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Infinity Ward confirms: CoD Ghost is 720p on Xbox One, 1080p on PS4

Rourkey

Member
I'll make allowances for this game seeings as they had much tighter deadlines with this being a launch game and a lot if key infinity ward staff have been pinched to work in Titanfall.

We know the XB1 is harder to work on, just like the PS3 was, I hope MS and other devs get on top of the XB1s problems faster than it took devs to get on top of the PS3's.
 

Demon Ice

Banned
I'll make allowances for this game seeings as they had much tighter deadlines with this being a launch game and a lot if key infinity ward staff have been pinched to work in Titanfall.

We know the XB1 is harder to work on, just like the PS3 was, I hope MS and other devs get on top of the XB1s problems faster than it took devs to get on top of the PS3's.

The difference between the XB1 and the PS3 is that the PS3's biggest hurdle to devs was the completely unfamiliar Cell architecture. That was something that the devs could come to terms with and improve over time.

The XB1 hurdle is the ESRAM set up. That is a hardware limitation, and it's going to be a major bottleneck for the lifetime of the system. Even after the dev tools mature, that ESRAM bottleneck is going to be there.
 

CLEEK

Member
I wonder why this PS4 = software upscaler is so prevalent. Everywhere I go it's treated as fact.

DF said that BF4 on PS4 might employ software scaling. That's probably it.

Much like most folks still think the 360 had a special scaling chip which was debunked years ago.

Both the Xbone and PS4 have the same 'scaler'. It is a built in function of their AMD GPUs.
 
Far too long a thread to properly catch up but I saw this comment on I think the kotaku article for this and couldn't help but post it

Where and the fuck did you people learn math?

720p is half the resolution of 1080p? Are you serious?

540p is half the resolution of 1080p.

Ah the internet
 

Rourkey

Member
The difference between the XB1 and the PS3 is that the PS3's biggest hurdle to devs was the completely unfamiliar Cell architecture. That was something that the devs could come to terms with and improve over time.

The XB1 hurdle is the ESRAM set up. That is a hardware limitation, and it's going to be a major bottleneck for the lifetime of the system. Even after the dev tools mature, that ESRAM bottleneck is going to be there.

I'm with CBOAT on this one, he says things will improve, also other devs have had much better joy with XB1 as well, I guess time will tell!
 
PS4 has a hardware scaler also. It only needs to use it on 1 game though.

Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.
 
I'll make allowances for this game seeings as they had much tighter deadlines with this being a launch game and a lot if key infinity ward staff have been pinched to work in Titanfall.

We know the XB1 is harder to work on, just like the PS3 was, I hope MS and other devs get on top of the XB1s problems faster than it took devs to get on top of the PS3's.

Infinity Ward staff is working on Titanfall?
o_O
 

BigDug13

Member
Infinity Ward staff is working on Titanfall?
o_O

Yeah, Activision kicking the IW leads out of the building years ago after failing to pay their promised bonuses, litigations involved, 50 IW employees straight up resigned after the fiasco.

Respawn is basically the core of IW. That added an additional wrinkle to that whole "EA signed our IP to exclusivity without our knowledge" realization considering what these guys had just been through.
 
Just read this on ign. Pure gold.

I don't think people get it.

The upscaled resolution actually results in a better looking game. They can save resources by using a lower native resolution, then use the hardware HANA2 upscaler to push a higher quality, full 1080p image to your TV screen.

End result, better looking image, less resources wasted on native resolution (instead used for higher quality textures, lighting, etc).

This is a GOOD thing. This is demonstrating Xbox One's impressive upscaling and resource optimization abilities. Now developers can cram more content, visuals, etc into their games thanks to the saved resources due to the superior upscaler, and still end up with a better looking game than if they went with native 1080p.

Just catching up with this thread. Jesus christ.
 

Metfanant

Member
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.

yes it does...Shu confirmed on twitter that it does...as for Battlefield...it was mentioned in that thread that Frostbite has a built in software scaler...that could be what DICE decided to use....orrrr it could be a ridiculously heavy implementation of FXAA that is blurring the whole screen....or a combo of both...

the PS4 and Xbone likely have the exact same scaler as part of their GPU's from the same company
 

KidBeta

Junior Member
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.

every GCN video card has one, it'd be more effort to remove it then it'd be worth.
 

Demon Ice

Banned
I'm with CBOAT on this one, he says things will improve, also other devs have had much better joy with XB1 as well, I guess time will tell!

Well yeah, things will improve as the dev tools mature.

Unless I'm mistaken, CBOAT also said the ESRAM would be a bottleneck for the life of the console and 720p - 900p was going to be the norm.
 

viveks86

Member
whats the difference?

AFAIK, hardware upscaling enables the best algorithms to run in realtime. Software upscaling can give the same quality, at a performance cost. So in order to minimize that cost, one would have to opt for a cheaper software upscaling algorithm.

Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.

The folks at DF are wrong, yet again. :)

every GCN video card has one, it'd be more effort to remove it then it'd be worth.

Good point. Also Shu explicitly confirmed it today. :)

Carl @carlbown1
@yosp Hey Shu, can you confirm if the PS4 has a built in hardware scaler? BF4 seems to be using a software solution from 900-1080p ;)

Shuhei Yoshida @yosp
@carlbown1 yes, it has
2:49 PM - 30 Oct 2013
 
It's going to be a gory console launch.
Hope Microsoft dismiss the cocky "I'm the king of the hill" attitude and start working on first party games.
Also, drop kinect and lower the price tag.
 
Far too long a thread to properly catch up but I saw this comment on I think the kotaku article for this and couldn't help but post it



Ah the internet
Hey, now, geometry and simple multiplication is tough. It's much easier to think that 1080/2=540. Because we watch lines. Really, really long and thin lines.
 

CLEEK

Member
Whatever your opinion of the Xbone, you have to expect that Halo 5 will look incredible.

I've been hyper critical of MS and the Xbone ever since the Durango leaks started. But Halo 5 will probably be the game that makes me but one.
 
Just catching up with this thread. Jesus christ.

wonder what he'd say if someone asked why Turn 10 doesn't lower forza from 1080 to 720 if it results in better visuals.

Whatever your opinion of the Xbone, you have to expect that Halo 5 will look incredible.

I've been hyper critical of MS and the Xbone ever since the Durango leaks started. But Halo 5 will probably be the game that makes me but one.

seen this sentiment a couple times but I have to disagree. I wasn't visually impressed with Halo last gen. I'm actually expecting Black Tusk's game to be the impressive one, as well as if Epic does another exclusive game for MS.
 

CLEEK

Member
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.

The PS3 did have a hardware scaler. Its GPU.

The PS4 has a hardware scaler. Its GPU.

The 360 and Xbone have hardware scalers. Their GPUs.

Your PC had a hardware scaler. Its GPU.

See a pattern here?
 

BigDug13

Member
Whatever your opinion of the Xbone, you have to expect that Halo 5 will look incredible.

I've been hyper critical of MS and the Xbone ever since the Durango leaks started. But Halo 5 will probably be the game that makes me but one.

I'm sure Halo 5 will look great. I'm personally not a fan of what happens to an IP once the original creators are no logger involved though. I never bought any Treyarch CoD games for the same reason. Looking forward to Destiny personally as well as Titanfall.

Let these developers who used to be sequel slaves to their own IP's they popularized strike out to create new experiences. I'm excited for it.
 
4K isn't even a whisper of a shadow of a thought in my mind. Feels like I haven't had a chance to properly explore 1080p for chrissakes.

I remember growing up with the family TV that was more like a piece of furniture than some kind of sweet kit. I'm talking the hulking wooden CRT behemoth with rabbit ears sticking up from the back and those inlaid faux wooden cabinet drawers with little handles on em on the front. The kind of thing you crawl up to as a crotchling and place your palms and nose up against the screen before slowly looking back at your horrified parents on the couch to say "they're heeeeere"

So yeah, I've been raised to expect TVs to last 20 to 30 years. The idea of upgrading my 60" 1080p Bravia at any point before the breakdown of civilization and/or the heat death of the universe is one idea I honestly can't comprehend right now, much less to get some vaunted mythical 4K resolution.

oh the memories! Tuning in the Atari2600 on the uhf dial, from fuzzy static to a rolling black&white image to finally glorious 4-colour pew-pew.

that TV lasted my family about 20 years too.
 
The PS3 did have a hardware scaler. Its GPU.

The PS4 has a hardware scaler. Its GPU.

The 360 and Xbone have hardware scalers. Their GPUs.

Your PC had a hardware scaler. Its GPU.

See a pattern here?

So wtf is Ana?

I understand what you're saying, but I was referring to a dedicated hardware scaler.
 
Would be hilarious if the game had even weaker real-time effects than Halo 4. The dynamic lights already look like they're from a Playstation 2 game, why not just strip them out altogether? Don't worry that the water doesn't have geometrically animated waves, you'll never notice if there's no water!

I would think visually impressing people would be the least of Halo 5's concerns, though.


Sort of, though those algorithms are often a lot "smarter" than cheap real-time video scalers.

Here's an extreme example to see what a common scaling algorithm does when it's told to scale a very raw image by a huge factor.

Native 480x240:
sWfl34m.png


Native 1216x608:
zHk8xON.png


Native 480x240 upscaled to 1216x608 using lanczos scaling:
VaN0gu9.png

It looks like the upscaling did nothing. Could you take the 480x240 picture and stretch it to a 1216x608 canvas size to compare? Would doing that automatically upscale it on a computer?
 

CLEEK

Member
Bare in mind that Penello made (all of) his comments with the full facts to hand. He knew the poor performance of his console. He knew of the issues in utilising ESRAM. He knew games (internal and external) weren't managing 1080p or couldn't achieve global illumination or AA.

He just said what he did to reassure potential customers and muddy the waters in what otherwise was a clear cut performance battle between his console and his competitor.
 

Megatonne

Banned
Well yeah, things will improve as the dev tools mature.

Unless I'm mistaken, CBOAT also said the ESRAM would be a bottleneck for the life of the console and 720p - 900p was going to be the norm.

I'm not sure it's even that. The PC equivalent of the xbox GPU: HD 7770, simply cannot hit 60fps in 1080p in most modern games. It is right around 30 frames at 1080p, and will approaches 60 frames as either the settings are tones down (to medium or less) and or the resolution is notched down (to 720). Games on the consoles will obviously improve in textures and assets as the gen goes on, but the Xbox One simply does not have the juice to push 1920x1080 pixels in these hq games. That is not going to change over time. Any PC gamer knows the power requirement in going from 720p to 1080p is massive It's .9 million pixels versus 2.1 million.. Xbox One basically has to choose between 720p60fps or 1080p 30fps

For the record, PS4 equivalent (7850/7870) is right around 60fps in most games at 1080p.. It falls right in line with what is going on.. Again games will improve with visuals but this resolution/frame rate combo you will get for the entire gen.
 

CLEEK

Member
So wtf is Ana?

Proof that MS tells bare faced lies when discussing its consoles.

http://www.eurogamer.net/articles/hardware-test-xbox-360-elite-review?page=5

The only other major change under the bonnet is the new HANA video display chip, replacing the old ANA version in the classic 360. This chip has erroneously been described as the silicon that deals with the 360's inbuilt hardware scaling. In truth, Microsoft has now confirmed to us that it's merely a video output chip
 

Bishop89

Member
With that mentality, hardware wouldn't matter all and they could be saying the same about a hypothetical PS2 version. The point is, it's 2013 and 720p is not the standard that people have come to expect for games.

The problem is people dont know what they are missing out on unless they have tried/seen it.
 
how many players is CoD supposed to have in online matches on X1 and PS4?

You'll get it at the same time that Gies pays off his $10 secret sauce bet.

NEVER.

i've heard of this alot but never seen the receipts. any link to where it went down?
 

Kogepan

Member
Bare in mind that Penello made (all of) his comments with the full facts to hand. He knew the poor performance of his console. He knew of the issues in utilising ESRAM. He knew games (internal and external) weren't managing 1080p or couldn't achieve global illumination or AA.

He just said what he did to reassure potential customers and muddy the waters in what otherwise was a clear cut performance battle between his console and his competitor.

shill

noun

a person who publicizes or praises something or someone for reasons of self-interest, personal profit, or friendship or loyalty.
 
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