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Destructoid "Call of Duty Ghosts performs smoothly on Xbox One"

madmackem

Member
I think people should stop taking things as gospel from writers on websites, just yesterday we had ign claiming dr3 was 1080p most of the time while an interview over on eurogamer with a dev from the game told us it was 720p 30fps.
 
So when reviewing a game running at 720p, and obviously not having a 1080p version running side by side he couldn't tell the difference.....well no shit!
Saying that he really should know, or have found out what 1080p COD looked like before making an asshat of himself and saying he couldn't tell the difference

its becomeong so obvious who biases who in the industry now with all the 720p apologists everywhere
 
He even states he hasn't even played the PS4 version in 1080p, let alone seeing them side by side.

BAHAHA i was skim reading the article and didn't notice that first time!
christs alive thats unbelievably bad, this seems very school yard fights at the moment, like the whole my dad could beat your dad up argument (without knowing anythign about the other guys dad)

how does journalism work these days? its more like angry bloggers than proper impartial journalism
 

TUROK

Member
No COD game on any console has ever been a locked 60fps.
Console games are never locked at any framerates.

This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
 

Radec

Member
Console games are never locked at any framerates.

This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.

They should just use the word "Max".

Max 60fs, Max 30fps etc.
 
Console games are never locked at any framerates.

This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.

You are wrong. I've seen Digital Foundry analysis of games where the framerate never deviated in their analysis. COD multiplayer on 360 in certain iterations is one example. Forza 4 is another.
 

CoG

Member
Console games are never locked at any framerates.

This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.

This is false. If you're locked to the refresh rate of the display and output enough frames over the targeted framerate to give some headroom you're going to have a perfectly smooth framerate. I've had many, many PC games locked at 30 and 60 frames that never once dipped. Maybe it's because console devs are pushing graphics right to the line that you see this more in the console space.
 

Skeff

Member
You are wrong. I've seen Digital Foundry analysis of games where the framerate never deviated in their analysis. COD multiplayer on 360 in certain iterations is one example. Forza 4 is another.

False, CoD always drops, Forza 4 is the closest, however it sometimes drops frames whilst changing views.
 

TUROK

Member
This is false. If you're locked to the refresh rate of the display and output enough frames over the targeted framerate to give some headroom you're going to have a perfectly smooth framerate. I've had many, many PC games locked at 30 and 60 frames that never once dipped. Maybe it's because console devs are pushing graphics right to the line that you see this more in the console space.
The renderer is still fluctuating in frames, though. Yes, the display is showing a locked framerate, but the rendering portion isn't locked in any way. This doesn't negate what I said in any way.
 

Green Yoshi

Member
pa_awesomegmsi0.jpg


I wonder if he will he say the same if 720p will be the new standard on PS4 (because 720p and awesome graphics are better for marketing than 1080p and very good graphics) and Xbox One goes down to 544p. ;-)
 

dallow_bg

nods at old men
Console games are never locked at any framerates.

This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.

Rage?
 

Anonumos

Banned
I've been a long-time COD fan and I will not be touching GHOSTS with a ten-foot pole. The game can't even run on two fucking titans....wtf
 

kaching

"GAF's biggest wanker"
Seems like he's making a fair point, no? For people who are supposedly so demanding and finicky about the framerate in games, there shouldn't this kind of imprecise description of the results achieved. How many games are truly "locked" at 60fps that make the 60fps claim?
 
Jesus christ. There are some guys judging framerates using Youtube videos and GIFs?

Oh, GAF. I'm pretty sure I'm not the only one of this 11 pages being ashamed of humanity.
 

antitrop

Member
Jesus christ. There are some guys judging framerates using Youtube videos and GIFs?

Oh, GAF. I'm pretty sure I'm not the only one of this 11 pages being ashamed of humanity.
Ashamed of humanity? God damn son, that's serious business.

You don't have to draw a conclusive decision from it, but you're pretty much setting yourself up for disappointment if you choose to ignore that video.
 
Console games are never locked at any framerates.

This notion of "locked at 30 or 60 FPS" beyond ignorant. You can't make a game in which frames will not drop. You can get it to a point in which very few frames will be dropped and when they are, it'll be very rare, or the framerate is so high that any drop is literally imperceptible, but there is never going to be any games in which a framerate will never fluctuate. It doesn't work that way.
Ace Combat 4 was locked at 60 fps on ps2
 
False, CoD always drops, Forza 4 is the closest, however it sometimes drops frames whilst changing views.

I don't think I've ever noticed a COD game drop. Maybe it does, but it seems to be imperceptible unlike what we're hearing/seeing with the recent PS4 reviews.

Not going to judge based on that youtube gif because there could be multiple factors at play there.
 

antitrop

Member
I don't think I've ever noticed a COD game drop. Maybe it does, but it seems to be imperceptible unlike what we're hearing/seeing with the recent PS4 reviews.

Not going to judge based on that youtube gif because there could be multiple factors at play there.
Current-gen CoD games usually have small drops into like the low 50s at worst in multiplayer (high 30s, low 40s in SP, but thats no what we're talking about here). The MP framerate has always been pretty consistent in CoD.

Until PC, PS4, and The Bone, now. IW prioritized development on the consoles where the game will sell the most and the others suffer, brutally. The game is literally unplayable on my PC.

Again, we'll have to wait for the DF to see just how bad the drops are on PS4/Bone, but I expect both of them to be pretty fucked.
 
This is a joke right?

Why would it be?

Dude, it isn't as easy as you think... Forget the console wars stuff for a moment. It seriously isn't as easy as people think, or as easy you make it sound. Nobody could accurately tell Ryse wasn't 1080p. You would go mad trying to discern that just at a glance. Some think there's nothing about Forza 5 that makes it look particularly higher res than Ryse or certain other games.
Not true at all, the reason why there was confusion was because they DID release trailers/vids/shots at 1080p native.

You put up a range of games in front of people and ask them to guess the resolution, or simply just to give a yes or no on whether this game is running at 720p, and to be prepared to lose some fingers for being wrong, and I guarantee a lot of us would end up on the losing end of that challenge lol.
There's a difference between telling what resolution it's running at right off the bat, and not knowing the difference between the two...

And that's not even touching on how 720p to 1080p is a much much bigger differenence then 900p to 1080p.

I had no idea Dead Rising 3 was 720p until they said something.

Annnnd now I can't take YOU seriously.
 
Developers need to give every game on PS4 that doesn't have a locked framerate a 720p option.

Well it's true, why would you settle for 720p video when the choice of 1080p is there? Unless you've got an old laptop that can't run 1080p smoothly, for example.

I hit 720p when I can't get a smooth 1080p, which happens sometimes due to network.
 
I'm pretty confident most people can't tell the difference between 720p and 1080p. My buddy had a 720p tv for the longest time and I would always make fun of him for it, but he said there was no difference. He even brought his 300 bluray over to play it on my PS3 and said it looked EXACTLY the same as it did on his tv.

So yeah, I'm guessing most people can't tell the difference. They are just looking for that box to check.
 

LycanXIII

Member
Well it's true, why would you settle for 720p video when the choice of 1080p is there? Unless you've got an old laptop that can't run 1080p smoothly, for example.

I choose 720p on Youtube because my internet is shit and it would take longer to load the video than to watch it.
 

Alx

Member
I'm pretty confident most people can't tell the difference between 720p and 1080p. My buddy had a 720p tv for the longest time and I would always make fun of him for it, but he said there was no difference. He even brought his 300 bluray over to play it on my PS3 and said it looked EXACTLY the same as it did on his tv.

So yeah, I'm guessing most people can't tell the difference. They are just looking for that box to check.

There is definitely a difference in the way people perceive things. Some see the big picture before the details, others see the details before the big picture.
I'm more of the "big picture" kind, and I can easily overlook things like resolution, framerate, image quality... "We" perceive the abstract content first, and only see the details if we consciously focus on them (for example I've been watching TV shows on DVD with a terrible copy quality... but I only noticed how grainy and blurry it was once I hit pause, as long as it was playing I was following the story and everything looked fine). In forum threads where people produce different images with different rendering resolutions, it usually takes me a few seconds to see their point and notice the differences.
On the other hand, the "details" kind will notice at once any subtle change, so I understand that they can be more annoyed by lower resolutions.
 
Just listening to a live podcast/show on Polygon.com, and Rush Frushtick seemed so suggest the PS4 version of Ghosts has more framerate problems than the XB1 version. He doesn't outright say that, but the way he words this gave me that impression.

http://www.youtube.com/watch?feature=player_embedded&v=8F_bUuSWOkY#t=791


False, CoD always drops, Forza 4 is the closest, however it sometimes drops frames whilst changing views.

Ive seen dips in cod ghost on 360 over my playing time so far.

OK, you guys can say that but you're getting into crazy nitpicky world right there. We're talking "dips" of a frame or two, for second.
 
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