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Microsoft: Killer Instinct to continue; will announce "new development partner" soon

Toski

Member
i swear to god if ms set up another new studio just to become a killer instinct factory...

Doesn't Microsoft operate on a "Windows Team," "Office Team," "Azure Team," mentality? Its no wonder that their game studios are organized into Halo Team, Forza Team, Fable Team, Gears Team, etc.

MS likes its rigid compartmentalization, even at the detriment of synergy. Maybe the new CEO will change this, and it'll trickle down into the game studios, but that'll take a while.
 

NaviLink

Member
Gotta admit I'm pretty anxious about the state of Killer Instinct moving forward. Will development continue, by who, will the game be maintained... The game could become a regular thing in tournaments when they have enough characters and it's been supported incredibly well until now.
 

Miles X

Member
Go see how much the Ultra pack costs for Australians then tell me what im talking about

Well that is the ultra pack, you get the classic KI ect with it. You didn't need to pay that you could have got the cheaper version for the FULL game.
 

ShadyJ

Member
Well that is the ultra pack, you get the classic KI ect with it. You didn't need to pay that you could have got the cheaper version for the FULL game.

Still i paid for the Ultra pack, a pricing tier for the game

How is it different? oh it isn't, I can assure you $20 would not be the full game price for Australians.

So yeah.

In the Ultra pack you get EVERYTHING regardless of vanilla KI, so that is the FULL game.

The Combo Breaker pack includes the first eight characters. Six Killer Instinct characters will be available at launch and this pack includes early access for two more characters. Microsoft has this priced at $19.99.

Killer Instinct Ultra Edition is $39.99. This includes the eight characters from the Combo Breaker bundle, character accessory packs, character costumes, and the original Killer Instinct arcade game.
 

twobear

sputum-flecked apoplexy
Doesn't Microsoft operate on a "Windows Team," "Office Team," "Azure Team," mentality? Its no wonder that their game studios are organized into Halo Team, Forza Team, Fable Team, Gears Team, etc.

MS likes its rigid compartmentalization, even at the detriment of synergy. Maybe the new CEO will change this, and it'll trickle down into the game studios, but that'll take a while.

you know, I'd never thought of it this way but this actually makes a lot of sense (at least as far as explaining why they do it, not in terms of justifying it)
 

Eoin

Member
Go see how much the Ultra pack costs for Australians then tell me what im talking about

That comes with KI classic doesn't it? There was a reason it cost more, you were buying two games.
How is it different? oh it isn't, I can assure you $20 would not be the full game price for Australians.

So yeah.
The store is region free. There's nothing stopping you paying $20.
 

ShadyJ

Member
That comes with KI classic doesn't it? There was a reason it cost more, you were buying two games.

The store is region free. There's nothing stopping you paying $20.

Really, thats why i was directed to the page and paid $50 odd dollars.
 

Eoin

Member
It also comes with all accessory packs and costumes.

Game CONTENT.

Therefore, full game.
I've bought many full games that came with accesories as added microtransactions. I've never include their total cost to work out the final price of a game. I've just ignored then and thought people that bought them just had more money than sense.
Really, thats why i was directed to the page and paid $50 odd dollars.
Lol, you have to change the region of your Xbox. It takes a little more time, but saves a lot of money. I do it for every purchasei make, because of the silly prices they charge on the UK store.
 

ShadyJ

Member
I've bought many full games that came with accesories as added microtransactions. I've never include their total cost to work out the final price of a game. I've just ignored then and thought people that bought them just had more money than sense.

A Fighting game with one character costume?

Your first fighting game i see.

And they were not micro transactions, its the top tier price for all the content.
 

Maxrunner

Member
Instead of trying to rebuild Rare and develop this game there, which is the natural thing to do, MS keeps hiring studios to develop their own game ips...
 

monome

Member
you know, I'd never thought of it this way but this actually makes a lot of sense (at least as far as explaining why they do it, not in terms of justifying it)

One Engine.

lol.

It would be a big suprise if a little studio like Double Helix can bitch slap MS and get away with not making a season 2 that's already been promoted (albeit not paid for).

Amazon gets nothing from angrying MS over a F2P fighting game.

MS is willing to pour some more resources into KI, thus the likely scenario is another 3rd party studio gets the work done under supervision by MS and with technical support from DH. Everybody gets money and players are satisfied.
 

Miles X

Member
Still i paid for the Ultra pack, a pricing tier for the game

How is it different? oh it isn't, I can assure you $20 would not be the full game price for Australians.

So yeah.

In the Ultra pack you get EVERYTHING regardless of vanilla KI, so that is the FULL game.

The Combo Breaker pack includes the first eight characters. Six Killer Instinct characters will be available at launch and this pack includes early access for two more characters. Microsoft has this priced at $19.99.

Killer Instinct Ultra Edition is $39.99. This includes the eight characters from the Combo Breaker bundle, character accessory packs, character costumes, and the original Killer Instinct arcade game.

You paid for 2 games and extras, just like the special edition of Titanfall comes with a model ect. The full GAME is $20, don't care t debate it. That'd be $30 for Aus? Not full price. The extra you paid was for the KI classic, not for your expectations of more characters (which you knew you'd have to pay for anyway ...) which are frigging coming anyway. Check Phils twitter, he said it'll continue.
 

ShadyJ

Member
You paid for 2 games and extras, just like the special edition of Titanfall comes with a model ect. The full GAME is $20, don't care t debate it. That'd be $30 for Aus? Not full price. The extra you paid was for the KI classic, not for your expectations of more characters (which you knew you'd have to pay for anyway ...) which are frigging coming anyway. Check Phils twitter, he said it'll continue.

$52 Ultra Edition, thats how it is.

Accept it.

I know i paid for the season, so what are you arguing? i paid 52 for the Ultra pack with the entirety of season one content.

Whats so hard for you to comprehend? take a bloody deep breathe
 

Eoin

Member
A Fighting game with one character costume?

Your first fighting game i see.

And they were not micro transactions, its the top tier price for all the content.

I think the top tier was even more expensive and came with pins or some rubbish, you might as well argue that was the actual price of the game. If you are having buyers remorse after paying double for some extra costumes and a copy of KI classic, i'm sorry. It doesn't change the fact that I bought the full game minus some cosmetic add ons for $20.
 
Just realised what all the fuss is about after actually reading the news on this!

So this is another example where the development team behind a MS exclusive is gone and the i.p is kept like a shell. Halo, Gears, Killer Instinct. Someone should tap them on the shoulder and politely say: 'that's not how you do it'.

this has me worried the most. I still play Gears and I want a great next gen version but with no Epic and an unproven studio, I'm cautious about the franchise now.

the departure of big names and handing off of the SP to a different studio was a disaster for Judgment.
 
You paid for 2 games and extras, just like the special edition of Titanfall comes with a model ect. The full GAME is $20, don't care t debate it. That'd be $30 for Aus? Not full price. The extra you paid was for the KI classic, not for your expectations of more characters (which you knew you'd have to pay for anyway ...) which are frigging coming anyway. Check Phils twitter, he said it'll continue.

Pretty sure it was like $25 in the Australian store for the 8 character edition. And would have been less in the US store even with dollar conversion.
 

ShadyJ

Member
Ultra is 40 dollars.
Does it cost morexin aus?

euufU1O.jpg
 

twobear

sputum-flecked apoplexy
whats wrong with that? create a new studio with key members of DH and wherever else to continue work on KI is better than taking over a studio and canning whatever they were working on.

well, i can't speak for everyone but the prospect of buying an xbone that almost only has four or five franchises on bi-yearly iterations is not at all appealing

but also i think that turning studios into these franchise factories is incredibly damaging for their development ecosystem. i don't think that's the kind of environment in which creativity can flourish, and ultimately freedom to explore and create is what creates great games.

i mean look at valve: no, they're not the kind of company that anybody can likely replicate, but at any time they have lots of prototyping for different games going on, and the games that actually get made are the ones that people decide should get made. that leads to more fun and exciting games than if they all sat down year in year out and said, 'okay we've gotta make half-life x now...any ideas?'.
 

ShadyJ

Member
Change the location of your Xbox to the USA and prepare to have your life changed. $60 games, Xbox on works. Its like a dream man

Thanks for the tip, wish i knew before but thats life.

Ive been playing KI since it dropped non stop, its all ive been playing and it would be a shame for it to stop at season 1.
 

Dehnus

Member
Oh, I don't know, how about... Rare, maybe?

Some of Rare's current staff and former staff already worked on the title. Just because they are no longer at Rare doesn't mean they cut all ties with MS.

Ken Lobb, a former Nintendo person involved with the original KI games now working at Microsoft, also had a say in this version of KI. So yes, they don't need to "give it back" to the internal studio, if it never left them to begin with.

I rather have rare work on new IPs or old IPs revisited. Like Banjo, Kameo, Viva Pinata, Conkers, Perfect Dark, Jet Force Gemini, Blast corps, etc.

As their Kinect Sports "series" aren't a sole endeavour by them either. Only the first one was, the other two where made by second parties with assistance from RARE on the design aspect.

So what in blazes those 3 internal studios are up to for now 5 years soon is beyond me. Even if you put 1 studio fully on the Kinect Sports "Series" assistance, it still has 2 left. That afore mentioned studio also is the R&D studio at RARE, so they could also be working on the DevKits for the Xbox One to squeeze some extra Juice out of it (Which is much needed).

Heavens know that R&D studio is fantastic at this. Just look at what they did with the N64. They where not allowed to use Nintendo's internal, and superior to third party, tools. But created far better tools by themselves.


Sorry RARE Rant.. I just miss them that is all ;). *Goes back to his work, and looking forward to playing his Wii U to night*
 

hwalker84

Member
As a KI player im pretty surprised, and im not optimistic for the games future at all.. its the only reason i own an XBONE.

Probably going to sell it now along with my stick, MS's track record with things like this is abysmal

Track record with what? What other franchise have they contracted out and that studio was purchased then they took the title to someone else and the second version wasn't any good???
 
I think it may have been a custom engine built specifcally for KI, which means the odds are that since MS funded it, they also own it already, along with all Assets created for the game.

They're pretty big assumptions, based on no knowlege of this specific contract. i also find it hard to believe that you are in a position to state these are common business practices, when the nature of the contracts would envariably be different depending on the combination of developer and publisher.

Believe what you want. But name one title where the publisher owned the rights to the engine made by a 3rd party developer. Just one will do.
 

hwalker84

Member
Believe what you want. But name one title where the publisher owned the rights to the engine made by a 3rd party developer. Just one will do.

Doesn't mean Microsoft doesn't have the ability to license the engine created for this game or they own the custom tech in their agreement.
 

keit4

Banned
Hey, remember that time when people at GAF was mad about DH developing the new Killer Instinct? Well, it's that time again.
 

Dusky

Member
DH was bought up by Amazon? Interesting. Good luck to them.

I'm still sort of annoyed that I don't own an X1 yet seeing as I'm dying to play KI, hopefully this new dev partner keeps going forward in the right direction.
 

Sydle

Member
Glad to see they're on it. So who makes up the internal MS KI team? Am I missing anyone?

  • Ken Lobb (MS creative director, original KI)
  • James Goddard (MS senior designer, combat designer - SFII, Weaponlord, etc.)
  • Adam Isgreen (MS creative director -- see interview about KI)
  • Daniel Fornace (MS game designer)
  • Shawn Retig (MS producer, KI director)
  • Campbell Tran (former competitive Street Fighter tournament player)

Is Mike Z (skullgirls) still consulting?

It's great that this was the team who got KI into the right hands, and with Lobb and Goddard at the helm it's less worrisome that things will fall apart, but this likely means delays for season 2. Here's hoping they found a great team again, maybe someone who won't get bought out from under them this time! Also hoping a few DH folks who are passionate about the KI project (e.g, Wilette, Verfaillie, Filthy Rich) just join MS to continue on. Would love to see KI get to season 3 (e.g., 24 characters) at the very least.
 
Doesn't mean Microsoft doesn't have the ability to license the engine created for this game or they own the custom tech in their agreement.

As unlikely as PS4 going under from sony going bankrupt or Microsoft's CEO selling off the xbox division from the pressure of stockholders.

Now buying a lisence from amazon is a possibility. It might even be a fair deal with a no poaching clause.

This new cell phone loves to correct me in the weirdest ways.
 

Alphahawk

Member
Even if Amazon ended up with the license for the engine in the terms of the deal, I'd be shocked if they didn't sell it to Microsoft. Even if they were making a "big boy" console, making a fighting game with unknown characters in this day and age is still hard and it'd possibly be more lucrative for Amazon to sell it rather than to start a new franchise from scratch.
 

Leflus

Member
As unlikely as PS4 going under from sony going bankrupt or Microsoft's CEO selling off the xbox division from the pressure of stockholders.

Now buying a lisence from amazon is a possibility. It might even be a fair deal with a no poaching clause.

This new cell phone loves to correct me in the weirdest ways.
Again: You're assuming that MS doesn't already have a license for the engine (specifically for KI 2013).

Look at it this way: It's their game, their IP and their assets. They should be allowed to do whatever they want with it.
 
Again: You're assuming that MS doesn't already have a license for the engine (specifically for KI 2013).

Look at it this way: It's their game, their IP and their assets. They should be allowed to do whatever they want with it.

With their own engine sure.
 
Who? It's a fighting game. You can't just put any development team in charge and expect success.

But that's kind of what they did with DH, wasn't it? No experience in the genre and a developer with a pretty poor track record overall, yet they did a great job. So that makes predicting the next KI developer pretty tough. It could well be another wild card.
 
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