http://www.videogamer.com/ps4/assassins_creed_syndicate/preview-3945.htmlIf you read our Unity preview last year, you may experience a moment of deja vu here, but once again the most worrying problem with this Assassins Creed is its performance issues. If the preview build we played is any indication of how the retail version will run (and going by past experience, it is) then Ubisofts flagship series is in danger of suffering another devastating blow to its reputation. If its not going to be technically solid out of the box, it needs to be delayed, for as long as it takes, until its noticeably smooth, and an obvious, vast improvement on Unity.
As things stand, I fear they have a way to go before that’s the case. Gameplay footage provided to us by Ubisoft – which you can see below – is apparently from the same build we played last week, but does appear to run at a smoother frame rate
There's demonstrable input lag. It looks great, as long as you're not moving too much.
Crossing Eden about to have a long day,
Wait what?! So they might be misleading people with b-roll footage? That'd be fucked if true and I absolutely do not support that. Last year, the b-roll footage was very clearly not smooth, it showed the issues that were in the game like the framerate drops.
Love that magic zipline:
I foresee many funny glitches with this mechanic. Invisible line, stuck in mid-air with disappearing facial features, the whole nine yards.
oh wow an Assassin's Creed with tech problems how is this possible
Other gaffers have said that the game runs relatively smooth as well. And this dude was allowed to upload 26 minutes of uncut footage. which is running fine. Wtf is going on with this preview event.So now multiple sites report the game runs perfectly fine, at least on PS4?
If you're gonna post glitches at least post glitches of the footage we got today. :/Love that magic zipline:
I foresee many funny glitches with this mechanic. Invisible line, stuck in mid-air with disappearing facial features, the whole nine yards.
http://www.eurogamer.net/articles/2...arned-from-unitys-mistakes-but-is-that-enoughSo, Syndicate faces an uphill battle to regain player confidence when it launches this November. The silver lining from last year is that Ubisoft gained plenty of feedback on how it needed to improve and, happily, from the sections of Syndicate we played it feels like this has to some extent filtered through. It's clear that Syndicate is an Assassin's Creed game, but it's also clear that another year of technical knowledge and fine-tuning for the game's engine has produced a far better and more stable result. In the early build we played, Syndicate ran smoothly at all times.
This game is set up to be the largest flop in the main series.
I don't think Ubisoft are that delusional.
Real mature with the Crossing Eden posts, guys. Keep it up.
It's clear that Syndicate is an Assassin's Creed game, but it's also clear that another year of technical knowledge and fine-tuning for the game's engine has produced a far better and more stable result. In the early build we played, Syndicate ran smoothly at all times.
In the early build we played, Syndicate ran smoothly at all times.
You can see when the line snap back into views, and there's a bunch of the line behind the character. So it doesn't look like a tool, it seems to just be glitching out of visibility. Which is kind of ridiculous if a traversal feature isn't visible.What's going on here? Is it some tool that he shoots out that allows him to be able to do that or is it just a glitch where the existing line just pops into place out of nowhere?
Is it fun though? Unity was a huge step back in the fun department for me. Didn't even finish it and it wasn't the technical issues that drove me away.
Really shameful to make fun of someone just because he doesn't share your opinion, especially when he always provides argument for his opinion.
Wait what?! So they might be misleading people with b-roll footage? That'd be fucked if true and I absolutely do not support that. Last year, the b-roll footage was very clearly not smooth, it showed the issues that were in the game like the framerate drops.
Other gaffers have said that the game runs relatively smooth as well. And this dude was allowed to upload 26 minutes of uncut footage. which is running fine. Wtf is going on with this preview event.
If you're gonna post glitches at least post glitches of the footage we got today. :/
If this is true I think it's the end of the series as we know it.
It needs a reboot anyway.
Eurogamer seems to think it improved
http://www.eurogamer.net/articles/2...arned-from-unitys-mistakes-but-is-that-enough
Technically, the preview version we've played on PlayStation 4 suffered from considerable framerate issues. Bugs appeared as well. Once, we got stuck in the air, another time we observed AI path-finding issues.
maybe jim was watching it on a TV won from bullseye. the eurogamer preview is quite the opposite
need a few more sources to see the general consensus