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Yu Suzuki: I expect individual backers to provide the majority of funds for Shenmue

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Should probably have spent the last few hours working instead of doing this considering I don't doubt someone else will do a translation of the full thing in short order, but oh well.

- He noticed that fans were getting more and more despondent about the chances of a Shenmue 3 ever coming out, and being willing to settle for just about any format (novel, manga etc.) just to see the conclusion of the story, but he really wanted to make the sequel as a game even if it didn't have all the bells and whistles he'd like to put in it.
- He first learned about Kickstarter about 3 years ago through a fan who'd used it before, although it took a while before he decided that was really the way to go forward. Tried looking for a major company to partner with, but couldn't find one that met his criteria. Eventually, he decided Kickstarter was the best option.
- Sega readily allowed him to make the game, and SCE gave their support too (nothing specific here).
- It'll be out on PS4 and PC. No mention of other platforms, no mention of considering any other platforms.
- 2 million is the bare minimum for the game to exist, and if that was all they got, it would just be focused on the story. The more money it gets, the more of the things he wants to do will be possible.
- He wants to give the fans what they want as much as possible, asking for their opinions during development and incorporating those into the final game. Like if they have two ideas for a character, they might ask backers to vote on which they prefer.
- As far as money goes, he expects the game's investment will primarily come from individual backers, so he wants them all to be happy with the finished product. Doesn't sound like Sony and others are giving them all THAT much.
- The story will take place in Guilin, beginning immediately after 2's end. You'll be able to go around the town(s) in that area, back to the mountains, infiltrate the Chi You Men's Guilin branch, etc.
- Back when he made Shenmue 2, he was determined that Shenmue 3's focus would be making a deeper open world rather than a bigger one. Fewer characters means they can have more to say, they can have more complex AI, etc. The character Ryo will talk to the most in 3 is Shenhua, so he wants to develop her as much as possible, making it so that talking to her lots makes her behaviour towards him change, makes quests involving her proceed differently, etc.
- Not that any of this is to say it won't be an open world game. Stretch goals will determine how much the town(s) can be expanded (presumably this is referring to stretch goals like those we can already see, the 'other towns' in that video aren't addressed here.)
- QTEs were originally designed so that people who weren't very good at battles could still enjoy the game.
- He wants to make 'free battles' (which are likely to have their name changed) less about pressing buttons at the right time and more about making the right decisions.
- He also wants to make them less about practising and inputting commands and more centred around the Technique Scrolls, so obtaining and using those is enough to win battles. These Technique Scrolls will ideally connect a number of different elements in the game together in a natural way.
"Shenmue had a number of minigames, gambling spots etc. that you could spend time playing around in, but I wanted something that would connect all of them somehow. I mean, obviously you can obtain money through part-time jobs, use that in gambling to get more of it and then buy weapons...but not that kind of connection, a closer one. If we can meet a number of our stretch goals and make the open world elements more elaborate, I'm hoping to be able to connect these side elements together, centred around the scrolls.
- He's desperately trying to find some way to include forklifts in the game in a way that will make sense, because Shenmue fans seem to love them.
- He wanted to gather as many of the people who worked on the earlier games as possible because it'd be reassuring to fans. They're planning to publish staff comments from a number of figures working on the game, including the writer Masahiro Yoshimoto.
- He's asked about whether he has an idea in his head about what'll come after Shenmue 3's done (presumably 4, but it doesn't come out and say this). He says he does, but right now he's focused on working on Shenmue 3. Certainly doesn't sound like this game will be 'it' at any rate.
- As the Kickstarter page says, he's hoping the game will be ready to release at the end of 2017.


http://www.gamespark.jp/article/2015/06/17/57874.html


(quick translation, sorry for some misunderstanding)

Q: Will you collect a development cost by kickstarter alone?

A: No, by aggregate of YS NET's independent fundraising and kickstarter.

Q: Why did you take the platform in SCE conference?

A: It began from my suggestion (to SCE), that is "Do you interested in Shenmue 3 project?"
In fact, they also hoped the revive of shenmue.
In such a situation, I got a chance to talk with SCE, and they thankfully told me

"It is important title in gaming history and everyone desire(to revive), so if you develop Shenmue 3, although it's exceptional, we will cooperate you"

But I had reported that I want to do it with Kickstarter, so we took such style.

Giantbomb

Sony's john drake confirms that Sony are not the only ones providing additional funding (at 15:48)


from the reddit AMA

Q:

Shenmue 3 is just the start. How successful does the game need to be for us to get Shenmue 4 and so on until the saga is complete?

A:

If the fans are not happy with 3 there will not be a 4. So I please hope we can together make this game the best it can be.



https://www.reddit.com/r/IAmA/comments/3ahcwf/i_am_yu_suzuki_new_posting/

also


Q.

Love your work! You are a pioneer in this industry! As for my question:
How much game elements/features will we be missing in the game if the campaign doesn't reach the $5 million mark?

A.

I will say this: if we reach the $5 mil mark, one of the things I really want to do with Shenmue 3 will become a reality.
At $10 million, it will truly have the features of an open world
 

Nibel

Member
So much for Sony cashing in on Kickstarter, smh.

The Kickstarter dictates the scope of the game and is not just a way to gauge consumer interest. Could they have been more clearer? Sure. But the ongoing campaign against Shenmue 3 with no real evidence did enough to damage the KS already.
 
Where did he say that? Because it's not in the answers you quoted.

accidentily missed it when I posted, its there now, it's a translation from a Japanese article, theres one more post i want to quote but have to go find it. Got it, I closed the tab I had it open with so sorry for the delay
 

Bl@de

Member
But the ongoing campaign against Shenmue 3 with no real evidence did enough to damage the KS already.

Well it's a challenge but there is no other way than to turn it around and help them to make the game they want. But it's really great how salty and sarcastic people ruin things with stupid comments. Thanks salty-GAF.

EDIT: There is a AMA with Yu Suzuki on reddit where he answers questions and an article in Famitsu.
 
Boyes, if you're reading this, you probably need to have a meeting with Suzuki & Ys Net to figure out how to push this message out there, urgently.

Or at least figure out some post-KS funding method ala Star Citizen that can sustain it over the development period.
 

Mononoke

Banned
I love how people were saying Sony forced him to do KS. Turns out, it's what he proposed and wanted.

Edit:

Actually I shouldn't assume how the KS idea was decided on, as I'm not 100% on these translations. But I wish there hadn't been such a negative campaign against it, if Sony wasn't using KS to gauge interest, while funding the rest -- like some fervently argued.
 
Seems a small budget for a game like this these days. Unless it plays and looks exactly like the previous games. Which wouldn't be a bad thing I guess.
 

Skux

Member
A game like Shenmue, if it were kept the same scale as the previous games, would cost far less to make today than it did back in 2000.
 

JaseC

gave away the keys to the kingdom.
I'd assumed as much. This is unlikely to be the Shenmue 3 that fans have been clamouring for, but, hey, at least it's happening to some degree.
 

Nibel

Member
I love how people were saying Sony forced him to do KS. Turns out, it's what he proposed and wanted.

Not only that but also that people claimed Sony was behind this and using a 'sleezy, shady' Kickstarter to gauge consumer interest when in reality it is the major resource for the project.

Having an issue with KS transparency is one thing, but then automatically claiming that the best fitting narrative ("Big company trying to rob fans, yo") is the truth is just plain dumb.
 

Delstius

Member
At least we'll get the "lite" version as things are going.

Seems a small budget for a game like this these days. Unless it plays and looks exactly like the previous games. Which wouldn't be a bad thing I guess.

It won't be exactly like the previous games since they want to expand/modernize/reimagine quite a few things.
 
Actually I'm not going to make any assumptions as I'm not 100% on these translations. But I wish there hadn't been such a negative campaign against it, if Sony wasn't using KS to gauge interest, while funding the rest -- like some fervently argued.

The negative campaign against it completely puts me in a downer state. It's hard to fathom. I can't even empathize. Why?
 

Mononoke

Banned
Not only that but also that people claimed Sony was behind this and using a 'sleezy, shady' Kickstarter to gauge consumer interest when in reality it is the major resource for the project.

Having an issue with KS transparency is one thing, but then automatically claiming that the best fitting narrative ("Big company trying to rob fans, yo") is the truth is just plain dumb.

Yep. A lot of people made it a crusade to go after Sony. One poster kept arguing Sony was scummy, unethical, all while the rest of us thought they were saviors of the game industry or something. I get people having criticisms of how KS is used, but this was certainly an example of how acting on a lack of info, can do damage.

I'm not going to blame it not reaching $10 million on the backlash. I think that's a really high figure, and I'm honestly surprised Sony isn't helping out more. But it certainly didn't help. Oh well.
 

Spoo

Member
I'd assumed as much. This is unlikely to be the Shenmue 3 that fans have been clamouring for, but, hey, at least it's happening to some degree.

Not to take, like, a complete shit on the game design of Shenmue I and II, but I think what fans want is indeed in the style of those games, which, while open-ended and expansive, is probably much easier to do today than in those days -- even at a level of visual quality that is consistent with expectations of, if not AAA games, at least AA.

When you watch the post-mortem, you see just how much they had to do in terms of technology which are solved problems today in a major way. UE4 is cheap-to-free depending on the model, and has a lot of tools that even indys use to upend their lack of resources somewhat.

I guess what I would say is, if expectations for what Shenmue 3 should be haven't drastically inflated over the years, somewhere inbetween 10 and 20 million is probably more than enough to get the game where most fans would want it to be.

6 million? I don't know. Depends on a lot of stuff we aren't privy too (how much external funding is really coming). Might still be doable to approximate what is needed. But I think if we don't manage to meet the higher expectation, I fear we could end up in the same place 10 years later, wondering if Shenmue 4 will ever be reality.

And game legends don't live forever.
 

AniHawk

Member
Damn. They're not gonna make it. Seems to have much less of a push then something like Bloodstained.

bloodstained had a very active community around it that was supported by the kickstarter staff of the game and the achievements.

shenmue iii already reached its funding goal. if yu suzuki had secretly hoped they would get $8 million to make what he had in mind, he should have set the goal higher.
 

Riposte

Member
Someone needs to draw a picture of Ryo about to slam a forklift on Lan Di while shouting "FORKLIFT!!!", JoJo style.
 

Nibel

Member
Not gonna lie. I’m going to be a little sad if this doesn’t reach $10 million.

WE NEED TO MAKE IT HAPPEN!

Breh I think this is pretty unrealistic in the current state of the campaign. I can see 5 million happen at best, anything above that would surprise me.

I'm still happy to get anything.
 

UrbanRats

Member
Seems a small budget for a game like this these days. Unless it plays and looks exactly like the previous games. Which wouldn't be a bad thing I guess.

A game like Shenmue, if it were kept the same scale as the previous games, would cost far less to make today than it did back in 2000.

Witcher 3 cost around 32$ millions to produce, time to move the studio to Poland.
Shenmue 3 doesn't even need to be 1/4 of that.
 
Get it out to Gametrailers, I know a certain someone would yell from the mountain tops.

Those people actively campaigning against Shenmue 3 should be ashamed of their words and deeds.
 

Empty

Member
do we know how much was contributed by late backers to double fine adventure? the game is quite far away, so a fair bit could trickle through over time with every news story on a gaming site about how shenmue 3 is doing, every list of most anticipated games etc.
 
I think it will still end up being the biggest performing Kickstarter for a game surpassing Bloodstained, but 10 million looks like a pipe dream at this point. I had a feeling from the beginning that was the real goal. 8 million for all the areas mentioned in the trailer and 10 million as the upper goal. 6 million is probably where it will end up assuming their endgame is strong for fundraising.
 

Permanently A

Junior Member
"Shenmue had a number of minigames, gambling spots etc. that you could spend time playing around in, but I wanted something that would connect all of them somehow. I mean, obviously you can obtain money through part-time jobs, use that in gambling to get more of it and then buy weapons...but not that kind of connection, a closer one. If we can meet a number of our stretch goals and make the open world elements more elaborate, I'm hoping to be able to connect these side elements together, centred around the scrolls.

- He's desperately trying to find some way to include forklifts in the game in a way that will make sense, because Shenmue fans seem to love them.

Hmm...
 

Spoo

Member
What? So Sony is not helping to fund the game?

They are, in theory, but I think it is said that backers are the "primary" source of funding. You can read that multiple ways, sadly -- could just be a first line of defense kind of thing, or you could read further to it meaning a majority of funding.
 

Yjynx

Member
Doesn't matter unless it will be released on my platform of choice. Oh and that Polygon guy Ben Kuchera? needs to be shaming. In fact someone ask him now.
 

SerTapTap

Member
I thought Sony said they were providing financial support and then Sega said something to that effect. I can't imagine either would get out of bed for less than $2m on a project like this so this seems weird.

I'm happy it's happening however it happens but I'm just confused now.
 

Drencrom

Member
Wonder if Polygon will write an article about this new information?

Not. Fucking. Likely.

Scum.

Pretty much.

They and others on GAF definitely hurt the campaign by spewing uninformed nonsense about this KS being some sort of interest gauge or scam because it's an easy narrative to paint out for controversy and/or clicks.
 
If Sony is not commited to anything at all or some kind of exclusivity, there is always the chance a publisher will come late in the development cicle, like Deep Silver did with Mighty No. 9.
 
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