I just wondered if anyone could help me out, some of this Xbox One stuff is confusing me slightly.
Is the Xbox One capable of doing native 1080p games from a technical standpoint? If so, has Infinity Ward just been lazy with doing the Xbox One version of their new game?
If it isn't, can Microsoft make up for it via this ESRAM or their cloud service?
Am i correct in thinking that the PS4 can do it fairly easily because of the GDDR5 over the DDR3 on Xbox One?
Thanks if you can help. I'm not really too good with the technical side.
Yes, the Xbone is capable of native 1080p...there is no question about that...but you have to look deeper than that...
The PS3 and 360 are capable of 1080p....the Wii is capable of 1080p..the question becomes...what sacrifices must you make to get there?
I am confident that the Xbone is NOT capable of matching the PS4 in like for like games at native 1080p...what I mean by this is if you have a multiplat game...running at 1080p on both consoles...you're going to have to make concessions on the Xbone version...
-lower quality textures
-lower frame rate
-less advanced lighting
-less aggressive(maybe no) AA
-lower quality shadows
-less particle effects
Etc...
This is why we are going to see the Xbone running games at lower resolutions...because the devs are going to want to keep the eye candy the same...so you drop resolution and upscale...
I don't think IW is being lazy...they are doing what they can with less powerful, more complicated hardware that has development tools that are less mature...
This will NOT (IMO) be made up for by esRAM or cloud computing...
The esRAM is a bandaid solution to try and make up for the slow memory bandwidth of the DDR3 memory...its also a bottleneck because its not big enough to do everything developers want to do with it...