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Uncharted (PS4) announced, developed by protozoans and Druckmann's evil karma

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MeisaMcCaffrey
I'm happy with this announcement. Uncharted needs to happen on the PS4, let's just hope it's an extremely ambitious game.
 
Just doesn't seem like something they would do, to reveal it now and show it off again next month.

Makes sense to just reveal it all at once at the VGX in my opinion.
All nd game debut have had teaser trailer before the actual trailer. We got teaser for uncharted2 and 3 before vga, we also got one for the last of us although they never show who's the developer.

Uncharted 4 at vgx is basically confirmed at this point imo.
 

Jac

Neo Member
haha I know what you mean. Typical uncharted thread really. Saw this image on wiki

734px-Gama_route_1.svg.png

I don't know if that is supposed to be the route in the trailer, but unless I am horridly geographically illiterate, it's not accurate.

The route in the trailer went around Madagascar to Ile Sante-Marie and then onward. I expect to be going after Libertatia.
 

spirity

Member
Theres a guy above you theres a guy above you
....
Theres a guy below you theres a guy below you


I'm more than ok with another Uncharted. Love that series.
 

Arsenic

Member
Shu said every team is working on new IP or most of them. Something like that.

Be patient.

I would love to man, but my patience ran out long ago on the PS3. With the exception of the TLOU giving that glimmer of hope that a new IP can be excellent as well. I speak to 3rd party developers as well, not just Sony.

I mean look at this launch for both systems. At a time where gamers will eat up any new game that's made well, and where word of mouth is most effective, most pubs decided to play it safe with sequel sequel sequel. It's really as annoying as this post might seem to most people.
 
All nd game debut have had teaser trailer before the actual trailer. We got teaser for uncharted2 and 3 before vga, we also got one for the last of us although they never show who's the developer.

Uncharted 4 at vgx is basically confirmed at this point imo.
Sorry, didn't recall those, but it sounds like it could definitely happen then.
 
The new IP obsessed people are some of the most annoying gamers out there. Even more when it's in the AAA space and a new IP just means another 1st or 3rd person shooter with the same variation of RPG or stealth elements we've seen a thousand times over.
Strange coming from an Uncharted hater like you.

I actually like the series, 7/10 series imo
 

LastNac

Member
The desert where you were on rails and pushed the left stick forward ultimately reducing the interactivity of that sequence to its lowest possible level?

Yeah so good.

Also the contextual fight stuff was good visually, but mechanically you were doing the same shit you were doing in every other game, mashing square and occasionally pressing triangle.


And if you call that a boss fight well we better just stop right now.

As opposed to make it just a cutscene? Hell yeah, I love what they offered. Seems like the context was lost on you.

Also, whats the point of even bringing up the second point, even if it was something like a Platinum Game's title, the mechanical interface would be as equally simplistic. Mechanically we are all doing the "Same shit", in everything, what's your point? The attention to detail is what is important here, that is where ND shines. No body wants to do a "Heavy Rain"(finger twister) on their controller just to swing a punch.

And yeah, I will take that as being a much better boss fight than just reverting back to the formula of the old days and running in circles. I will take Talbot any day of the week over lazervic, the only thing that battle was missing was the need to jump on his head 3 times to put him down.
 

Derrick01

Banned
Strange coming from an Uncharted hater like you.

I actually like the series, 7/10 series imo

That's where I'd rank it too if we were just talking about the non gameplay stuff, pretty enjoyable stuff there. I just wish they'd bother making a decent game. I don't think anyone would complain if they drastically changed the formula for the better, or hell just made a competent shooting system with some platforming that requires actual jumping and climbing.
 
I would die of laughter if the new Uncharted was about Francis. How are they going to push 3rd person cover-based shooter there? It'd be the anti-Uncharted 2. :lol
You know, one of GopherD cryptic post mention something about 'new genre' now that's kind of a bold statement since I think all kind of genres are already explored and what we get nowadays are basically mish mash of conventional genres.

So maybe GopherD meant 'new genre' as a change of genre in an established franchise. Like from third person shooter into hack and slah action game. :p
 

B.O.O.M

Member
I don't know if that is supposed to be the route in the trailer, but unless I am horridly geographically illiterate, it's not accurate.

The route in the trailer went around Madagascar to Ile Sante-Marie and then onward. I expect to be going after Libertatia.

no that's a map for the route taken by Vasco de gama since he brought up the possibility of him being a part of the story. my bad I should have mentioned that lol multi tasking at the moment
 

Mman235

Member
Drake and the others would swat flies out of their face as well at hold up their hands to block bright light. Turning involved more natural movements as opposed to the common unnatural character model flip that most games do. Drake would reach out and touch walls (albeit, a little too often). When in brawls or chaces, Drake would use items in the environment (Such as mugs, pans, fish, windows, tables and refrigerator doors) to his advantage if he neared them.

Boss fights were more realistic dynamic brawls as opposed to arena shoot-outs with bullet sponges such as the final battle of Uncharted 2.

Sure that's the visuals, but mashing punch and pressing the counter button every so often isn't something I consider remotely dynamic. It was bad in Uncharted 2 as well to be fair (Uncharted 1 had by far the best melee system by keeping it simple, thankfully they copied that The Last of Us while adding Uncharted 3's dynamic animations).

Uncharted 2's final boss is far better than 3's as it actually builds on the characterisation of the villain throughout the game (the best strategy against a fearless monster of man is to RUN THE FUCK AWAY). Uncharted 3 had a clever trickster villain go full idiot and get into a straight brawl/knife fight with Drake, which made no sense.
 
That's where I'd rank it too if we were just talking about the non gameplay stuff, pretty enjoyable stuff there. I just wish they'd bother making a decent game. I don't think anyone would complain if they drastically changed the formula for the better, or hell just made a competent shooting system with some platforming that requires actual jumping and climbing.
Yup well said
 

Jac

Neo Member
The desert where you were on rails and pushed the left stick forward ultimately reducing the interactivity of that sequence to its lowest possible level?

Yeah so good.

Also the contextual fight stuff was good visually, but mechanically you were doing the same shit you were doing in every other game, mashing square and occasionally pressing triangle.


And if you call that a boss fight well we better just stop right now.

Well, if you wanna go that route then Cod and Halo are just holding down the right trigger, Zelda is simply mashing the "B" button, and Mario is nothing but holding forward and pressing "A".

Yea, you primarily walked forward in the desert, which was great so as not to distract you from the true meaning of the desert. Chapter 18 was filled with symbolism, right down to the fact that it was interactive. A cutscene would not have had the same impact, nor would an open Journey-esque desert. The desert sequence was masterfully built. But I digress, when some people look at a work of art, all they see is a boring picture.

And you can't seriously be saying that Lazarovic was a better fight than Talbot. "Run away, shoot, run away, shoot, run away shoot."
 

LastNac

Member
Sure that's the visuals, but mashing punch and pressing the counter button every so often isn't something I consider remotely dynamic. It was bad in Uncharted 2 as well to be fair (Uncharted 1 had by far the best melee system by keeping it simple, thankfully they copied that The Last of Us while adding Uncharted 3's dynamic animations).

Uncharted 2's final boss is far better than 3's as it actually builds on the characterisation of the villain throughout the game (the best strategy against a fearless monster of man is to RUN THE FUCK AWAY). Uncharted 3 had a clever trickster villain go full idiot and get into a straight brawl/knife fight with Drake, which made no sense.

I disagree because it was appropraite for Drake and Talbot to go one and one. It was Drake pretty much fighting himself. He was batteling his anthesis, his foil, in away his own dark counterpart.
 

Pbae

Member
I'm excited for it but man that teaser was boring.

I'm hoping for Drake in Atlantis or...

Prequel with Sir Nathan Drake!
 

Furyous

Member
My UC4 wishlist:

I need a crafting system in this game along with dolphins but no sharks.

A vivid world with 100 different species of wildlife.

Upgradeable weapons

We've seen boats capsize but what about skyscrapers?

New Game plus mode

I want the water to look like the end of the ship level in UC3 for the entire game.

The Naughty Gods shouldn't rush development time. I need this released on November 15, 2015.
 

LastNac

Member
Couldn't get into that series at all.

I'm sure Uncharted is going to be good, I'm a tad apprehensive at the same time if the regular cast have gone.

Shame, I have heard AC4 is the best in years. It seems like it is offering that pirate sim that you might be looking for.
 

Sissel

Member
Really would've preferred a new IP, bummer. Oh well, I hope they add in all the rewards that they removed from Uncharted 3.
 
Just doesn't seem like something they would do, to reveal it now and show it off again next month.

Makes sense to just reveal it all at once at the VGX in my opinion.
They needed something exciting for the event. If it wasn't for Uncharted PS4, the event overall would have been completely boring. The Uncharted reveal at least added some value to this event.
 
I don't understand the love for Uncharted 2 and the hate for 3.
3 was shorter for sure, but they are largely the same. The shooting before the patch in 3 was pretty awful and I think that's where a lot of hate came from. I picked up the game right before the patch came out, which was weeks after launch.
I'm assuming a lot of complaints about 3 came from the bad taste left from launch and not a lot of people went back to play it after the patch. Because aside from that, 3 had some amazing locations that were better than 2 (not by a lot). 3, I will agree though, was more of an experience to watch and take in rather than play compared to 2.
Bottom line is that I find it odd that people like 2 and hate on 3, because the two games are extremely similar and each one does things better than the other.



Like you wrote the shooting was awful. Just awful. But they patched it. At least.

My main problem with Uncharted 3 is that they always constantly take away the controls from the player (too often i couldn`t aim when i wanted, couldn`t run when i wanted, couldn`t jump when i wanted...)

The second problem is that they pushed cinematics over gameplay. If the uncharted 3 team did the train level form UC2, this wouldn`t be a fully playable level and more of a 10 sec push forward sequence/cutscene (like they did with the plane sequence).


But UC3 also had some good stuff going like the french chateau level, the shipyard level and the desert town level (the first real playable area after that terribly boring and ultra restricted 20 min push forward desert sequence/cutscene).
 

LastNac

Member
My UC4 wishlist:

I need a crafting system in this game along with dolphins but no sharks.

A vivid world with 100 different species of wildlife.

Upgradeable weapons

We've seen boats capsize but what about skyscrapers?

New Game plus mode

I want the water to look like the end of the ship level in UC3 for the entire game.

The Naughty Gods shouldn't rush development time. I need this released on November 15, 2015.

Once again, sounds like you want AC4. Crafting would feel out of place in Uncharted, as would upgradeable weapons and a new game plus mode wouldn't make since with the former not there.
 

Mman235

Member
I disagree because it was appropraite for Drake and Talbot to go one and one. It was Drake pretty much fighting himself. He was batteling his anthesis, his foil, in away his own dark counterpart.

Talbot was posed as a dark counterpart to Drake in his handling of situations as well as his personality; Drake charges into his problems head on, whereas Talbot uses indirect methods like trickery and deception to deal with his enemies. To have him go against Drake with nothing but a knife up his sleeve actually goes against him being the kind of dark mirror he's presented as.
 

Jennipeg

Member
It seems like there is a lot of dissapointment/people wanting a new ip. I feel like we got that with Last of Us, if that game didn't exist I would also be dissapointed in another Uncharted. But it does exist, and I loved it, it was exhausting, tense, and sometimes depressing, I loved every minute of it. But it also means that I am ready to jump back into Uncharted.
 

vazel

Banned
UC3 directors returning makes me apprehensive. Hopefully they've learned from the mistakes of UC3. Make the story more cohesive and stop it with the boring narrative sequences like the desert. And overhaul the melee combat.
 

LastNac

Member
Talbot was posed as a dark counterpart to Drake in his handling of situations as well as his personality; Drake charges into his problems head on, whereas Talbot uses indirect methods like trickery and deception to deal with his enemies. To have him go against Drake with nothing but a knife up his sleeve actually goes against him being the kind of dark mirror he's presented as.

You pointed it out in your point. The knife is still a part of his deception. He also just lost his mentor and acted exactly like Drake had when he thought he had lost
Sully.
Their mentors defined them and both men seem unleashed when they were absent. They are more like each other then most players realize and I think its a shame most don't read into the context and just want to get to the shooty parts.
 

Jac

Neo Member
Uncharted 2's final boss is far better than 3's as it actually builds on the characterisation of the villain throughout the game (the best strategy against a fearless monster of man is to RUN THE FUCK AWAY). Uncharted 3 had a clever trickster villain go full idiot and get into a straight brawl/knife fight with Drake, which made no sense.

He was out of tricks, all he had left was the straight-forward approach. All Lazarovic was was yet another bullet sponge like so many uninspired bosses before him. There was something genuinely satisfying about the end of the Talbot fight, while Lazarovic just felt like a huge grind. It was a difference of "Thank God that crap is finally over, vs. It's over. The day is won."
 

LastNac

Member
That's where I'd rank it too if we were just talking about the non gameplay stuff, pretty enjoyable stuff there. I just wish they'd bother making a decent game. I don't think anyone would complain if they drastically changed the formula for the better, or hell just made a competent shooting system with some platforming that requires actual jumping and climbing.

I don't know, like I said earlier, the world has enough "decent games." They are the only one's that offer this kind of experience. If we lost it I would probably lose my interest in this medium altogether. I love the variety and I don't think anyone wants to see Uncharted ape TLoU or really change its formula at all.
 

mechphree

Member
I think the person narrating is the enemy in this uncharted. Some thing tells me they aren't just going to remove drake out of the equation and reboot the series.
 

PJV3

Member
I think the person narrating is the enemy in this uncharted. Some thing tells me they aren't just going to remove drake out of the equation and reboot the series.

Good, I'm happy with Drake etc.
Just make the platforming slightly less obvious and I'm set.
 

Gorillaz

Member
My UC4 wishlist:

I need a crafting system in this game along with dolphins but no sharks.

A vivid world with 100 different species of wildlife.

Upgradeable weapons

We've seen boats capsize but what about skyscrapers?

New Game plus mode

I want the water to look like the end of the ship level in UC3 for the entire game.

The Naughty Gods shouldn't rush development time. I need this released on November 15, 2015.

this has been in development probably since UC3 ended...so this is probably the longest developed uncharted they did. It's probably going to be 2014
 
My UC4 wishlist:

I need a crafting system in this game along with dolphins but no sharks.

A vivid world with 100 different species of wildlife.

Upgradeable weapons

We've seen boats capsize but what about skyscrapers?

New Game plus mode

I want the water to look like the end of the ship level in UC3 for the entire game.

The Naughty Gods shouldn't rush development time. I need this released on November 15, 2015.
Regarding wishlist, I always want uncharted shooting to have location specific damage, shoot leg to drop enemy or hand to make them drop weapon, but I was wondering if the Teen rating will prevent them from doing that, anyone know? In uncharted 1, they had to go all the trouble to disable their ragdoll physisc system for corpses so when you shot corpses they arent moving at all. But you can still move over them and dragging the corpses a little bit. That was rather weird.
 

[HP]

Member
It look a lot like Vasco da Gama Route to India, am I right? If so might know what we are going after in this game...

looks a lot like Vasco da Gama Route to India indeed. If so, it will be amazing for me as a Portuguese dude to see some story around the discovery and mapping of the world and maybe raise some awareness to the world that the Portuguese mapped more than half of the globe along with the Spaniards and the English.
 

Mman235

Member
He was out of tricks, all he had left was the straight-forward approach. All Lazarovic was was yet another bullet sponge like so many uninspired bosses before him. There was something genuinely satisfying about the end of the Talbot fight, while Lazarovic just felt like a huge grind. It was a difference of "Thank God that crap is finally over, vs. It's over. The day is won."

The latter is what I felt when I beat Lazarovic, my feeling at beating Talbot was more like "that's it?". I beat Lazarovic by realising that the optimal tactic actually was the closest thing to the sane reaction to being trapped in a room with a near-bulletproof psychopath. I beat Talbot because I A'ed to awesome enough times.
 

LastNac

Member
Regarding wishlist, I always want uncharted shooting to have location specific damage, shoot leg to drop enemy or hand to make them drop weapon, but I was wondering if the Teen rating will prevent them from doing that, anyone know? In uncharted 1, they had to go all the trouble to disable their ragdoll physisc system for corpses so when you shot corpses they arent moving at all. But you can still move over them and dragging the corpses a little bit. That was rather weird.

Keep it T but yeah, the bolded would be nice.
 

LastNac

Member
The latter is what I felt when I beat Lazarovic, my feeling at beating Talbot was more like "that's it?". I beat Lazarovic by realising that the optimal tactic actually was the closest thing to the sane reaction to being trapped in a room with a near-bulletproof psychopath. I beat Talbot because I A'ed to awesome enough times.

I thought the "Time to finish this, you Son of a Bitch" moment was really satisfying
 

Jac

Neo Member
My UC4 wishlist:

I need a crafting system in this game along with dolphins but no sharks.

A vivid world with 100 different species of wildlife.

Upgradeable weapons

We've seen boats capsize but what about skyscrapers?

New Game plus mode

I want the water to look like the end of the ship level in UC3 for the entire game.

The Naughty Gods shouldn't rush development time. I need this released on November 15, 2015.

So... you want more Last of Us?
 
Keep it T but yeah, the bolded would be nice.
Well my question is are they allowed to do that and keep the T rating? Seems like something that people can see as too violent or toying with your enemies. Like I said, even in uncharted 1, they cant have corpses to move or react when shot.
 
Elena in Uncharted 3 looked nothing like Elena. Even her story didn't make sense considering everything nate and her went through in Uncharted 2. I hate UC 3 so much
 

Arsenic

Member
Well, if you wanna go that route then Cod and Halo are just holding down the right trigger, Zelda is simply mashing the "B" button, and Mario is nothing but holding forward and pressing "A".

Yea, you primarily walked forward in the desert, which was great so as not to distract you from the true meaning of the desert. Chapter 18 was filled with symbolism, right down to the fact that it was interactive. A cutscene would not have had the same impact, nor would an open Journey-esque desert. The desert sequence was masterfully built. But I digress, when some people look at a work of art, all they see is a boring picture.

And you can't seriously be saying that Lazarovic was a better fight than Talbot. "Run away, shoot, run away, shoot, run away shoot."

I don't think it's the gameplay segment that was awful, its the disappointing lead-up to it. There was the teaser trailer, the box cover, and lots of promoting art that showed off that scene. What I expected was an gameplay segment that was new, fun, epic, challenging, whatever, but what we got was just a interactive cutscene, like you said.

Remember Uncharted 2's box cover and that teaser gameplay we got at the VGA's? All were involving that train, and after it was all said and done, the game's very first and the middle chapters involved that epic ass train gameplay segment, which was all kinds of fun and really a technical marvel at times.

That desert scene though? No. Also that horse riding was shit.

To put it frankly, it was very disappointing and nothing to do with artistic values.
 
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