecture, developers will have no excuse to not at least add a few tweaks to the PS4 code. These are basically two gaming PCs, with very similar CPUs and GPUs. It doesn't get any easier than that from a developer perspective.

At the very least they can just jack up the anti aliasing on the PS4 to use up that extra power. At the very least.

We are officially entering the age of no excuses for developers. A shitty PS4 port is going to be ALL on them. In fact, a PS4 version that doesn't look or perform better than it's Xbox counterpart should officially be considered a shitty port.
 

Krabardaf

Member
Guys, I'm too stupid to understand this so please help me - why did CoD Ghosts look so much worse than Killzone Shadowfall? Is it because CoD Ghosts is just an uprezzed version of a current gen game? Or is that the actual power of DDR5 ram (Killzone PS4)?

I'm buying a gaming PC soon and I want to know. Thanks!

60FPS. Also COD never really had the best visual. It's also likely a launch game. And finally it's multiplatform.

PS : if you wanna build a gaming PC, waiting for the next generation of GPU and opt for a high memory capacity one looks like a good idea right now.
 
Call of Duty's graphics are often worse than other games because the developers focus on achieving 60fps (at the compromise of worse graphics).

That, and I don't think their graphic designers are particularly talented compared to other studios.

Yeah, it's funny how people thought 60 FPS for all was gonna be a thing next gen.

There is NEVER anywhere close to enough graphical power for that. Even the "mighty" KZ Shadowfall is confirmed 30.

Kind of surprising how lack of power to do 60 is rearing up so early though if Ghosts is any indication.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
So basically 3rd party games will look pretty much identical.

At this point I could see PS4 being 1080p mainly across the board with XBO hovering from 720p to whatever half measures in between devs deem acceptable below 1080p. Plenty more free AA solutions with that gap on the PS4's end too.
 
That is the big takeaway here. In car terms that's the equivalent of a 300hp car vs a 200hp car, and that's not even taking into account the PS4's memory bandwidth advantage, and ROPS advantage.

The PS4 is substantially more powerful than "The One".

I hope we'll see it in the games then. Currently, DriveClub does not look much more impressive than Forza 5.

Somehow I don't think that rumored platforming game on xboxone is gonna look any worse than Knack, either. MS'll probably show an exclusive shooter as well.

Come E3, there is gonna be a lot of comparisons in graphics, but at this stage, I'm not sure there will be a clear cut winner, even if on paper PS4 is "substantially more powerful".
 

Audioboxer

Member
They shouldn't.

These consoles are using such similar architecture, developers will have no excuse to not at least add a few tweaks to the PS4 code. There "it's complicated" excuse doesn't exist anymore. These are basically two gaming PCs, with very similar CPUs and GPUs. It doesn't get any easier than that from a developer perspective.

At the very least they can just jack up the anti aliasing on the PS4 to use up that extra power. At the very least.

We are officially entering the age of no excuses for developers. A shitty PS4 port is going to be ALL on them.

Wouldn't "PC law" say even an identical port between the Xbox One and PS4 will run better on the PS4, even just by FPS merits?

If you run two PCs side by side, with the same game and EXACT same settings in-game (graphics level at ultra, etc), and both PCs have similar internals, but one with better memory/gfx, one game will simply run with a higher FPS. It might not look better as both PCs have the graphics levels set the same, but it will run better in regards to FPS.

Surely unless developers artificially locked the PS4 framerate, the end all and be all will simply be a higher framerate? They could say we are not bumping textures or MS will be annoyed, but they cannot stop a game running at a higher FPS unless it's artificially?
 
Guys, I'm too stupid to understand this so please help me - why did CoD Ghosts look so much worse than Killzone Shadowfall? Is it because CoD Ghosts is just an uprezzed version of a current gen game? Or is that the actual power of DDR5 ram (Killzone PS4)?

I'm buying a gaming PC soon and I want to know. Thanks!

Guerilla Games is way better at graphics than the bombed out and depleted shell of it former self that is Infinity Ward.
 

andycapps

Member
This seemed like Anandtech was trying to stick up for them. Touting a cooler running console and it being built for a broad audience isn't really what this is about is it? Heck, I'll bet Wii U runs cooler than either of these, that's got to be an advantage for Nintendo.
 

marc^o^

Nintendo's Pro Bono PR Firm
So this gen will look like this:

Wii U < XBox One < PS3 < Steam Box < PC.

Key question is, are MS franchises cherished enough by the core base to keep them prefer a console whose games won't look as good as 3 competitive platforms on the market.
 
So this gen will look like this:

Wii U < XBox One < PS3 < Steam Box < PC.

Key question is, are MS franchises cherished enough by the core base to keep them prefer a console whose games won't look as good as 3 competitive platforms on the market.

Steam Box is barely even a thing. It's not worthy of being put in that list.
 
So this gen will look like this:

Wii U < XBox One < PS3 < Steam Box < PC.

Key question is, are MS franchises cherished enough by the core base to keep them prefer a console whose games won't look as good as 3 competitive platforms on the market.

Steam Box isn't a thing yet and PC has always been superior it doesn't effect consoles so much. MS basically needs worry about the PS4.
 

daveo42

Banned
I hope we'll see it in the games then. Currently, DriveClub does not look much more impressive than Forza 5.

Somehow I don't think that rumored platforming game on xboxone is gonna look any worse than Knack, either. MS'll probably show an exclusive shooter as well.

Come E3, there is gonna be a lot of comparisons in graphics, but at this stage, I'm not sure there will be a clear cut winner, even if on paper PS4 is "substantially more powerful".

The difference here could be the fact that Forza may be further along in development than DriveClub. This is solely based on the fact that Forza is confirmed for launch, while Evolution is 'pushing' to release at launch, but hasn't been confirmed. The only PS4 game confirmed for launch right now is Shadowfall, which seems to look a bit better than Ghosts.

You are correct though that E3 might show if what's in the PS4 gives Sony a graphical advantage over the Xbox One.
 
Wouldn't "PC law" stae even an identical port between the Xbox One and PS4 will run better on the PS4, even just by FPS merits?

If you run two PCs side by side, with the same game and EXACT same settings in-game (graphics level at ultra, etc), and both PCs have similar internals, but one with better memory/gfx, one game will simply run with a higher FPS. It might not look better as both PCs have the graphics levels set the same, but it will run better in regards to FPS.

Surely unless developers artificially locked the PS4 framerate, the end all and be all will simply be a higher framerate? They could say we are not bumping textures or MS will be annoyed, but they cannot stop a game running at a higher FPS unless it's artificially?

Many games on console cap the framerate at 30. So it's quite possible we'll still see that this gen. The easiest things developers could do would be better anti aliasing on PS4, or general post processing effects. You're not going to see night and day differences, but Digital Foundry comparisons should always come out in favor of the PS4, or the developer just didn't give a shit.
 
PS4 specs are more impressive. All Sony need to do is release this year in Europe and I will forget about the Xbox One.

I don't want to support that system. It has a lot of deal breakers. This multiplatform gamer will go back to the old days where I only had the money for 1 console (SNES).

image.php


In the memory of the fallen?

Haha Reiko. Oh boy. Nothing of "his" hyperbole rumors were true.

Is that the real reason he got banned?
 
The difference here could be the fact that Forza may be further along in development than DriveClub. This is solely based on the fact that Forza is confirmed for launch, while Evolution is 'pushing' to release at launch, but hasn't been confirmed. The only PS4 game confirmed for launch right now is Shadowfall, which seems to look a bit better than Ghosts.

You are correct though that E3 might show if what's in the PS4 gives Sony a graphical advantage over the Xbox One.

Well, COD: Ghosts is a cross-generational game designed to run at 60fps on current consoles - so I don't think that should be used as a barometer for either of these new consoles.

Both companies seem to want to send a games-centric message at E3. It's gonna be fun post-E3 leading up to the console releases this year. I hope both Sony and MS manage to blow me away but we'll see.
 
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