I think the point made by posting the PC game shot is that this is an RTS. A lot of people seem to look at screenshots of games in an abstract sense without considering the genre or design.
Like when folks look at a huge sandbox world game, and wonder why blades of grass in one spot are 2D textures cuz it sucks shit when every inch of a game don't look like filmic CG.
Go look at most high end RTS titles and zoom in up close, including Starcraft II. The textures in Pikmin 3 are not as anywhere nearly as terrible as graphics panic ("Immoral textures") make them out to be. Which is not to say they couldn't be better.
Looking back over the thread this shot:
Demonstrates what the textures really look like in gameplay perspective with effects and lighting. While the ground level camera beauty shots reveal the limitations, they're also misleading as to what the game typically looks like.
Edit: found what I was looking for. Here's what happens when you take a texture and view it from a steep angle:
Dat visual disparity. Those N64 floor textures versus those characters that sport a real man's texture set.
Yes, I picked TLOU because it's currently being name-dropped as an example of "amazing" and expensive graphics that poor Nintendo could never touch.