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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

RoboPlato

I'd be in the dick
From the Digital Foundry interview:

That quote doesn't contradict anything I said. You can do more with the eSRAM but it's not as easy to use. The eDRAM was managed by the API because it could only be used for a few things. The eSRAM has a much bigger learning curve but more flexibility.
 
All the pre-order data we have on hand suggests quite strongly that the PS4 will outsell the XB1 at launch by a good margin and likely do well over the holiday season

I see little reason to believe the XB1 install base will be larger with a more limited launch

If the PS3 with the 1year launch disadvantage, extremely high price at launch, an arguably shitty controller, shitty psn, and every other fault we associate with the system outsold the 360 this gen then there's no way in hell this new and improved PS4 designed with Sony on top of their game will get outsold globally. In the US maybe they will but globally there's no chance.
 
No, I'm saying if the Xbox One has a larger install base than the PS4, but most multiplat games sells well on PS4 over Xbox One's versions of games, then it would be a big waste to make Xbox One the lead platform for multiplat games.
What if the PS4 has a higher installed base?

Is it really though? Didn't Microsoft use a similar memory architecture (embedded RAM) with the 360, and it was lauded for its ease of development (especially over the PS3)? How is it all of a sudden a pain to program for when devs have had nearly 8+ years of experience with it in current-gen? I also remember the recent Digital Foundry interview regarding the Xbone architecture where the engineers said they've actually made improvements to the embedded RAM setup compared to the 360 that made it even EASIER for developers.

Compared to the PS4 it's harder to develop for, that's the key, the PS4 seems to have stronger hardware AND be easier to get performance out of the hardware.
 
i ams cshokked athis urpsriise.truly >am



btw i hope fyou arent fans of 1080p on xone, wehn hw is out in wild you wil se wat I meant about isues. puclocks too. Risk evwyerhwere. this palce is ntus. 2014 was beter pln.

seizuresyjbg.gif
 

BigJoeGrizzly

Neo Member
It wasn't really ease of development, it was easier than the CELL, It's like being the the tallest sibling in a extremely short family, Even as the tallest you wouldn't be considered tall at 5 foot 6 inch.

Worse API support and it's a bigger crutch this time.

Last time the 360 RAM was at around 22 gb/s between RAM and GPU or something where as the PS3 has a bandwidth of essetially the same between GPU and RAM.

It was not a crutch last time, it was an advantage, now it must be used to to make up for the differences in the speed of the main memory, rather than just being used for the limited cases it was great for.

Right and how does that make it easier to develop for?

The ESram has extended options over EDram at the cost of certain automations within the programming process

At least that was my understanding of it up to and including that MS interview

That quote doesn't contradict anything I said. You can do more with the eSRAM but it's not as easy to use. The eDRAM was managed by the API because it could only be used for a few things. The eSRAM has a much bigger learning curve but more flexibility.

But I've never heard ONE developer ever complain about developing for the 360. If it were that difficult to develop for, wouldn't there be a decent number of articles revealing such news? Its not like the gaming community is that afraid to reveal something like that, since they have been slamming Sony this whole generation regarding the development difficulties dealing with the CELL processor and split memory architecture.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
i ams cshokked athis urpsriise.truly >am



btw i hope fyou arent fans of 1080p on xone, wehn hw is out in wild you wil se wat I meant about isues. puclocks too. Risk evwyerhwere. this palce is ntus. 2014 was beter pln.

This place? oh my, never personally seen you allude to actually being inside the belly of the beast rather than just connected.

All hail CBOAT!

May his buttocks run down the tracks until the end of time.
 

nib95

Banned
i ams cshokked athis urpsriise.truly >am



btw i hope fyou arent fans of 1080p on xone, wehn hw is out in wild you wil se wat I meant about isues. puclocks too. Risk evwyerhwere. this palce is ntus. 2014 was beter pln.

Oh snap.


Translation.

Cboat Translation App said:
I am shocked at this surprise. Truly I am.

By the way, I hope you aren't fans of 1080p on Xbox One. When the hardware is out in the wild you will see what I meant about issues. Up-clocks too. Risk is everywhere at the moment, this place is nuts. A 2014 release was a better plan.
 

Skeff

Member
But I've never heard ONE developer ever complain about developing for the 360. If it were that difficult to develop for, wouldn't there be a decent number of articles revealing such news? Its not like the gaming community is that afraid to reveal something like that, since they have been slamming Sony this whole generation regarding the development difficulties dealing with the CELL processor and split memory architecture.

Read the three quotes you just posted, they all explain this.

The edram was only used as a benefit over the PS3 it didn't have to close a performance gap only expand it, so using it simply for basic tasks was enough to gain an advantage, however this time so much more must be done to get the systems to equality.

I'm Actually doubting Forza being 1080/60 right now because of that CBOAT post. I'm actually thinking Dynamic resolution. wow.
 
Wonder what he means by up-clocks? Or is it a reiteration that upping the clocks in the 11th hour showed how ill-prepared MS was to make a 2013 launch with their chosen hardware?
 

nib95

Banned
When he talks about "see what I meant about issues", I hope he's not referring to the yield issues and what not. If Microsoft have something similar to RRoD with the Xbox One that would be tragic, although I get the feeling it would be less heat related and more hardware or component reliability, who really knows. We shall see.

Or he's referring to general hardware deficiencies comparative to the competition (PS4). No idea.

Cboat, can you clarify?
 

LCfiner

Member
i ams cshokked athis urpsriise.truly >am



btw i hope fyou arent fans of 1080p on xone, wehn hw is out in wild you wil se wat I meant about isues. puclocks too. Risk evwyerhwere. this palce is ntus. 2014 was beter pln.

couldn’t wait till 2014… :)

Not surprising to get a hint that more launch Xbone games will be under 1080p. The question is whether most are much lower (720) or somewhere in between, like Ryse at 900p.

I do hope for those getting an Xbone that devs will be able to hit 1080p regularly in the second wave of titles and beyond.
 

KoopaTheCasual

Junior Member
i ams cshokked athis urpsriise.truly >am



btw i hope fyou arent fans of 1080p on xone, wehn hw is out in wild you wil se wat I meant about isues. puclocks too. Risk evwyerhwere. this palce is ntus. 2014 was beter pln.

I think most people, even MS fans have gotten past the whole 1080p thing, and have come to accept that most games, even third party will probably run 720-900p upscaled. But this? Does this mean we're in store for malfunctioning hardware again? (Highly doubt it will be as bad as RROD, but still)
 

Iacobellis

Junior Member
I think most people, even MS fans have gotten past the whole 1080p thing, and have come to accept that most games, even third party will probably run 720-900p upscaled. But this? Does this mean we're in store for malfunctioning hardware again? (Highly doubt it will be as bad as RROD, but still)

If the Xbox One has widespread hardware failures, then consider Microsoft done for the generation. The system is already bigger than the other two machines and has what looks like the most adequate ventilation.
 
If the Xbox One has widespread hardware failures, then consider Microsoft done for the generation. The system is already bigger than the other two machines and has what looks like the most adequate ventilation.

I'd consider them done from gaming consoles full stop. But I would severely hope that if there are any problems they will not be anywhere near as catastrophic as RROD.
 

BigJoeGrizzly

Neo Member
Read the three quotes you just posted, they all explain this.

The edram was only used as a benefit over the PS3 it didn't have to close a performance gap only expand it, so using it simply for basic tasks was enough to gain an advantage, however this time so much more must be done to get the systems to equality.

I'm Actually doubting Forza being 1080/60 right now because of that CBOAT post. I'm actually thinking Dynamic resolution. wow.

I've read the quotes, did you read the Digital Foundry interview portion I quoted? The software engineer specifically designates their current memory setup as an EVOLUTION to what was on the 360. Things that evolve usually don't get worse. Where are these articles or statements from devs of the gaming media suggesting that there was much difficulty dealing with 360 development from the memory perspective? Sure, early on I'm sure there were some hurdles to climb, and some new methods to learn, but after 8+ years of developing using this method, how is it all of a sudden an issue again?
 

Kaako

Felium Defensor
The buttocks has graced us with it's presence once more. It does seem like MS should have just waited for a 2014 release after they had ironed out most of the kinds that are haunting them now so far.
 

Hubble

Member
I think most people, even MS fans have gotten past the whole 1080p thing, and have come to accept that most games, even third party will probably run 720-900p upscaled. But this? Does this mean we're in store for malfunctioning hardware again? (Highly doubt it will be as bad as RROD, but still)

Doubt it. Analysis of the internal design of the XBO shows some serious cooling, stabiity designs, and is ultra quiet (even more quieter than the 360S), as well as supposedly the team took into effect the RROD problems.
 

Iacobellis

Junior Member
Risk everywhere?? That sounds like HW issues. Can it really be though even with the huge case and fan?

I can't really trust Microsoft right now. Original Xbox had overheating issues and the power cord recall. 360 had RROD, E74, and disc scratching. My brother's Slim from 2010 is sometimes louder than my 60GB PS3 from 2006. The disc drive will occasionally make ungodly noises and then go back to normal.

Customers are going to see $500 and think that the extra $100 will ensure a good quality machine. Oh, how wrong they might end up being.
 

Prelude.

Member
Holy shit, I just casually clicked on this thread before going to bed and fucking TRUTHFACTS are being dropped. I can't go to sleep now.
 
No, I'm saying if the Xbox One has a larger install base than the PS4, but most multiplat games sells well on PS4 over Xbox One's versions of games, then it would be a big waste to make Xbox One the lead platform for multiplat games.
I doubt that companies have a lead console anymore. They always talk about their scalable engines which are developed on PC. Those engines would simply use whatever assets the console has available. This would imply that the games would better from the start on the PS4 since it has more power available. Xbone version would run too, but at lower settings.
 

Skeff

Member
I've read the quotes, did you read the Digital Foundry interview portion I quoted? The software engineer specifically designates their current memory setup as an EVOLUTION to what was on the 360. Things that evolve usually don't get worse. Where are these articles or statements from devs of the gaming media suggesting that there was much difficulty dealing with 360 development from the memory perspective? Sure, early on I'm sure there were some hurdles to climb, and some new methods to learn, but after 8+ years of developing using this method, how is it all of a sudden an issue again?

Yes I've read the entire article and pointed out many fallacies multiple times.

Like people have said, it has "evolved" as you'd like to put it, to do more than it did in the x360 and it has to do this due to the disadvantageous position the xb1 is in hardware wise compared to the PS4 doing more with it is proving to be very difficult. Please remember that the statement you are quoting is from a PR interview, please consider the implications of that.
 
Read the three quotes you just posted, they all explain this.

The edram was only used as a benefit over the PS3 it didn't have to close a performance gap only expand it, so using it simply for basic tasks was enough to gain an advantage, however this time so much more must be done to get the systems to equality.

I'm Actually doubting Forza being 1080/60 right now because of that CBOAT post. I'm actually thinking Dynamic resolution. wow.

That would be devastating
 

Nobility

Banned
CBOAT has returned to give the public forewarning.

I also wonder if MS would have been better positioned to wait until 2014.

I hope MS has some surprise for next year's E3. Xbox One hasn't even launched, yet they are losing the consumer perception battle from all directions.
 
I've read the quotes, did you read the Digital Foundry interview portion I quoted? The software engineer specifically designates their current memory setup as an EVOLUTION to what was on the 360. Things that evolve usually don't get worse. Where are these articles or statements from devs of the gaming media suggesting that there was much difficulty dealing with 360 development from the memory perspective? Sure, early on I'm sure there were some hurdles to climb, and some new methods to learn, but after 8+ years of developing using this method, how is it all of a sudden an issue again?

You seem to think it's a comparable setup for software developers, just because it's a comparable setup hardware wise.

That is not how it works.

Yes it's a comparable, but it's not the same, those 8+ years experience cannot be applied to working with the Xbox One, because it's not the same hardware at all. And by the sounds of it the API is a little undercooked at the moment.
 

Iacobellis

Junior Member
I'd consider them done from gaming consoles full stop. But I would severely hope that if there are any problems they will not be anywhere near as catastrophic as RROD.

If Microsoft called it quits, then I think Sony would continue to win by default. Nintendo is not as aggressive they were prior to the Wii, so future PlayStation consoles would be the home for most third-party titles. Microsoft is kind of looking like SEGA right now, with the Xbox One being the Saturn. Last minute changes to catch up to Sony and trying to brush off the $100 advantage. The Saturn also had lousy versions of third-party games.
 

stryke

Member
I hope you're not suggesting that because I like the console that is considered the least popular at the moment, that I must be in their pocket? What's wrong with admitting that I LIKE something, even if its not the most popular sentiment at the moment?

Here's a hint. In a specs thread, no one cares what games you like. It's irrelevant.
 

Skeff

Member
That would be devastating

Normally i'd just assume it was 1080p as stated but I can't think why CBOAT would say don't expect 1080p if he wasn't talking about Forza, It's the only 1080p game at launch. It's left me a bit confused to be honest as I usually have an Idea what he means, but it seems easy to translate the actual words this time but the meaning behind them seems much foggier.
 
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