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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

FranXico

Member
Does the SHARE button takes its toll in the end? I thought it was decoded by an own piece of hardware.

Even with its own chip, the data needs to be stored somewhere, and be available to the CPU in the end. Yes, things will still cost memory.

I still find it hard to believe that they would need THAT much RAM. Maybe that's why a developer once told Cerny that the PS4 would be DOA with just 4GB RAM. But how can you possibly jump from 512Mb up to 3.5GB, negating any advantage in the upgrade in the first place?

Besides, this is Eurogamer, after all. They often make mistakes and are very reluctant to admit them when caught doing so. Add to that Richard LovesXBoxBetter, and you'll see why some people are keen on waiting for confirmation.
 

daveo42

Banned
Well, I'll just come out and say that a few insiders confiemed 7GB available so this conflicts with that. Either Eurgamer are wrong, or some devs are, or Sony made some changes. We shall see. But if Eurogamer is wrong on this one they're going to lose a shit amount of credibility, so I can't imagine they'd take the risk without some backing. The plot thickens.

At this point I would have to go with the developers since Sony hasn't said anything about the OS footprint and there's literally no reason for Sony to tell developers how much available RAM they have and then strip it away. It's completely counter-intuitive to the development process.

Yes, games should be optimized but you should be able to take advantage of the system resources you are being told are there and then having to scale back 6 months out from launch.

I see Sony holding back some of the OS functions first before forcing devs to use less RAM than they thought they had in the first place. Though I don't think they'll need to due to the amount of time they've most likely have had with developing the OS for the system. I mean, hardware and software are a part of the same team at Sony now. Have been for some time.
 
Holy shit, you guys are serious? You actually thought you'd have close to 8gigs of ram for games? I was assuming under 4 at most. And NO X1 is not 5-6 for games... Perhaps 2 for one part of the OS, but there are other functions that use it and even kinect uses a lot.

I had no idea people assumed this...

I think most people assume the OS would be 1.5Gb to 2GB the most .
And yes MS is 5GB for games since the OS uses 3GB .
Either way both use way to much and 3.5GB from Sony even worst .
 
Can one of the insiders please make some kind of comment as to whether this is for real? How does an OS expand several fold in a matter of months ( if true)?!
If true I really really hope that this is a short... 4 -5 year generation at most.
 

DieH@rd

Banned
I doubt 3.5GB for the OS is true.

OS is 2.5GB according to this.

Partition of 1GB of cache memory is probably there because Sony noticed that some devs would use it and some wont need data on the HDD to be cached in the RAM. So they put that in the OS controlled zone, to be used when needed.
 
Xbox One = 1 <=> 1 = 5 GB of RAM <=> 5/1 <=> 5 GB of RAM per Xbox.

Playstation 4 = 4 <=> 4 = 4.5 GB of RAM <=> 4.5 / 4 <=> 1.125 ~ 1 <=> 1 GB of RAM per Playstation.

tumblr_lkjtmfmf4r1qa8u3pug.gif
 
Can people tweet @ guirrilla games as well? Considering its their slide being used to deliver the news i'd think they might give a proper responds.
 
The gaming industry is in trouble it seriously is. Wow 5.5 not enough

It really isnt.

Pc standard ram amount has been 8 gigs for years now.

This is not including gpu ram. This is bad news for all it will just end up with consoles holding back pc games even more.
 

kurbaan

Banned
Game Informer: Report: PlayStation 4 Reserves Nearly Half Of RAM For OS



:lol


Lmao. Wow pretty terrible article. Also some one should tell these guys that just like last Gen both ps4 and xbone will reduce their memory footprints as they continue to optimize the OS in updates.

The same thing happened with 360 and ps3. In fact the ps3's memory footprint shrunk by a pretty big amount by the end.
 

KaiserBecks

Member
I must be the only guy who's actually pleased by this (if true). I'd rather have a smooth OS with plenty of room for future applications and games with "only" 5.5GB Ram than ending up having this slow and unresponsive piece of shit XMB again.
 
Well, I'll just come out and say that a few insiders confiemed 7GB available so this conflicts with that. Either Eurgamer are wrong, or some devs are, or Sony made some changes. We shall see. But if Eurogamer is wrong on this one they're going to lose a shit amount of credibility, so I can't imagine they'd take the risk without some backing. The plot thickens.

So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
 

Vashetti

Banned
I think GameInformer is mistaken for thinking these consoles are going to be around for more than five years.

As opposed to current-gen which is still going eight years later?

Sorry to burst your bubble but generations are going to get longer from this point on.

The consoles have proper internet infrastructures now and so they can be supported for years into the future with updates and new releases via Marketplace/PS Store/eshop/etc.
 
just a month ago i reserved a ps4. the promise of 8gb gddr5 meant exciting new worlds, new heights in storytelling, new frontiers to be experienced. now i'm not sure if that will be possible.

ND just unleashed one of the greatest game experiences of this generation (some might argue any) on a system using 512MB with only half of that being dedicated to the GPU. Whatever is available to devs is plenty. Calm the fuck down.
 

Averon

Member
Find this rather hard to believe. Why go big with such good ram if you're going to lock nearly half of it away? Also, this would imply the OS resources has exploded since February. I doubt Sony would lock away 3.5 GB of RAM in a 4 GB system

I find this all highly suspect at the moment.
 

Dipswitch

Member
*Reads thread title*
"Oh man, this should see some solid activity...."
*Sees number of pages*
Tee hee!

Yup, this thread delivers. If true, I have to imagine Sony is using memory to cache video capture ala game DVR, among other things. Similar to how MS is using it I imagine.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
The RROD was due to rushing and it's a thing of the past now.

The RROD was mostly because they went to a new manufacturing process due to the requirement to comply to RoHS requirement for lead free soldering. Lots of other manufactures suffered the same issue.
 
I've read the first 5 or so pages and the last 10 and its no question that this type of article brings out the absolute worst of the section, maybe even this forum.

And the thing that makes it funny is that a good 7/10 posters have no idea what this means and what realistic impact it would have if true.
 

avaya

Member
Of course a smaller footprint in the future is possible, but it's also possible for MS as well. This is all about Sony's just games attitude that looks to have done a 180.

Couldn't give a shit what NSA's best friend does. More concerned that Sony have been thick enough to follow the Steve Ballmer appreciation society at Redmond and waste 3.5GB of RAM on a games console. A GAMES CONSOLE.
 

theRizzle

Member
Just slap a 2gb stick of DDR3 in there for the OS. That would raise the cost like $10.

In fact, I have four sitting right here I could donate to Sony.
 

Windu

never heard about the cat, apparently
I thought this was expected...no way they would have the full 8 gb available to them.
 
I'm not saying that what the article says is true, but first party studios may have some interesting suggestions for OS designers when it comes to requested features and whatnot.

Maybe. Personally I think that even if this is true, we have no idea how the difference is even quantified, and won't until much much later down the line.

It has an unknown effect on next generation titles, in other words.
 

MCD

Junior Member
...

Are you trying to say the eSRAM is generating more heat then the GDDR5 in the PS4 and consequently the XB1 needs to be much larger and have an external power brick, while the PS4 manages to have an internal PSU and is considerably smaller?

Or are you trying to say the eSRAM is literally the reason for the size disparity because they need to fit in all those transistors?

...

The two console sizes is just a different design philosophy between the east and west.

Amerikan muscle baby.
 
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