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Uncharted (PS4) announced, developed by protozoans and Druckmann's evil karma

Dachande

Member
So which team is this? UC2 or UC3?

Neither. Development teams don't stay static.

UC3 members, once that was completed, would have moved over to help finish TLoU while others stayed to work on UC3's multiplayer DLC and patches. Members of TLoU's team would have moved on to help pre-production of Uncharted 4, while others would've stayed to work on TLoU's single player DLC and multiplayer.

You move team members around to work on what needs to get done. You don't keep people who all work under one roof on the same team arbitrarily, it's inefficient and there's no point.
 

Bandit1

Member
This is going to be rated M. Elena will be killed by the narrator close to the beginning of the game. Drake plunges into anger and depression as he seeks revenge and speaks in brooding, narrative monologues throughout the game.

Uncharted: Maximum Pain: The Fall of Drake

#truthfacts
 
This is going to be rated M. Elena will be killed by the narrator close to the beginning of the game. Drake plunges into anger and depression as he seeks revenge and speaks in brooding, narrative monologues throughout the game.

Uncharted: Maximum Pain: The Fall of Drake

#truthfacts

Korn will make the soundtrack, Jonathan Davis says "I love gaming and Uncharted 4 is the shit".
 

IvorB

Member
Wasnt it heavily hinted that they got engaged between U2 and 3 but split up because Drake was a dick who just wanted to steal treasure all day?


Then they completely dropped this plot point mid way through 3 in favour of just doing the Uncharted 2 ending again.

Yeah there is definitely tension there. I love that scene when Drake has washed up on shore and finds himself in her hotel room resting on her lap. Her look says it all really. To be honest I was kinda wishing they had followed through and
killed Elena off at the end of part 2 like they pretended to. I'm sick of them faking us out with character deaths now.

They have a happily ever after in all the games more or less then at the start it's back to "it's complicated" just so they can do the same dynamic between the two of them again

Drake seemed to have a better relationship with Chloe a lot of the time in 2

Yeah but Chloe's too smart to fall for a guy like Drake. As we learnt in U3; the dude is actual a mess.

The series feels like it wants to get serious about characterisation and themes but chickens out in favour of being happy-happy adventure story again. They need to decide which way they want to go.
 

CHC

Member
Have we played the same games? Nathan Drake is a sexual deviant. He's constantly quipping about the female character's butts or making some other sexual remark. And then there's the borderline sex scene in Uncharted 2. This is the only aspect of Nate I am not terribly fond of.

Having said that, in response to the teaser, yes! I loves me Uncharted. It has easily become one of my favorite game series. Sure, it's not perfect, but it's got a great heart to it, is a ton of fun, the characters are all amazing, and the graphics are always gorgeous.

Hmmm I guess by clean humor I meant not crass jokes about casual killing and blowing dude's heads off. I was more thinking about in contrast to the humor that would be in something like Max Payne 3 or the GTA series, where "fuck" is every other word.
 
Played it a couple of times actually. When they get married? Seriously, fill me in... must have missed it.
It doesn't occur during the games, it's some time between Uncharted 2 and 3.

You didn't notice the ring on Elena's hand and how many times they were talking about it in cutscenes lol? Heck the ending cutscene was all about it :p
 

Dachande

Member
What about project leads?

Someone who is a project lead isn't necessarily going to keep being one. Even so, the person who is a lead doesn't mean that much - exactly who the team is comprised of as a whole will have a greater effect than who is leading it.

If Justin Richmond was suddenly leading all the team members that worked on TLoU, what does that make them? How do you 'rank' that? The answer is, you can't. And it won't even be that clear-cut. The people who're working on Uncharted 4 are going to be a mix of the UC3 and TLoU teams, depending on who is best suited for what tasks need to get done.
 
I'll get excited for this once its confirmed that its not a sequel. I haven't played the other games and would like to jump into the series without having any prior knowledge of the story; here's hoping its a reboot or even a prequel of sorts

You can pretty much play the Uncharted games out of order if you wanted. It's not like they have some interconnected, overly complex storyline. They are all different. Maybe a line of dialogue that references something that happened in the past (in a funny way, not integral to the plot), but that's it.
 

conman

Member
Someone who is a project lead isn't necessarily going to keep being one. Even so, the person who is a lead doesn't mean that much - exactly who the team is comprised of as a whole will have a greater effect than who is leading it.

If Justin Richmond was suddenly leading all the team members that worked on TLoU, what does that make them? How do you 'rank' that? The answer is, you can't. And it won't even be that clear-cut. The people who're working on Uncharted 4 are going to be a mix of the UC3 and TLoU teams, depending on who is best suited for what tasks need to get done.
Except in this case, there appears to be continuity between the lead for UC3 and the new UC (Justin Richmond). And my major issues with UC3 were almost all "high-level" design issues.

Similarly, there was continuity between the leads for UC2 and The Last of Us (Bruce Straley and Neil Druckman), and both games were brilliant at the "high-level" (but each suffered minimally from smaller design issues).

Those results all sound to me like the direct outcome of their respective directing/creative leads. Am I wrong?
 

gadwn

Member
To me it sounds like the past is gonna catch up to Nathan, he can't live by his lies much longer....

So pumped! Go go VGA's!
 

Denzar

Member
So noone wanted to read the link I posted? :'(

Here are a few interesting quotes:


Pirate theme is real?

Looks that way, yeah! Good read, btw.


Also, from the article. One dude revealed he was the voice in the trailer and plays a significant role in U4.

dude.jpg
 

IvorB

Member
It doesn't occur during the games, it's some time between Uncharted 2 and 3.

You didn't notice the ring on Elena's hand and how many times they were talking about it in cutscenes lol? Heck the ending cutscene was all about it :p

Hmmm... seems vaguely familiar now that I think about it. I remember a ring. I don't really play Uncharted for the story to be honest...
 

Derrick01

Banned
So now Uncharted is shit and Yoshida-san sucks at his job? Am i reading this right??

From a gameplay perspective it's always been like that. The only worthwhile parts of those games are all the cinematic elements.

Not sure where the Yoshida stuff came from though. He's awesome!
 

Dance Inferno

Unconfirmed Member
Amy Hennig and Justin Richmond? So the UC3 team is back to make UC4? Sigh... Let's hope it's more well put together.

Since this is going to happen, I have only one request for the multiplayer: can we get rid of that little teeny tiny circle inside the reticle? In UC3 multiplayer you had the equivalent of a red dot sight where you had to aim that dot perfectly on the enemy in order to hit him with your bullets. This works for Call of Duty where enemies aren't very agile and can be downed with only a few hits, but in a game like Uncharted where people are jumping and rolling all over creation, and it takes a good 5+ shots to kill someone, this can be very annoying. I much prefer the UC2 system where there as long as you have the general crosshairs over the enemy, the bullets will hit them. It's a lot easier to hit enemies that are jumping up and down when you don't have to line up a single pixel onto that enemy.
 
Hmmm... seems vaguely familiar now that I think about it. I remember a ring. I don't really play Uncharted for the story to be honest...

I play Uncharted for the story/characters myself. I feel like the gameplay is incredibly basic/safe, so that's not the main draw to the series for me.
 

YomommaZ

Member
Amy better get her shit straight with the story and not just connect the setpieces... Other than that woohooo Uncharted on PS4!!!! :)
 

J-Rzez

Member
Whew. I was worried that ND wouldn't be doing a new Uncharted and it would be panned off to somewhere else. Still needs Nathan and Sully though, two of my favorite characters from last gen. Would be cool if it were an open world type experience, but it'll probably be more set pieces, which I'm still fine with.

We may see something at VGX possibly. I mean, they had a team working on this while TLoU was in the works, so they maybe pretty far along already. If not, then E3 will be very exciting as this is when they'll be unloading a bunch of games.
 

Dachande

Member
Except in this case, there appears to be continuity between the lead for UC3 and the new UC (Justin Richmond). And my major issues with UC3 were almost all "high-level" design issues.

Similarly, there was continuity between the leads for UC2 and The Last of Us (Bruce Straley and Neil Druckman), and both games were brilliant at the "high-level" (but each suffered minimally from smaller design issues).

Those results all sound to me like the direct outcome of their respective directing/creative leads. Am I wrong?

I don't necessarily believe they're the direct outcome of their respective directing/creative leads, no.

I pretty firmly believe that many of the issues in UC3 (strange/unclear level design decisions, and some unbalanced combat encounters) were due to the release date of the game being announced quite early on, and the game not receiving the feedback necessary from focus testers to identify and fix those issues in time.

I'm not sure what you mean by you saying you had issues with the "high-level" design, because I don't think it was particularly different from Uncharted 1 and 2's. Mechanically, Uncharted 3 was the same. The only thing was the aiming style which they fixed anyway.

You're also saying that you don't believe that Justin can learn from all the feedback he and others at ND would've read about UC3 since it came out. (We know they read GAF, after all - I would bet money on him and other ND team members reading this thread right now.) I think that's unfair and cynical of you, and certainly won't be the case.

I also think you're putting too much focus on the amount of direct influence the lead director has on minute-to-minute encounters.

On top of that, Amy Hennig appears to be more directly involved in this one, and she's certainly got the experience and knowledge to keep things on the right track. That's actually the thing I'm most excited about regarding this game, she really knows her shit.

I honestly don't think there's anything to worry about.
 

IvorB

Member
I play Uncharted for the story/characters myself. I feel like the gameplay is incredibly basic/safe, so that's not the main draw to the series for me.

Well different strokes for different folks I guess. I love the characters and the way they interact. But in terms of the whole treasure-hunting yarn, I found it quite strained in the third game. It was easy to get caught up in it in the second game because it was such a wild ride. In the third I just loved the gunplay so much; that was the main focus for me.

To be honest, I'm not sure having Drake trotting around the globe looking for some old treasure from some book is really going to cut it. They will need to change this. Maybe someone is coming for Drake and he's The Hunted who must unravel the mystery of his pursuer and escape his clutchs to avoid certain death. Maybe it could be like Resident Evil: Nemesis...
 

Kinyou

Member
Don't think they were ever together really. Think it's more 'it's complicated'.
After UC1: Relationship; didn't work out
After UC2: Married; didn't work out; split up
After UC3: Married; ??????

If they're split up in UC4 just to fall in love again over the course of an adventure it would be the same story for the third time.
 

FargoDog

Banned
But isn't it implied in Uncharted 3 that there is no connection between Nathan and Francis Drake, and that Drake made the whole thing up as a kid?

If that's the case, then why would we play during Francis Drake's time? He isn't related to Nathan Drake in any meaningful way. It would seem a strange dissonance from the third game, which told us Drake has been lying the whole time, to a new game which tries to correlate the two people.
 
Someone coming for Nathan make sense for this game. Uncharted 3 ending pretty much established that Nathan is settling down. He know what he treasure the most now with elena. So in the 4th game, the focus will be an outside force pulling him back to another dangerous mission. Unlike the last three game where Nathan actively go out there seeking adventure.

It's a logical path for the story to move forward imo, give it a better setting to move Nathan character forward and not trapped by feeling samey from previous games.
 
Well different strokes for different folks I guess. I love the characters and the way they interact. But in terms of the whole treasure-hunting yarn, I found it quite strained in the third game. It was easy to get caught up in it in the second game because it was such a wild ride. In the third I just loved the gunplay so much; that was the main focus for me.

To be honest, I'm not sure having Drake trotting around the globe looking for some old treasure from some book is really going to cut it. They will need to change this. Maybe someone is coming for Drake and he's The Hunted who must unravel the mystery of his pursuer and escape his clutch to avoid certain death. Maybe it could be like Resident Evil: Nemesis...

Totally agree. After beating Uncharted 3, I thought they really needed to switch up the formula if they make another Uncharted. I suggested something similar to what you are describing on the ND forums a long time ago (Nate and company being chased/hunted and them having to figure out who and why). It just needs a change in the formula because if it ends with
them finding another lost city and destroying it
, gonna be boring/predictable.

But isn't it implied in Uncharted 3
that there is no connection between Nathan and Francis Drake, and that Drake made the whole thing up as a kid?

Yeah, basically. I see no reason to really bring Francis Drake back into the story at this point.
 
Nope.

He'll be somebody who used to work with Drake, who he double crossed and left to die. Basically, the game's villain.
I'm actually thinking the real descendant of sir francis drake, nathan's childhood friends before he even met Sully. Basically the guy who start Nathan's obsession with Sir Francis Drake, even claiming Drake's name.
 

Sotha_Sil

Member
Neither. Development teams don't stay static.

UC3 members, once that was completed, would have moved over to help finish TLoU while others stayed to work on UC3's multiplayer DLC and patches. Members of TLoU's team would have moved on to help pre-production of Uncharted 4, while others would've stayed to work on TLoU's single player DLC and multiplayer.

You move team members around to work on what needs to get done. You don't keep people who all work under one roof on the same team arbitrarily, it's inefficient and there's no point.

Exactly. You don't need everyone right away when working on a project. While some of TLoU team is working on DLC and some is working on Uncharted, there's certainly a small group of people brainstorming the plot, characters, and art direction of the next game under the "TLoU director". That stuff can take a lot of time, and only a small group of the development team can do any work at that point.

When Bethesda was finishing up Oblivion in 2006, work had already begun on Fallout 3 and even Skyrim (which released five years later).
 
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