Bam Bam Baklava
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PS4 has a hardware scaler also. It only needs to use it on 1 game though.
I wonder why this PS4 = software upscaler is so prevalent. Everywhere I go it's treated as fact.
PS4 has a hardware scaler also. It only needs to use it on 1 game though.
Pay more attention to usernames lol
I wonder why this PS4 = software upscaler is so prevalent. Everywhere I go it's treated as fact.
I'll make allowances for this game seeings as they had much tighter deadlines with this being a launch game and a lot if key infinity ward staff have been pinched to work in Titanfall.
We know the XB1 is harder to work on, just like the PS3 was, I hope MS and other devs get on top of the XB1s problems faster than it took devs to get on top of the PS3's.
I'm expecting 720p/60fps for Halo 5.Someone's in for a surprise.
I wonder why this PS4 = software upscaler is so prevalent. Everywhere I go it's treated as fact.
Where and the fuck did you people learn math?
720p is half the resolution of 1080p? Are you serious?
540p is half the resolution of 1080p.
The difference between the XB1 and the PS3 is that the PS3's biggest hurdle to devs was the completely unfamiliar Cell architecture. That was something that the devs could come to terms with and improve over time.
The XB1 hurdle is the ESRAM set up. That is a hardware limitation, and it's going to be a major bottleneck for the lifetime of the system. Even after the dev tools mature, that ESRAM bottleneck is going to be there.
PS4 has a hardware scaler also. It only needs to use it on 1 game though.
I'll make allowances for this game seeings as they had much tighter deadlines with this being a launch game and a lot if key infinity ward staff have been pinched to work in Titanfall.
We know the XB1 is harder to work on, just like the PS3 was, I hope MS and other devs get on top of the XB1s problems faster than it took devs to get on top of the PS3's.
I'm pretty certain Forza 5 has some AA.
actually just read this at gamefaqs of the retail build, apparently there isn't any.
I wonder why this PS4 = software upscaler is so prevalent. Everywhere I go it's treated as fact.
Infinity Ward staff is working on Titanfall?
there's still a chance microsoft will upload the extra p sauce to the cosmic cloud.
Just read this on ign. Pure gold.
I don't think people get it.
The upscaled resolution actually results in a better looking game. They can save resources by using a lower native resolution, then use the hardware HANA2 upscaler to push a higher quality, full 1080p image to your TV screen.
End result, better looking image, less resources wasted on native resolution (instead used for higher quality textures, lighting, etc).
This is a GOOD thing. This is demonstrating Xbox One's impressive upscaling and resource optimization abilities. Now developers can cram more content, visuals, etc into their games thanks to the saved resources due to the superior upscaler, and still end up with a better looking game than if they went with native 1080p.
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.
I'm with CBOAT on this one, he says things will improve, also other devs have had much better joy with XB1 as well, I guess time will tell!
whats the difference?
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.
every GCN video card has one, it'd be more effort to remove it then it'd be worth.
Carl @carlbown1
@yosp Hey Shu, can you confirm if the PS4 has a built in hardware scaler? BF4 seems to be using a software solution from 900-1080p
Shuhei Yoshida @yosp
@carlbown1 yes, it has
2:49 PM - 30 Oct 2013
Hey, now, geometry and simple multiplication is tough. It's much easier to think that 1080/2=540. Because we watch lines. Really, really long and thin lines.Far too long a thread to properly catch up but I saw this comment on I think the kotaku article for this and couldn't help but post it
Ah the internet
Infinity Ward staff is working on Titanfall?
Just catching up with this thread. Jesus christ.
Just catching up with this thread. Jesus christ.
Whatever your opinion of the Xbone, you have to expect that Halo 5 will look incredible.
I've been hyper critical of MS and the Xbone ever since the Durango leaks started. But Halo 5 will probably be the game that makes me but one.
Does it? DF article says software and I haven't heard anything about it. I would expect Sony wouldn't bother with a hardware upscaler because 1) PS3 didn't have one 2) PS4 hardware capable of 1080p anyways.
Whatever your opinion of the Xbone, you have to expect that Halo 5 will look incredible.
I've been hyper critical of MS and the Xbone ever since the Durango leaks started. But Halo 5 will probably be the game that makes me but one.
You can expect that it will look ' good ' on his ttvCan I expect an apology from Mr Penello?
Can I expect an apology from Mr Penello?
Can I expect an apology from Mr Penello?
Can I expect an apology from Mr Penello?
4K isn't even a whisper of a shadow of a thought in my mind. Feels like I haven't had a chance to properly explore 1080p for chrissakes.
I remember growing up with the family TV that was more like a piece of furniture than some kind of sweet kit. I'm talking the hulking wooden CRT behemoth with rabbit ears sticking up from the back and those inlaid faux wooden cabinet drawers with little handles on em on the front. The kind of thing you crawl up to as a crotchling and place your palms and nose up against the screen before slowly looking back at your horrified parents on the couch to say "they're heeeeere"
So yeah, I've been raised to expect TVs to last 20 to 30 years. The idea of upgrading my 60" 1080p Bravia at any point before the breakdown of civilization and/or the heat death of the universe is one idea I honestly can't comprehend right now, much less to get some vaunted mythical 4K resolution.
HahaCan I expect an apology from Mr Penello?
Well yeah, things will improve as the dev tools mature.
Unless I'm mistaken, CBOAT also said the ESRAM would be a bottleneck for the life of the console and 720p - 900p was going to be the norm.
The PS3 did have a hardware scaler. Its GPU.
The PS4 has a hardware scaler. Its GPU.
The 360 and Xbone have hardware scalers. Their GPUs.
Your PC had a hardware scaler. Its GPU.
See a pattern here?
Would be hilarious if the game had even weaker real-time effects than Halo 4. The dynamic lights already look like they're from a Playstation 2 game, why not just strip them out altogether? Don't worry that the water doesn't have geometrically animated waves, you'll never notice if there's no water!
I would think visually impressing people would be the least of Halo 5's concerns, though.
Sort of, though those algorithms are often a lot "smarter" than cheap real-time video scalers.
Here's an extreme example to see what a common scaling algorithm does when it's told to scale a very raw image by a huge factor.
Native 480x240:
Native 1216x608:
Native 480x240 upscaled to 1216x608 using lanczos scaling:
So wtf is Ana?
Sick. I prefer 720p being upscaled for the filmic blur effect.
Well yeah, things will improve as the dev tools mature.
Unless I'm mistaken, CBOAT also said the ESRAM would be a bottleneck for the life of the console and 720p - 900p was going to be the norm.
So wtf is Ana?
The only other major change under the bonnet is the new HANA video display chip, replacing the old ANA version in the classic 360. This chip has erroneously been described as the silicon that deals with the 360's inbuilt hardware scaling. In truth, Microsoft has now confirmed to us that it's merely a video output chip
Just catching up with this thread. Jesus christ.
With that mentality, hardware wouldn't matter all and they could be saying the same about a hypothetical PS2 version. The point is, it's 2013 and 720p is not the standard that people have come to expect for games.
Proof that MS tells bare faced lies when discussing its consoles.
http://www.eurogamer.net/articles/hardware-test-xbox-360-elite-review?page=5
You'll get it at the same time that Gies pays off his $10 secret sauce bet.
NEVER.
Bare in mind that Penello made (all of) his comments with the full facts to hand. He knew the poor performance of his console. He knew of the issues in utilising ESRAM. He knew games (internal and external) weren't managing 1080p or couldn't achieve global illumination or AA.
He just said what he did to reassure potential customers and muddy the waters in what otherwise was a clear cut performance battle between his console and his competitor.
The video output encoder.