3rdamention
Member
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
Looks good to me. Where is the awful frame rate people were talking about?
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
Looks good to me. Where is the awful frame rate people were talking about?
Oh ya for sure, it's going to have alot of customization from what we saw in that MP trailer.
Just nitpicking, I'm just not a fan of giving players to many assists in a competitive mode.
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
I'm gonna be so disappointed if this comes out with a highly variable 30-60 framerate just so they can say they're at 60fps to appease sites like GAF.
Please, Guerrilla, just get it running rock solid, even if it's at 30.
That off-screen video looks incredible, except for the obvious aliasing. Not sure if sharpness is just cranked up on that TV or it's really that bad. Also, I feel like, from watching that video, no aim-assist is a mistake. Dual-analog, no matter how good those sticks are, is not a perfect control scheme for FPS, and it NEEDS some aim-assist. It doesn't need a lot, but a little could go a long way to making it at least somewhat feasible. It looked like that guy was having a horrible time trying to aim at a person.
That off-screen video looks incredible
That off-screen video looks incredible, except for the obvious aliasing. Not sure if sharpness is just cranked up on that TV or it's really that bad. Also, I feel like, from watching that video, no aim-assist is a mistake. Dual-analog, no matter how good those sticks are, is not a perfect control scheme for FPS, and it NEEDS some aim-assist. It doesn't need a lot, but a little could go a long way to making it at least somewhat feasible. It looked like that guy was having a horrible time trying to aim at a person.
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
Sounds good!I wreckt without aim assist.
The aiming is great.
I don't see any aliasing. In fact, that video is so highly compressed with blurry compression artifacts and shaky camera work that seeing any aliasing would probably be impossible.That off-screen video looks incredible, except for the obvious aliasing. Not sure if sharpness is just cranked up on that TV or it's really that bad.
Video looks really good. Controls look a lil "twitchy" but love the amount of health. Wall hack can die in a fire but being able to alter the amount of health and turn abilities off is just amazing. Want to play this game now.
I hope that stupid wallhack is just to counter invisible Recons, and is used just by recon. And at most, it should only be able to be seen by the person using it, and not the whole team.
Additionally, how do you guys feel about the emphasis on ADS?
I really, really will be disappointed if ADS is important. I love Killzone 2's emphasis on firing without aiming-- just pointing your crosshairs, getting in a good position and firing good shots.
Probably. You can tweak it in every KZ since 2.Has it been confirmed if the HUD can be tweaked? I like how that was implemented in Mercenary.
Person looked like they just sucked.
No auto aim is a good thing. Bring back the skill.
Frame rate is the past thing that comes with optimisation at the end of development.I'm gonna be so disappointed if this comes out with a highly variable 30-60 framerate just so they can say they're at 60fps to appease sites like GAF.
Please, Guerrilla, just get it running rock solid, even if it's at 30.
Every other popular console shooter has it. This is going make the game feel clumsy in comparison. People already complain about the controls in KZ. This won't help. I know you guys only want "hardcore" gamers to play it but all that leads to is empty servers.
I hope that stupid wallhack is just to counter invisible Recons, and is used just by recon. And at most, it should only be able to be seen by the person using it, and not the whole team.
Additionally, how do you guys feel about the emphasis on ADS?
I really, really will be disappointed if ADS is important. I love Killzone 2's emphasis on firing without aiming-- just pointing your crosshairs, getting in a good position and firing good shots.
i am having hard time understanding how come someone working in the game industry doesnt realize all the problems engineers have to face when they have to do these show demos... it is logistic nightmare as you create separate demo code and then have to update it with latest buggy code teams send in. its not like it doesn't happen every time game is being shipped. literally nobody finishes the major game, especially for new platform, months before game is done.
so i am having hard time believing you actually work on engineering side.. do you work in marketing or something similar to that?
Probably. You can tweak it in every KZ since 2.
You will sort out some kinks yes. But damnit people read my posts; to get their game to stable 60 would require a big rework of their rendering engine. Not even removing things or cutting back on some effects will do, they would need a drastically different engine to go from 20-drops to stable 60.As a developer you should also know that optimization is one of the very last things you do in a dev cycle. Doing it early is a waste of time. The only major exception is that if the performance is sooooo bad, it is hindering your development/testing.
Sure you will. Profile the code and work on the hot spots.
They said they're going to be adding in recoil. In the six minute version some of the guns (shotguns and LMGs) seem to have it while ARs and SMGs don't seem to have it implemented yet.I don't understand what they are going for here. No recoil + Very slow and immobile characters = wtf.
They said they're going to be adding in recoil. In the six minute version some of the guns (shotguns and LMGs) seem to have it while ARs and SMGs don't seem to have it implemented yet.
Humans aren't as fast as they appear to be in CoD.I don't understand what they are going for here. No recoil + Very slow and immobile characters = wtf.
It's worrisome that weapon balance is being performed a month before the game goes gold.
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
Someone's cranky.Youtube comment said:wow a troll named GrizzNKev created a thread at GAF bashing this game when the demo ran at 60 fps
Someone's cranky.
Anyway, maybe it's because it's off-screen footage, but it feels like there's some sort of "oomph", some sort of impact to it all that's missing.
It seems you're ramping up to become the scandal-master of PAX with both this thread and the BF4 one. Gameplay impressions: serious business.rofl
I went and replied to him anyway.
It seems you're ramping up to become the scandal-master of PAX with both this thread and the BF4 one. Gameplay impressions: serious business.
I expect this game is going to have a major day 1 patch and that they will also probably be pulling a lot of people off of the new IP to get this ready for launch. GG has about 250 people at the main studio divided between SF and the new IP. They've got work to do but everything they've shown recently looks promising.It's worrisome that weapon balance is being performed a month before the game goes gold.
It's worrisome that weapon balance is being performed a month before the game goes gold.
Person looked like they just sucked.
No auto aim is a good thing. Bring back the skill.
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
that pistol used to be a machine pistol in KZ1, I will never understand why GG can't just keep the weapons the way they were