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Indie Games [November] Now Voting - Post 720!

Ghizz

Member
So tempted to drop the $30 for rimworld alpha. Need more survival/base-making games! Also, as usual, fantastic work on the OT.
 

Sinsem

Member
(I'm sorry for the english level of this post, i really have to work more on that)

I second all this. Anything cut from the game, specific elements/mechanics that you can speak about?

The game is actually very close to the first document I wrote almost a year ago (I personally think it’s a bad thing, game design should evolve during development). But yeah, few things are missing.
One of the characters was supposed to be a painter, his story was based on the letters from old European painters, so mostly troubles over some strange love/hate story and the search for inspiration.

He was cut out for several reasons, the most important one is that our only artist was also working on another project (which will be playable for free on the internet soon) and well, 14 hours of work a day 7/7 (not including courses) was a bit much for a student.
At the beginning we’ve also decided to limit the game to a small number of NPCs ( the painter is the only real "missing part" of the game) because it could became really complicated to follow so many different stories at the same time.
And then, since the release, we discover that a lot of people were having trouble memorize the characters and the story for each one. In one of my work version, one of the characters in Diane’s story was called Pierre, like one of the twins. That was really clear for me as a writer, but I quickly discovered that some members of the team were lost.

One other thing missing concerns the letters, we were thinking of something else than just hexaflexagons. At first we even considered the possibility to just shake the letters on the letter to modify the text, but this was impossible with translation (all the game was first wrote in French).
We did some research with the Möbius strip, but we couldn’t figure out how to use it properly.
We looked into 5 different ways to modify the letters, all based on paper properties, to finally cut it to only flexagons, I guess if we had been able to focus more on this, something better could have been done.

And for the most important thing, we planned to have different mood variations for each character. There are still clues in the final game, with François’s House, every object was supposed to look like child’s drawing. For his angry state for example, everything should have been covered with scribbles.
For Diane, we were playing on a black & white aspect with some "blood red" objects.
There were supposed to be wet & burn paper effects, but we cut them to finish the game.

We discussed about creating others standalone stories, with new characters and maybe more days of distribution, but since our development troubles, we’re not even considering it (We are perfectly happy to have succeeded to release the game actually).
In fact, the team has split for our second year student projects, and deadlines are, well, videogames deadlines, you never have enough time. I work on an amateur/indie game on my free time (Steam of Lethis <= only in French right now, sorry for that :-/ ) but it’s so irregular that it’s almost depressing.
Then, we’re supposed to find an internship or a job for next April, and the current situation in France is just ridiculous, so aside from winning the lottery, there will be probably nothing new with Fakteur, or any of our student projects.

Was there plans for more characters or for more in-game weeks? Are there any articles or post-mortems worth reading on your game? Really liked it, if you could tell from the gifs :p

I started a real post mortem, but right now it’s in French and on paper (I’m a paper guy, I don’t write that much on computers), but it could be good to translate it (I really have to work on my English so …).
 
Full Bore: Into Hard Earth
BZO2r4eCUAAWe5Z.png
]
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Final-fucking-ly did it:

lJUxivn.jpg


Level 96 was the last level that gave me a few grey hairs, but I SUPER lucked out in level 100 and made that one on the first try.
 

Hofmann

Member
Hopefully I haven't missed anything cool in the past week.

There Came an Echo - PC
r1xs5j5.gif

http://www.kickstarter.com/projects/iridiumstudios/there-came-an-echo-0

There Came an Echo is a voice-controlled real-time strategy game, starring Wil Wheaton!

Strafeman - PC, Mac, Android
EL5MNqW.jpg

http://www.lagplus.com/about-me/

Unforgiving oldschool rail shooter pumped by a hot Flamenco metal music.

The Way of Yiji - PC
hBXY7Jb.jpg

https://www.facebook.com/schizoidgames?ref=profile

Contemplative short exploration game influenced by a Japanese culture.

Fruit House - PC

Windforge - PC
uWiSpzh.png

http://snowedin.ca/projects/windforge/

Windforge is a 2D building block RPG that seamlessly combines gameplay like Contra with the freedom and building of Minecraft. Build airships and explore hostile skies in an ever changing Steampunk world.

Stikbold - TBA
N1Y3xvb.png

http://reignbros.com/games/stikbold/

Stikbold! is a local multiplayer party game for 1-6 players, which takes half a minute to learn, but a lifetime to master.

Quantum Party Crasher - PC
5GMbl9O.jpg

http://gamejolt.com/games/strategy-sim/quantum-party-crasher/19263/

In the future robots do everything, and people just party. There is even a world party rank for each individual, and you're almost last. Luckily, you invented the first ever time-machine! Travel back in time to participate in the best parties, amaze the primitives with your futuristic devices, and climb the world party ladder! But first, you'll have to find the correct dress and an invitation.
 

Hofmann

Member
High Moon - iOS, Android
WMRSDAq.gif

http://www.indiedb.com/games/high-moon

A turn based strategy game for smartphones and tablets with a western/sci-fi theme, where cowboys, cowgirls and otherworldly creatures duel each other using magic.

Thralled - iOS
OgXRgiN.png

http://www.thralled.org/

Journey with a runaway slave in her quest to find her lost child.

Sentris - PC, Mac, Linux
NQFPlNH.jpg

http://www.kickstarter.com/projects/samanthazero/sentris-unleash-your-inner-musician

A new kind of music game that transforms every player into a musician.

Dyscourse - PC, Mac, Linux
2DYYJfN.png

http://owlchemylabs.com/

Take the interpersonal dramas of The Walking Dead and combine it with the group survival of Oregon Trail, add a healthy dose of Lord Of The Flies, and wrap it all up in an insanely stylized and gorgeous Owlchemy-illustrated world.

The 7 Towers - TBA
vJWEmf3.jpg

http://forums.tigsource.com/index.php?topic=37009.0

Sprite/pixel based action/puzzle Gothic adventure.

??? - Game jam

??? - Game jam
h65dA7F.png

https://twitter.com/godatplay

WIP courtyard setting of a holodeck training sim for an astronaut monk.
 

Hofmann

Member
And the final batch:

Burglar - TBA
iawOZk7.jpg

http://forums.tigsource.com/index.php?topic=37086.0

Burglar is a game about home invasion robberies which focuses on stealth, platforming, and getting out of trouble quickly when things go wrong.

Breeders - PC, Mac, Linux
95WtQsw.jpg

http://brainblinks.com/?p=545

Breeders is a simulation of artificial life driven by physics and simple rules. It’s a sandbox for exploring emergent behaviours, tinkering with ecosystems, and exploring the stress relieving effects of tossing around large numbers of bouncing boxes.

Okhlos - PC, Mac, Linux
nrV2gfD.jpg

http://coffeepoweredmachine.com/okhlos/

Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and assemble a huge group of angry people, to fight armies, mythological creatures and even gods!

TRI - PC, Mac, Linux
lgTqGUs.gif

http://www.tri-game.com/

Preparing the foxes for animation.

Frogatto & Friends - PC, Mac, Linux, iOS
Q20govN.png

http://steamcommunity.com/sharedfiles/filedetails/?id=181850301

Frogatto is a side-on "platformer" or "jump and run" game, where you lead the titular character on a humdrum errand that turns into a daring adventure.

???
 
I've been following Burglar on TIG for a week or two. The dev's plan for the game sound so promising. Info dump in 3, 2, 1...

You will have many options on how to handle your burglary. The primary idea is that you have one month to rob a street of 5 houses which persist. Each night you may lurk, enter, or spy as much or as little as you'd like in order to prepare for your actual robbery. Information-wise there are a few things worth knowing BEFORE simply breaking in:
- What are the residents' habits, alertness and schedules?
- Are there alarm systems, locked doors, keys laying around, etc
- What is the house layout and where are the valuable items?
burglar_forum_link.jpg

character_lineup.jpg

We also plan to have a "heat" rating which measures local response to your actions. For instance, stealing a big value item or a lot of items all at once raises a lot of heat and might cause the residents to start locking doors or installing alarm systems. By comparison a small constant trickle of crime will keep responses lower and easier to manage.
 

Gazoinks

Member
Absolutely, it reminds me of those early Kentucky Route Zero screens:

Man, I totally forgot KRZ was originally gonna look like that. I love the game's current style, but those early screenshots look cool too.

Speaking of KRZ...

pleaseact3soonpleaseact3soonpleaseact3soon
 
Man, I totally forgot KRZ was originally gonna look like that. I love the game's current style, but those early screenshots look cool too.

Speaking of KRZ...

pleaseact3soonpleaseact3soonpleaseact3soon

Would make for a good Christmas. Cardboard Computer, you listening? ;)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
fatal_attraction2.gif

I want it :(

Still probably my most anticipated Indie this year (currently together with Full Bore part 2 I guess). Wasnt it supposed to come out in 2013?
 
fatal_attraction2.gif

I want it :(

Still probably my most anticipated Indie this year (currently together with Full Bore part 2 I guess). Wasnt it supposed to come out in 2013?
I was thinking about this game recently, too. I love esoteric puzzlers like this. Wonder what its status is?
 
I played and finished Contrast on that newfangled Playstation 4 yesterday.

I really liked the decently large environments that you can somewhat backtrack in and that the game didn't overstay its welcome, but that's where the good things about it end for me. I'm not sure if it's due to meeting a launch deadline or having a small dev team, but there is this general lack of polish that exudes ever facet of the game. The movement is slippery yet the jumps lack much momentum, which can cause annoyances when trying to jump from one platform to another. There's a ton of bugs when colliding with or interacting with objects and geometry. One of the more consistent ones for me was whenever Dawn dropped a box that she was carrying (needed for numerous puzzles) the box would fall 3 feet in slow motion and Dawn would get stuck in this slow motion colliding animation that would persist until the box finally touched the ground. This happened almost every time. I'm normally pretty lenient when it comes to bugs and glitches in games, especially ones in games from small studios. But the rest of the game is so lacking and short, that these constant bugs were exacerbated even more.

The puzzles were simple throughout, but the act of maneuvering and solving them wasn't enjoyable because Dawn would awkwardly collide with the environment resulting in missed jumps or inputs that wouldn't register as intended. When it came to the story, the childlike fantasy of a little girl going on an adventure to bring her family back together went to some surprisingly dark places. But its characters came off as underdeveloped, and it lacks the strong balance between the mature and whimsical tones to nail a Pan's Labyrinth-esque story with none of the nuances. Also, the whole shadow subplot thing is very clumsily explained and felt very unnecessary. I did like that some of the overall backstory was told through the collectibles, though.
 
Guys, check out Dyscourse. It's on Kickstarter and it's from the Aaaa devs, but what's really cool is this

c21f64afa7edee2f0a734c919ca845a8_large.png


So what the heck is this? &#8220;Indie Plane Crash&#8221; is a new bonus scenario featuring the story of a group of indie game developers who crash landed on their way to a conference. This group of amazingly talented creatives realizes that while technically talented, they&#8217;re utterly useless in survival situations.

The cast of characters so far confirmed to be marooned include:

Tim Schafer (Psychonauts, Broken Age / Double Fine)
Edmund McMillen (Super Meat Boy / Team Meat)
Phil Tibitoski (Octodad / Young Horses)
Alexander Bruce (Antichamber / Independent)
Ron Carmel (World of Goo / 2D Boy)
Robin Hunicke (Journey, thatgamecompany / Funomena)
Ichiro Lambe (Aaaaa! / Dejobaan Games)
Adam Saltsman (Canabalt, Hundreds / Semi Secret Software)
Will Stallwood (Auditorium / Cipher Prime)
Rami Ismail (Super Crate Box, Ridiculous Fishing / Vlambeer)
 
Btw... some friends are making this game. And I WANT YOUR FEEDBACK :D

https://www.youtube.com/watch?v=1lS8bTSUfoQ

It looks ok, I don't want to sound too harsh but the video narrator sounded uninspired. I see you can unlock customize the enemies it sounded cool in the begin then I started to wonder if it couldn't be better to the enemies randomly appear with the different clothes.

Guys, check out Dyscourse. It's on Kickstarter and it's from the Aaaa devs, but what's really cool is this

Looks interesting!
 
Anyone know anything about this game Signal Ops?

Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.

ss_dfe0709908f4def30bbead10cef4bdba7dbf04da.600x338.jpg
ss_a1598ab197bbb0543201dbf2fea8ba87db55c1c6.600x338.jpg

Never heard of it, but I love the art style and it sounds very unique and interesting
 

I gave this a shot yesterday because I loved the theme and concept. Detailed impressions:

Good ideas, humorous presentation, fairly average execution. I haven't yet survived a complete play-through as the game is unforgiving, and learning to play it effectively took some trial and error, but I'm getting there. The movement controls can feel a little imprecise and unresponsive at times, but I've come to expect that from a touchscreen substitute for an analog stick in the corner of my phone's screen. On that note, even on my Galaxy S4, the UI and sprites are rather small. The game seems best-suited to a tablet's larger screen, but it's still quite playable.

Putting my hardware limitations aside, I want to describe the meat of the game for anyone thinking about it. And there will be meat.

You play the alpha hunter of a tribe. There are 5 tribes to choose from, each with strengths and weaknesses--some are agile but lack offensive power, others move more slowly but deliver a menacing attack--the usual class differentials. Your selected tribe, savagely thrust from their homeland, have fashioned a raft and are seeking blue pillars of light from the Shaman's dreams, presumably on islands to the east. Basic gameplay flow is as follows:
&#8226; Make preparations for the next island while on your raft, which serves as the main hub
&#8226; Set sail through uncharted waters to discover islands, choose one to explore
&#8226; Fight; gather hearts, furs, and items; trade if possible; find the exit point which allows you to summon your raft
&#8226; Repeat​

On the raft, you can use the hearts and furs you've collected on your journey to heal your hunter, learn new combat skills, and mate with the tribe's unbelievably fertile woman who instantly bears an adult son to carry on in your stead when you inevitably meet your bloody death. You can have up to 3 sons at any given time, and though they begin with random stats, any items and perks you've discovered are carried over to the next son in line when you die, so you don't feel as though you've lost any progress.

Speaking of death, when exploring an island, your hunter can take damage to 4 separate parts of his body--head, torso, arms, and legs. Each area has 3 possible health states--green, yellow, and red. Any body part damaged into the red becomes disabled, and you'll suffer respective disadvantages, like 1/2 attack power for disabled arms or impaired movement speed for disabled legs. If any disabled part of your body takes further damage, you die. If you have no sons on deck, that's the end of your game.

The combat is fun enough if simplistic. At your disposal are three basic buttons: Attack, Dodge, and Voodoo. Each has a default action to begin with, but you can learn 3 new skills in each category, and each skill can be upgraded. Here's an early shot of the skill screen in the Attack category:
The three rows represent one skill each at 3 levels of power. The top row applies poison to your attack for extra damage, middle row extends your weapon's range, bottom row is a slower but more powerful attack. You can learn as many skills as you'd like, but can only assign one skill at a time to its respective button--they do not stack. So you can't have an extended-range poison-aided attack--just one or the other. This was a little disappointing, and I'd understand it for the purposes of balance...

...but that's where my mixed feelings come in. Balance. Resources are sparse and enemies prevalent, and while the enemies grow in difficulty as you progress, the amount of hearts and furs you collect doesn't seem to scale with them, so I often use all my hearts to heal and all my furs to mate, rarely having any available to learn/upgrade new skills, even by the time the game is nearly over. There are also some pathfinding issues with the AI that you can exploit--like staying back and using your ranged attack to hit an enemy who's trying to pursue you but is stuck on a corner or edge of the environment.

For $2.99, it's not a bad experience, and I'll probably keep at it until I beat it, but I can't see myself going back for more after that. It doesn't do much to encourage you to replay it due to some strange design decisions... for instance, there's no real way to judge the quality of your play after each session--no 'overall score' after you die, just a list documenting the number and types of enemies you managed to kill. I guess that's cool if you want to memorize 14 different numbers to compare to your next play-through. The game also touts "per-session randomization," but so far it seems there are a number of predesigned islands and the "randomization" is only insofar as the enemies/animals that spawn and the order in which the islands appear for you to explore... no actual random island generation... so after playing a few times, you begin recognizing the islands and know roughly what to expect and where to go, which really takes a bite out of the replayability promised by randomization.

It's addicting, though. I want to beat it, which I guess is what counts. I've gotten my $3 worth of fun out of it.
 
http://hugeseal.com/

It's a Steam Discount Coupon giveaway where you get to choose 5 Steam Discount Coupons from a list of over 30 indie games by logging on to www.hugeseal.com with your Steam account, and when you purchase 3 games with the coupons you get one random Steam key for free!

It runs from November 18th till November 24th.

The campaign ends on the 24th of November After which you can still use the Coupons you claimed up until the 25th of November, but using the Coupons won't give you free random Steam Keys anymore at this point.

I have discount codes for the following:
EDGE (75%)
Terraria (50%)
Mark of the Ninja (50%)
Element4l (50)
Reus (66%)

Anyone interested?
 

Nabs

Member
Coin Crypt is coming to Steam Early Access (today?)



http://coincryptgame.com/

A roguelike card game about lootmancers who can unlock the hidden power inside of coins and use them in magical duels.

Coin Crypt is available on Steam Early Access right now! Get it to support the developer while they work on the game, and give feedback to help make it even better!

Features:

  • Roguelike structure: randomly generated levels and permanent death!
  • Unlockable character classes that each play differently!
  • One of those classes is a monkey! (!!!!!)
  • Constant, delicious tension: you always need to spend coins to get more coins
  • A grandma that packs a whollop!
  • SECRETS! (duh)

Footage

$4.99
 
Got on one hell of a run and beat Isle of Bxnes. The ending is worth the $3 alone, LOL

You ascend into space onto some sort of spaceship, destroy a few computer terminals that are spawning enemies, and destroy a large glowing holographic eye supervising the matter. A door is then opened and you step out onto the bridge. Earth approaches in the distance. END.

My take is that the whole game up to that point was a simulation designed by some greater lifeform to determine if humans are fit for Earth. Very OG Star Trek/Twilight Zone.
 
Got on one hell of a run and beat Isle of Bxnes. The ending is worth the $3 alone, LOL

You ascend into space onto some sort of spaceship, destroy a few computer terminals that are spawning enemies, and destroy a large glowing holographic eye supervising the matter. A door is then opened and you step out onto the bridge. Earth approaches in the distance. END.
I was a beta tester. Unfortunately my contribution was the news that the game was too laggy to make any progress on iPhone 4.
--
And talking IOS, I'm a bit bummed out today because the devs of Naught 2, which I enjoyed and was spreading the word about here and elsewhere, had to close down because they didn't get enough sales and attention
--
Am I the only one here who's playing Another Perspective?
 

Wok

Member
"Festival of Magic" by "Snowcastle Games" will be on Kickstarter soon with a goal of $250,000.

Festival of Magic is an original adventure role-playing game where the players must fight and farm their way to glory.

HEINDnN.jpg
 
So I'm a little disappointed by Tower of Guns. I think there is potential room in the market for an 'arcade FPS rogue-like' and this is probably one of the better I've played but it still has a few core issues. Main issue I found is the enemies are just a little too resilient to your bullets given how numerous they are. I feel like I want to move rapidly through the levels but it just isn't letting me do that when I am facing down 5 turrets that take 3-4 seconds of solid fire on each.
 

arcanadei

Member
So I'm a little disappointed by Tower of Guns.

Have you unlocked any perks or guns yet? I could see it being frustrating before that happens, but the unlocks really balance it out. Also, I might be disappointed if I paid regular price for it, but getting it from the pay what you want sale going on now was without a doubt one of my best recent purchases. I'm actually tempted to buy another copy just to give the dev more money than I did originally. This is very much the type of game I was looking for, so I'm sure that is a factor for me as well.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Reposting here, the bugfixed (but not difficulty fixed) demo.

http://t.co/GQ3dFFJ2j2

APEXICON baby!

I cant progress in the character selection screen. I put in my name, but then the continue button doesnt do anything (yes, I pressed enter after I entered my name). Also, when trying to exit the character selection screen, the new pop up wont let me select "No" when asking me whether I want to quit the game.
 
Momentum - Free (Browser)
safe_image.php

http://ultralab.by/momentumthegame/

Momentum is an experimental game about motion, exploration and evolution.
The browser game is only a pre-alpha demo and there's not much to it, but the open environment and the minimalist visuals are cool and it can get challenging as your speed increases.

---
Has anyone else played Westerado? It's going to be one of my top games this month
 
I played the Apexicon demo, I was beat by the Literati Eraser two times maybe because my knowledge of English words is rather limited. I'm digging the visuals and the interface, but I think you could improve the responsiveness (is that a word?) of the interface, like when I hover my mouse over the option it could indicate by highlighting the option. I'll play more tomorrow and see if I'm able to defeat the Literati.
 

Ashodin

Member
I played the Apexicon demo, I was beat by the Literati Eraser two times maybe because my knowledge of English words is rather limited. I'm digging the visuals and the interface, but I think you could improve the responsiveness (is that a word?) of the interface, like when I hover my mouse over the option it could indicate by highlighting the option. I'll play more tomorrow and see if I'm able to defeat the Literati.

Thanks for the feedback, I'll get to work on that!
 
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