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Legend of Zelda A Link Between Worlds NYCC Trailer

I don't like it when it zooms in on the goofy character models. It looks much better from the standard perspective.

I'm super excited because ALttP is a Mt Rushmore game for me, but I hope this stands on its own instead of just trading on nostalgia and retreading that same ground that was so well-worn when I was a teenager.
 
LttP is my favorite game of all time. Just beat it again for about the 10th time last month in anticipation.

This game has me more excited than any game in YEARS.
 
what are the chances for a special edition 3DSXL with zelda design?

I'd say pretty good, since black Friday is the week after it releases and Nintendo had a Zelda 3DS bundle and Mario 3DS bundle during black Friday a few years back.

I'd buy it for a cool design with OoT included too.

do it Nintendo
 
That trailer gave me goosbumps!


No, no no...
We need SALEM!

salem-gift.gif
 

Koozek

Member
Haha, while reading about the BS Zelda games, which I want to start playing today, I learned that there were already "Rental Shops" in the game where you could rent items like a shovel for a certain time only :D Never knew about that!
 
With the game being 60FPS both in 2D and 3D I guess they had to do some compromise.

It's more of an issue of subpixel detail, given the low resolution of the screen and the distance the model usually is away from the camera.

But I agree they could have used a higher LOD model for cutscenes.

Anyway, I'm fine with the graphics, game plays like a charm.
 
I like how they based Link more on his classic look, being a Link to the Past sequel. Was worried they'd change him to more of a Wind Waker look, especially after they changed the story to be a descendent, and younger.
 

wrowa

Member
For what it's worth, I thought the graphics are horrible.

And then I played it. It sounds stupid, but this really is one of those cases where videos and screenshots just can't capture the true look of the game.
 

Nerokis

Member
The poster is right. Looks like the mist lifeless Zelds game in years. Even Spirit Tracks had more soul. LttP is my favorite game of all time and this looks like the opposite of it in terms of character and soul.

I find the game's art style delightful, but I can understand it not being aesthetically pleasing to everyone. As much as I disagree, I don't find "it's ugly" comments particularly jarring, for example. Lifeless, though? Lacking character and soul? What're you even referring to, exactly? How? Because, in my eyes, the absolutely last thing the art style is missing are things like character and soul - the polarization around it, in this case, is only evidence of an abundance of both.
 

mdtauk

Member
I see a lot of people commenting on the art choice in game with ALBW.

I think it is a great compromise from the squat and impish sprite designs which were hampered by sprite size limitations etc, and the more human propotions and delicate features you can have with modern 3D models in games.

iLoJYXNi3hgzg.jpg
 

Kai Dracon

Writing a dinosaur space opera symphony
I think the art direction and style of texturing/modeling in the game is not complimented by the 3DS' hardware. Personally, it seems like they decided to take the hit because they really wanted to translate ALTTP into 3D very literally.

With hardware limitations in mind, I do rather like how it looks. What it lacks in texture resolution and model geometry, it makes up for in motion and animated details.

For what it's worth, I thought the graphics are horrible.

And then I played it. It sounds stupid, but this really is one of those cases where videos and screenshots just can't capture the true look of the game.

It's not stupid. People pick apart still screenshots to a neurotic degree, but you cannot really tell how a game comes together visually until seeing it in motion and usually in person. This goes especially for Nintendo, as they tend to dole out their visual budget in even measures across all aspects of the game.
 

mdtauk

Member
This game was not made with love, it literally has no soul.

I'd say it's too early to say that. Phantom Hourglass was lacking in many areas, but it had a spirit to it, which improved more so with Spirit Tracks. In terms of the art style, I get why people say that about it, but there is a balance they had to work with, between having features which would be legible from a top down perspective, keeping to the expectations and honouring the style of the original, as well as being able to have them react in cutscenes and story parts.

Squat sprite characters, as in the original, would seem even more out of place in 3D.
Delicate and more human proportioned characters would be illegible at that perspective, and would be so far removed from A Link to the Past's look.
 
Why does the game look so much worse than the OoT remake? I would have expected it to be on par.

I'd be fine if Nintendo delayed this until next fall, just to improve the visuals. It really needs it.
 

mdtauk

Member
Why does the game look so much worse than the OoT remake? I would have expected it to be on par.

I'd be fine if Nintendo delayed this until next fall, just to improve the visuals. It really needs it.

It looks different. "Worse" is subjective. The idea of the game is to recapture the spirit and feel of A Link to the Past - whilst using the new 3D capabilities to play around with perspective and height. Things they tried to implement in the original, having layers that faked it.
 

big_z

Member
very likely tbh but the design willl probably be really simple

Or they just might pack in the oot 3dses with this game


im hoping for white or deep purple but NOA sucks so its going to be a black 3ds xl that has a gold triforce on the top. maybe if they make a minor effort it'll be glossy like the pokimang 3ds.
 
It looks different. "Worse" is subjective. The idea of the game is to recapture the spirit and feel of A Link to the Past - whilst using the new 3D capabilities to play around with perspective and height. Things they tried to implement in the original, having layers that faked it.

I undertand the idea of the game. It doesn't really matter how you spin it. ALBW doesn't look that hot, especially compared to 3D Land, Kid Icarus, Dark Moon, Revelations or OoT 3D.
 

Peru

Member
I undertand the idea of the game. It doesn't really matter how you spin it. ALBW doesn't look that hot, especially compared to 3D Land, Kid Icarus, Dark Moon, Revelations or OoT 3D.

Those are not top down games, odd comparison.

I'm sceptical about the art style (but have not seen it in person so can't say for sure), but it's ridiculous to see people go "this game has no soul" as if simply the superficial visuals say anything about that.
 

D-e-f-

Banned
The NYCC panel footage on youtube is really interesting. Aonuma showed off his early work when trying to recreate the world map in 3D. It also shows off a sideview from an in-game scene that demonstrates how many weird hoops you have to jump through to recreate the ALttP look in 3D with all the characters and objects being tilted backwards.
 

LDAF

Member
I hope I don't sound like I missed out on major news, but is the overworld still mostly copied from Link to the Past? From some demos I remember watching, everything down to the flower placement was exactly the same, which worried me a little. I know there are some differences in the other world, though.
 

mdtauk

Member
I hope I don't sound like I missed out on major news, but is the overworld still mostly copied from Link to the Past? From some demos I remember watching, everything down to the flower placement was exactly the same, which worried me a little. I know there are some differences in the other world, though.

Changes have been made, so getting to some places means taking a different route. Also the buildings have been customised so they have more individuality and personality. Some of the caves and buildings have changed their layout and content, as well as all new dungeons, and new parts of the overworld.

Can't speak for Lorule, but I would imagine it is much more different in content and placement to the Dark World.
 

D-e-f-

Banned
I hope I don't sound like I missed out on major news, but is the overworld still mostly copied from Link to the Past? From some demos I remember watching, everything down to the flower placement was exactly the same, which worried me a little. I know there are some differences in the other world, though.

It's the same basic geography. However, if you watch the 8 minute gameplay linked in this thread from the panel, you'd see that they made some DRASTIC changes and additions to it like being able to go directly from Link's house to Kakariko (up, left, left and you're at the blacksmith's house) or the added cave south of the witch's hut near the Zora lake (I'm using place names form ALttP).
 

Nerokis

Member
Changes have been made, so getting to some places means taking a different route. Also the buildings have been customised so they have more individuality and personality. Some of the caves and buildings have changed their layout and content, as well as all new dungeons, and new parts of the overworld.

Can't speak for Lorule, but I would imagine it is much more different in content and placement to the Dark World.

Speaking of, is Lorule the new name for the Dark World (a retcon, or perhaps the kingdom there is relatively recent?), or a different place completely? Do we know?
 

Tathanen

Get Inside Her!
Speaking of, is Lorule the new name for the Dark World (a retcon, or perhaps the kingdom there is relatively recent?), or a different place completely? Do we know?

It's likely to be a different place entirely, just stylistically paying homage to the LTTP Dark World. During the NYCC panel it was noted as "not the same Dark World as LTTP." Though even then, the actual plot of the game could indicate a connection that hasn't been made explicit yet. So we're not 100% certain.
 

LDAF

Member
It's the same basic geography. However, if you watch the 8 minute gameplay linked in this thread from the panel, you'd see that they made some DRASTIC changes and additions to it like being able to go directly from Link's house to Kakariko (up, left, left and you're at the blacksmith's house) or the added cave south of the witch's hut near the Zora lake (I'm using place names form ALttP).

Ah, ok. I see. Thanks! :)
 

Nerokis

Member
It's likely to be a different place entirely, just stylistically paying homage to the LTTP Dark World. During the NYCC panel it was noted as "not the same Dark World as LTTP." Though even then, the actual plot of the game could indicate a connection that hasn't been made explicit yet. So we're not 100% certain.

Ahh. Thanks for the answer. I'm very curious how they'll tie Lorule into the overall lore of the series. We're now living in a post-timeline world, and based on the possible connections to MM, maybe they're going to start mixing different timelines in an alternative-alternative history sort of way. The concept of Lorule is similar to the Twilight Realm in TP...maybe we're going to learn who exactly the Twili are? (Most baseless speculation of all time.)
 

RagnarokX

Member
I finally got around to watching the full panel and I'm surprised I haven't seen this discussed:

nP7Fo4z.png


G0DbP60.gif


The Lorule dungeons appear to be in the same locations as the Dark World dungeons, but the areas seem to be pretty different, especially Death Mountain, the Palace of Darkness area, and Misery Mire.

So there are at least 7 major dungeons in Lorule. We know you need 3 pendants to get the master sword, so that means there are likely at least 3 dungeons in Hyrule. So that's at least 10 dungeons.

There is windmill on the island in the middle of Lake Hylia that may or may not be a dungeon, and there's bound to be Hyrule Castle, Lorule Castle, and Yuga's Tower dungeons.
 

CorvoSol

Member
So, what the hell is soul

Clearly it is the whimsical charm you can feel just emanating from a Nintendo game made with love.

Honestly, though, I'd sooner say that this was made with love than stuff like All the Bravest, which is more dubious.
 

D-e-f-

Banned
I finally got around to watching the full panel and I'm surprised I haven't seen this discussed:

nP7Fo4z.png


G0DbP60.gif


The Lorule dungeons appear to be in the same locations as the Dark World dungeons, but the areas seem to be pretty different, especially Death Mountain, the Palace of Darkness area, and Misery Mire.

So there are at least 7 major dungeons in Lorule. We know you need 3 pendants to get the master sword, so that means there are likely at least 3 dungeons in Hyrule. So that's at least 10dungeons.

There is windmill on the island in the middle of Lake Hylia that may or may not be a dungeon, and there's bound to be Hyrule Castle, Lorule Castle, and Yuga's Tower dungeons.

I was surprised that nobody cared when I screencapped the Kotaku video which showed the top half of the Lorule world map with the snowy mountains and potential swamp. It's pretty fascinating to see that stuff. I think the amount of dungeons will be right in line with ALttP only, like you said, probably with a final dungeon area being where the Pyramid was (which would now be Lorule Castle).

Btw, another thing I noticed from the panel is when Aonuma talks about Hilda and her motivations. This heavily implies that she is actually not on Link's side. Yuga might be working for her, turning Zelda into a painting which Hilda is now talking to. Maybe she's blackmailing Link into clearing all the dungeons and the lands of evil to restore Lorule to its former glory?
 

D-e-f-

Banned
POTENTIAL EARLY GAME SPOILERS

(plot related)
- Yuga turns local sage Ceres into a painting
- Link happens to be delivering a sword to the captain of the palace guard at that time
- Yuga has some connection to Ganon
- she is trying to gather the seven sages in order to free Ganon
(/plot related)

- potions are now made by witches, but can only be brewed if you you track down the right ingredients
- certain enemies will drop items, such as Monster Guts and other ingredients
- you'll need a certain amount to have witches create potions
- at the start, you'll only be able to assign an item to the Y button
- when you find the Pouch, you'll be able to assign an item to the X button as well
- early on you'll find the Hint Glasses
- these allow you to see Hint Ghosts (and possibly other hidden doorways)
- these ghosts demand payment before giving you hints

- you'll obtain the bow early on, as well as the ability to merge with walls as a painting

http://www.officialnintendomagazine...ed-the-legend-of-zelda-a-link-between-worlds/
 
Character models feel a little strange. Looks to me like they're trying to put as much of the older Link design in as possible, and it's coming out looking weird.

The gameplay looks fun, and I'm still very much interested in playing it.
 

RagnarokX

Member
I was surprised that nobody cared when I screencapped the Kotaku video which showed the top half of the Lorule world map with the snowy mountains and potential swamp. It's pretty fascinating to see that stuff. I think the amount of dungeons will be right in line with ALttP only, like you said, probably with a final dungeon area being where the Pyramid was (which would now be Lorule Castle).

Btw, another thing I noticed from the panel is when Aonuma talks about Hilda and her motivations. This heavily implies that she is actually not on Link's side. Yuga might be working for her, turning Zelda into a painting which Hilda is now talking to. Maybe she's blackmailing Link into clearing all the dungeons and the lands of evil to restore Lorule to its former glory?

Well, here's a higher detail youtube screengrab of the Lorule map:
1HEfwfi.png


ALttP already had two swamps: Swamp Palace area and the Swamp of Evil where Misery Mire is.
The black spots appear to be the chasms that replace the rivers of Hyrule, which are actually as deep in both worlds. These chasms may be filled with water at some point. The Palace of Darkness area appears to be one huge chasm, which may become a lake.

Lorule Castle is also surrounded by a huge chasm that may become a lake. Replaces the Pyramid of Power.

Curiously, Lorule's version of Lake Hylia already has water in it according to the map.

The Misery Mire area appears to still be some kind of swamp in Lorule, but there is much less water and there is some kind of really big long/tall grey mass in it where the dungeon is located. Might be a building but it appears to be the same color as Lorule grass so maybe it's land.

The mountains do appear to be snowy.

Can't see it in this screen, but the swamp palace area doesn't look very different.

Can't see inside the woods.
 

D-e-f-

Banned
Can't see it in this screen, but the swamp palace area doesn't look very different.

In the Kotaku footage, the east palace area looked swampy to me because it didn't seem as black. It's really tough to tell. Can't wait to explore every nook and cranny. Somehow it being based around the ALttP maps makes me even more interested in exploring everything since I know that game's map so well.
 

RagnarokX

Member
In the Kotaku footage, the east palace area looked swampy to me because it didn't seem as black. It's really tough to tell. Can't wait to explore every nook and cranny. Somehow it being based around the ALttP maps makes me even more interested in exploring everything since I know that game's map so well.

Swamp Palace is the bottom center dungeon in the Dark World. The place where you have to go to the Light World and pull a lever to change the water level in the dungeon so you can enter it.

http://zeldawiki.org/Great_Swamp
http://zeldawiki.org/Plains_of_Ruin

http://zeldawiki.org/Swamp_of_Evil

Already got plenty of swamps.
 
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