Is that the cover system I see?
No it's just a fallacy
Is that the cover system I see?
It's worrisome that weapon balance is being performed a month before the game goes gold.
Oh shit! Operations like cutscenes after the match!http://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
Is that the cover system I see?
Is that the cover system I see?
The first pistol you see? That's been semi-auto since KZ2.
http://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
Game looks beautiful. I can't wait to play this.http://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
http://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
Man COD scifi all up in this bitch. Nice to see the cover system added to MP. The game looks like it will be fun a least.
Yeah i also thought that was comicalLol at the ending cinematic. WTF was that haha.
Exactly my impression, most people seem to just want to rake in their kill counts instead of reviving their team mates and using their abilities and they seem to reload every minute just like you would see in a COD game. I hope GG brings Killzone 2 clan system so we can really have those Clan Wars/Tournaments that went on forever, they should also introduce a leader board for clans which would make everyone want to join a clan and be at the topnah this game is looking like what KZ3 should have been, the only reason your drawing cod comparisons is probably becasue everyone playing it are playing it like they would COD, wait until the actual true fans of the franchise get a hold of it, it'll be just like old times (I hope) any word of clan matches and valor system returning
Why would there meltdowns when the game won't be out for over 2 months and this is likely an old build?
Watching people play this is infuriating. Gah I need to get my hands on it.
http://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
Lol at the ending cinematic. WTF was that haha.
Yeah i also thought that was comical
Kenshin001 said:Looked kind of fun I guess. Wasn't hugely impressed. Didn't see one revive, one spawn drop, one turret build and it seemed a lot faster. Pretty much nothing that distinguished it from CoD really. Even the map looked like something from CoD or BF.
I have the same red-ish wooden floorhttp://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
Doesn't anybody else think the "see everybody behind walls" mode is immersion breaking?
At the very least, they should look like blobs should be very much blurred based on distance and (maybe the amount of walls between, power of the GPUGPU). If they really have to add it at least. Maybe dim out if the subject is not moving anymore etc, and it should only be on for a very, very brief amount of time. Objects further away / that are moving slowly would be presented with vague signals, while things closer and moving fast would be represented with clearer signals. You keep the tension high, and it would be more realistic, because of science!
Doesn't anybody else think the "see everybody behind walls" mode is immersion breaking?
At the very least, they should look like blobs should be very much blurred based on distance and (maybe the amount of walls between, power of the GPUGPU). If they really have to add it at least. Maybe dim out if the subject is not moving anymore etc, and it should only be on for a very, very brief amount of time. Objects further away / that are moving slowly would be presented with vague signals, while things closer and moving fast would be represented with clearer signals. You keep the tension high, and it would be more realistic, because of science!
This video looks like a step back from the MP press footage off of the Sony website. First of all the dithering/aliasing problems that we've heard about with the foliage and then secondly the fact there isn't any recoil.
Question being, why would this be an older build than what we've seen released?
GG knows what they are doing. KZ3 had spotting through walls like this but it could be countered easily. Just have a marksman with a jammer and done.
I hated it the moment I saw it in SP. Not sure what they were thinking with that addition. I guess it's the progression from spot and mark?
Thank you for the reply and explanation, I was only asking though. I asked because it seemed like what they were playing was stable enough.Because stability. Come on guys this is simple stuff. You have a playable multiplayer demo you are going to want to put out a stable build, not a build that was done yesterday that could cause problems.
Some pax off screen footage
http://www.youtube.com/watch?v=rCwyRteGpPI&list=UU35SdZxdPf6-AbC4RVrzHiw
My concern isn't exactly about balancing it.. It looks really out of place, to be able to see VERY clear silhouettes of enemies even very far away, behind several walls, without noise. It kind of ruins the immersion for me. It should have been very hard to differentiate moving "flesh" from a moving tree branch for example. Such solutions would always come with extremely high noise. Thinking too much into it, I know, but my proposed "solution" would be much more interesting, both by keeping tension and looking more plausible.
My feelings exactly. I remember the feeling of sadness when I saw the green clear silhouette behind the rocks, half of the enemy in the clear, half of him behind rocks and green, you'd always see the enemy very clearly. It's much more defined compared to spot and mark, to the point that it looks silly to me.
Wait you do realize the green silhouettes are your team mates right?
The red silhouettes are the enemies and they only show up when someone uses the spot ability and that is now very slow and the radius is not that big at all.
Sorry for mixing the colours, I'm more opposed to how cleanly the whole thing is presented, in a manner that breaks the immersion.
http://www.youtube.com/watch?v=gLk8-EleJ6M
More offscreen footage, looks very colourful
Wait you do realize the green silhouettes are your team mates right?
The red silhouettes are the enemies and they only show up when someone uses the spot ability and that is now very slow and the radius is not that big at all.
like the spot and mark from KZ2
More like the S&M from KZ3 since it works through walls. Though this time the detection is super slow and the radius doesn't seem to be as big. Good improvements to the system in my eyes.