Psycho_Mantis
Banned
Destructoid - Yet another site that has lost all credibility.
But I suppose an xbox one out performing a Titan justifies 429 quid.
Do these websites even proof read the shit they write?
Destructoid - Yet another site that has lost all credibility.
But I suppose an xbox one out performing a Titan justifies 429 quid.
Holy shit, this is ridiculous...
Mark Rubin said they had MS people helping, maybe they managed to get it locked at 60fps?
He even states he hasn't even played the PS4 version in 1080p, let alone seeing them side by side.So when reviewing a game running at 720p, and obviously not having a 1080p version running side by side he couldn't tell the difference.....well no shit!
Really all I'm getting out of any of this is neither console can run a game at 1080p. I sure hope this is just poor optimization.
He even states he hasn't even played the PS4 version in 1080p, let alone seeing them side by side.
Console games are never locked at any framerates.No COD game on any console has ever been a locked 60fps.
Console games are never locked at any framerates.
This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
Console games are never locked at any framerates.
This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
Console games are never locked at any framerates.
This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
You are wrong. I've seen Digital Foundry analysis of games where the framerate never deviated in their analysis. COD multiplayer on 360 in certain iterations is one example. Forza 4 is another.
You are wrong. I've seen Digital Foundry analysis of games where the framerate never deviated in their analysis. COD multiplayer on 360 in certain iterations is one example. Forza 4 is another.
haha...one match.
The renderer is still fluctuating in frames, though. Yes, the display is showing a locked framerate, but the rendering portion isn't locked in any way. This doesn't negate what I said in any way.This is false. If you're locked to the refresh rate of the display and output enough frames over the targeted framerate to give some headroom you're going to have a perfectly smooth framerate. I've had many, many PC games locked at 30 and 60 frames that never once dipped. Maybe it's because console devs are pushing graphics right to the line that you see this more in the console space.
Console games are never locked at any framerates.
This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
Played one race of GT5 last night, no frame drops - confirmed smooth as butter game at 1080p.
Seems like he's making a fair point, no? For people who are supposedly so demanding and finicky about the framerate in games, there shouldn't this kind of imprecise description of the results achieved. How many games are truly "locked" at 60fps that make the 60fps claim?Rage?
Ashamed of humanity? God damn son, that's serious business.Jesus christ. There are some guys judging framerates using Youtube videos and GIFs?
Oh, GAF. I'm pretty sure I'm not the only one of this 11 pages being ashamed of humanity.
Rage?
Ace Combat 4 was locked at 60 fps on ps2Console games are never locked at any framerates.
This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
False, CoD always drops, Forza 4 is the closest, however it sometimes drops frames whilst changing views.
Current-gen CoD games usually have small drops into like the low 50s at worst in multiplayer (high 30s, low 40s in SP, but thats no what we're talking about here). The MP framerate has always been pretty consistent in CoD.I don't think I've ever noticed a COD game drop. Maybe it does, but it seems to be imperceptible unlike what we're hearing/seeing with the recent PS4 reviews.
Not going to judge based on that youtube gif because there could be multiple factors at play there.
The game is stupidly CPU limited:
BLOPS never dropped from 120fps on my rig. What a disaster.
Hard do take anyone seriously when they can't tell a game is running at 720p...
This is a joke right?
Not true at all, the reason why there was confusion was because they DID release trailers/vids/shots at 1080p native.Dude, it isn't as easy as you think... Forget the console wars stuff for a moment. It seriously isn't as easy as people think, or as easy you make it sound. Nobody could accurately tell Ryse wasn't 1080p. You would go mad trying to discern that just at a glance. Some think there's nothing about Forza 5 that makes it look particularly higher res than Ryse or certain other games.
There's a difference between telling what resolution it's running at right off the bat, and not knowing the difference between the two...You put up a range of games in front of people and ask them to guess the resolution, or simply just to give a yes or no on whether this game is running at 720p, and to be prepared to lose some fingers for being wrong, and I guarantee a lot of us would end up on the losing end of that challenge lol.
I had no idea Dead Rising 3 was 720p until they said something.
People who say resolution doesn't matter are always the first to hit "1080p" in Youtube instead of "720p".
Well it's true, why would you settle for 720p video when the choice of 1080p is there? Unless you've got an old laptop that can't run 1080p smoothly, for example.
Well it's true, why would you settle for 720p video when the choice of 1080p is there? Unless you've got an old laptop that can't run 1080p smoothly, for example.
Why do people get so mad here?
I'm pretty confident most people can't tell the difference between 720p and 1080p. My buddy had a 720p tv for the longest time and I would always make fun of him for it, but he said there was no difference. He even brought his 300 bluray over to play it on my PS3 and said it looked EXACTLY the same as it did on his tv.
So yeah, I'm guessing most people can't tell the difference. They are just looking for that box to check.
That's an abortion. Why. Can they patch something like this?
False, CoD always drops, Forza 4 is the closest, however it sometimes drops frames whilst changing views.
Ive seen dips in cod ghost on 360 over my playing time so far.
But it's smooth as long as you walk straight ahead and absolutely don't look around
Rage has frame drops during the driving sections.Rage?