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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

chubigans

y'all should be ashamed
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

That literally explains everything. I like this theory.

It would explain why we didn't hear anything about this from anyone, since it would be a temporary measure. It explains why an OS would eat up so much memory, when in fact it isn't. It also helps address the fact that it wouldn't make any sense to partition so much to the OS after the 8GB upgrade.
 

darkwing

Member
Some of the overblown replies on here are too funny. 4.5gb or 5.5gb whatever it is, is a hell of a lot of ram. Who knows what may happen down the line that Sony can now add to their OS. Look at cross game chat. Not enough ram. Now additions can be made more easily. Remember, this is goddamn gddr5.

the Vita with it's puny 512+128 ram has cross game chat
 

R3TRODYCE

Member
As God as my witness, I will never love again.

3X6chCn.jpg

I love GAF
 

nib95

Banned
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

Interesting theory. It is true at least that final dev kits have not been sent out. The one's currently circulating (January 13 kits) have 8GB GDDR5 and no additional ram buffer. So your theory holds weight.
 
I don't think Sony will make a public statement on this if it's true. What would they say? "Sony officially confirms removal of ~30% of RAM from game developers". Instead I think they'll just show off some new OS features or apps leading up to launch to show that they're at least trying to put it all to good use without actually confirming the amount they've allocated. I guess a dev could confirm this, but I highly doubt Sony themselves will comment on it.
 

Raist

Banned
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Oh yeah, now of course Gies and co. knew about the RAM increase ages ago, when most devs (including 1st party) had no idea. right.
 

Wynnebeck

Banned
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Ha! You mean "Secret Sauce" Gies trying to corroborate a story? That makes it even less believable lol.
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Neither Gies nor Brad know what the fuck they are talking about. I've listened to Giantbomb before, and I never knew people could be paid to be ignorant about the industry they cover.
 
Well the entire Giantbomb staff was also 100% certain Sony would HAVE to follow suit on DRM as well.

Yeah, it always bugged me how Giant Bomb and several other video game sites wouldn't eat the crow they deserved to eat after saying the PS4 would certainly do the same DRM nonsense of the Xbox One for a month straight.
 

jmls1121

Banned
I don't have a dog in this fight, but could this be due to lack of optimization.

I know with Nintnedo, they opened up a ton of ram on the 3DS after a year or so after they had optimized the OS on the portable.

I am sure PS4 is rushing to get everything locked down for launch...perhaps in the next year or so they will free up more of dat RAM for the developers.
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Brad knew about this for five months? Uh huh.
 

nib95

Banned
No, it's 4.5 GB. Read the article folks, not the posts from the idiots on page one who can't do math and can't read either, apparently.

4.5GB plus an additional 1GB flexible buffer. So 5.5GB as the OP and thread title suggests. One developer has already confirmed his game is using over 5GB, so it can't be 4.5GB lol.
 

DrM

Redmond's Baby
Neither Gies nor Brad know what the fuck they are talking about. I've listened to Giantbomb before, and I never knew people could be paid to be ignorant about the industry they cover.

So called "games journalism" at finest. Money doesn't stink
 
As a fanboy of neither and someone who is getting both day one, Sony have been pro gamer from day one and like E3 which despite what they said did include the camera and a price point the same as the Xbox One ( Thats from a Sony friend of mine - beleive that i dont care)

They saw how MS got hammered for TV , pricing and Kinect they reacted accordingly to gamers and in turn boosted sales. There not as truthful as everyone on here seems to think. There here to make money and by keeping any negatives back they ve won the launch window but I can't believe its as back and white as everyone believes. They don't just right 8 years of wrongs with the PS3. They stumbled at times , I believe they have learned and Mark Cerny is a brilliant man and speaks professionally and with real passion but MS dropped the ball and Sony did the right thing and seized the opportunity .

I think the next few months the Xbox will gain ground big time. All is not what it seems at the moment is all ill say.
 
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

Funny-gif-baby-sloth-fascinating.gif
 
the Vita with it's puny 512+128 ram has cross game chat

I love that the Vita is showing why this rumor makes no sense. lol. It's crazy, we got DVRs that can record 6 shows at once and a handheld that can multitask better than any current gen console, yet the PS4 will need 3.5 GBs for cross game chat and recording the last 15 minutes of game play.
 
This thread wouldn't be complete without an Arthur Gies tweet, lol

Neither Gies nor Brad know what the fuck they are talking about. I've listened to Giantbomb before, and I never knew people could be paid to be ignorant about the industry they cover.

roflmao

Thread just keeps on delivering.
 
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

This is basically what happened with the 360, when Ms introduced newer kits with 1gb ram, so that more ram could be directly addressed.
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Why are people using commas now instead of periods? Like what sort of messed up school does that now or is this some meme I have never heard of?
 
the Vita with it's puny 512+128 ram has cross game chat

Yes, obviously. I'm talking about future additions to the software that we don't know about yet. There could be some amazing feature that takes up a lot of memory, and PS4 owners would be golden because there would be enough reserved ram to make it possible.
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

I thought Edge leaked the 8GB RAM?
 
Holy shit, you guys are serious? You actually thought you'd have close to 8gigs of ram for games? I was assuming under 4 at most. And NO X1 is not 5-6 for games... Perhaps 2 for one part of the OS, but there are other functions that use it and even kinect uses a lot.

I had no idea people assumed this...
Because we were expecting a game console "built by gamers for gamers". Not a social media hub that can play games among other services. 3.5 GB is super huge, I really wonder why they need that much memory...
 

kswiston

Member

Nah, not the "Shot themselves in the foot" post. I found what I was thinking of. It was actually a GameFAQs post, but we made fun of it in the FF13 Betrayal thread:

I trusted Square, and this betrayal combined with my Aspergers is just making me lose all hope.

I can pretty much track my childhood and growth to adulthood alongside the releases of Final Fantasy games. It's funny how my maturation ended up paralleling that of the series itself. I guess I'm just blessed that by coincidence my birth happened at the exact time to make something like this even possible.

Wide eyed and excited,brash and sure of righteousness and good in the world, I felt drawn to FF4 (2 US) on the SNES like no game I had ever been drawn to before. A few years later I was a little more vulnerable, understanding of my need for friendships and trust, and FF6 (3 US) was there as well, Terra and I were going through the same experiences in our lives.

I purchased a Playstation just because of FFVII, and I was rewarded for my trust with only the greatest game to ever grace a console. Bold, deep, mature, it was everything I was craving. The loss of Aerith paralleled a deep personal loss I had experienced just prior IRL, and just like with FF6, I felt like the game and I sort of got through the tough periods together.

This continued with FF8, and FF9 was just what I was looking for at the time, a joyfull reminder of youth and things past, and a sense that it was okay to recapture it and revel in it, even if its time was past.

Once again I picked up a PS2 just for FF games. I would talk about how FFX mirrored my brash entry into a more adult world and relations with the opposite sex, and X-2 led to my understanding and acceptance of that other sex as a full time part in my life, but I just dont have the heart. My soul is crushed. I can't even think about talking about FF12 right now I just can't.

I bought a PS3 for FFXIII and not much else. I put my trust in Square, in Sony, in myself. That trust has been broken. I really don't know what I am feeling right now but it is unfamiliar. I'm angry, but it is more than that. Part of the FF series was making that total commitment to the console, and being rewarded for that commitment with a barrage of emotions, feelings, and sensations that only a game carefully crafted in a symbiotic relationship with a single console could provide. Now that Square-Enix has violated my trust, and this bond, it's not going to be the same this time.

I hate to say it but it looks like I am going to have to forge a life of my own now, without Final Fantasy guiding me along. But right now all I feel like I can do is cry.

Anihawk was clearly cribbing this.
 

Shin

Banned
However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.

There are a lot of OS features that Sony hasn't shown yet, IIRC they even had a patent for voice amongst others.
During the PS3/Xbox360 era both companies copied features from each other, so I'm pretty sure that will happen again (it's a good thing).
Leaving sufficient room for improvement and/or features is a good thing, IMO 6GB for games and 2 for the OS would be ideal.
 

benny_a

extra source of jiggaflops
He's in the same camp as Gies for me: shit-tier. But if this was true since Feb why now? No one on GAF or out there had info for months?
Gies is also alleged in his recent twitter posts that DF knew about the 8GB way before anyone.

To me there are two conclusions: DF didn't and Gies is lying. DF knew and failed to report on a credible rumor, so they failed their readers.

They post all kinds of random bullshit without doing any checking, so why not the 8GB RAM increase?

These buddy-buddies in the games industry don't even understand the implications of their statements.
 

Spongebob

Banned
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
I don't recall Eurogamer knowing about the 8GB GDDR5. Thought that was EDGE.

Also, lol at Mr. Super Secret Special Sauce Gies
 
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