That's why he said they take art direction and presentation even over resolution, thus the game was running at 720p. Re-Read his post.
Just to be clear...are the only differences between this and the PC version the Lara model and the better optimization of Tress FX?
That's why he said they take art direction and presentation even over resolution, thus the game was running at 720p. Re-Read his post.
Uh...WHAT?! I'm laughing my ass over here, she got so derped!
Just to be clear...are the only differences between this and the PC version the Lara model and the better optimization?
Just to be clear...are the only differences between this and the PC version the Lara model and the better optimization of Tress FX?
Uh...WHAT?! I'm laughing my ass over here, she got so derped!
Just to be clear...are the only differences between this and the PC version the Lara model and the better optimization of Tress FX?
.
I hate when people slam consoles because consoles drive game development. The only way we get better games is with better consoles. For example, the Naughty Dog guys were talking about how hard it was to get half decent AI in TLOU because of memory constraints, and how much better the AI could have been if they could have scripted them they way they wanted too. & while ND is a Sony only publisher, I am sure every other multiplat dev faced the same restrictions. So, the only way PC gamers can get better AI is if the consoles are powerful enough to allow for it.
Gsync doesn't function under 30fps, but it would help quite a bit if a game could run unlocked between 30 and 60. Which is something I think even the One could manage.If you're referring to the choppiness of pans at low framerates as "judder", gsync doesn't make that go away. Low framerates are still low framerates. A game that's holding about 24fps with gsync isn't going to look any smoother in motion than a locked 24fps film.
What gsync avoids is high-frequency variance, like the stuttering caused by triple-buffering when it fails to meet its target, or 3:2 pulldown when converting films to NTSC video.
Just to be clear...are the only differences between this and the PC version the Lara model and the better optimization of Tress FX?
Just to be clear...are the only differences between this and the PC version the Lara model and the better optimization of Tress FX?
Like I said, they totally messed up her face.
720p is a pretty high resolution for PS360 for AAA titles.
It's the eyes, I think.
Uh...WHAT?! I'm laughing my ass over here, she got so derped!
She got a little HGH on her, too.
Why is the Xbox an ugly dwarf while the PlayStation is a beautiful elf?
Why is the Xbox an ugly dwarf while the PlayStation is a beautiful elf?
What the Xbox One and PlayStation 4 build have versus PC:
- New Lara model, most details in the face.
- TressFX optimisation assumed.
- Additional details/density to certain scenes (eg: foliage).
- Tweaked lighting engine.
- Subsurface light scattering shader on Lara's skin.
- Hand animated physics for certain objects/props replaced with a physics engine (eg: Lara's equipment moves to her movement via physics, not animation).
- Some reworked textures.
- Handful of other changes.
What we don't know:
- Extent of "Ultra" PC setting implementation (eg: tessellation, SSAO, etc).
- Rendering complexity of similar effects (eg: how many samples are used for SSAO and TressFX).
- Texture differences, if they exist.
I think she looks way better in motion but in stills it looks bad.Uh...WHAT?! I'm laughing my ass over here, she got so derped!
You'll want to protect her.Uh...WHAT?! I'm laughing my ass over here, she got so derped!
Ok, here they are. Credit goes to Wonko_C for the initial screen grabs from the Definitive Edition streaming video. The following are my own shots from PC TR at all settings maxed at 1080p except AA is left at FXAA for IQ parity with the Definitive Edition because I am sure we can safely assume it will not have SSAA. Unfortunately the shot where Lara is hiding from Dimitri has heavy DOF effect with the highest PC settings so it is kind of a bad comparison to the Definitive Edition in regards to seeing details on Lara's face/skin etc compared to the streams shot, but there it is.
The first shots are my PC TR grabs and the second are Wonko_C's Definitive Edition stream video grabs.
EDIT: Just to be clear, Wonko_C said he/she could only run his/her PC at max DX9/10 so I wanted to illustrate the PC version at max DX11 quality compared to his/her Def. Edition screen grabs. Sorry for the confusion of possible copy/paste image posting.
Someone's new avatar.
Thanks for taking the time to do the DX11 shots. It also helps me understand the differences between DX9/10 and DX11 for this game.
I'm a he, BTW.
I hate that they redid her face. The old one looked like a young Rhona Mitra, who modeled as Lara in the 90s.
I will say that the PS3 was significantly worse off on multi-plats throughout the generation and not just a little bit. Skyrim was basically unplayable (developer in my opinion but still). Not to mention that there was a bunch of weird shit that the PS3 did that made it an inferior platform (load times, et al). In addition to getting HACKED and having PS+ down for 3 months... on a more expensive platform... et al.
They should just match the Face with the voice and mocap:
The redesign looks good in that second shot, but AWFUL in the fourth. I relaly don't understand what the fuck they did.
They should just match the Face with the voice and mocap:
PS+? Or PSN outage in 2011? That lasted 24 days. Not 3 months.
They should just match the Face with the voice and mocap:
They should just match the Face with the voice and mocap:
Uh...WHAT?! I'm laughing my ass over here, she got so derped!