Jimmyfenix
Member
Game Informer
GameReactor EU
The Verge
IGN
The classic gameplay of Ratchet & Clank remains mostly unchanged; theres still plenty of platforming, crate-smashing, and enemies to blast in this new take on the PS2 original. However, the reboot adds all the advancements that were made to the formula over the years, like the streamlined controls and the experience system of the more recent titles. Ratchet also has an expanded arsenal of ridiculous weapons and gadgets from the entire history of the franchise, along with some cool new ones like the Pixelizer (it kills enemies by lowering their resolution). Its all simple but fun in the same way that it was throughout the early 2000s.
GameReactor EU
Do not make the mistake of thinking that this game is a fast and simple game churned out to reinforce the film and launch in time for the premiere, like so many others have done before. Nor is this a remaster or a cheap remake of the first instalment. From what we've been playing, it will be a rounded and fully fledged R&C, with modern mechanics and graphics, all packaged up with all the charisma and appeal you'd expect from a game in 2016.
What impressed us the most during the two hours we played were the levels themselves, which look beauty and appear to boast variety. Equally we appreciated how well you can move and control the characters. If you play the PS2 original, you'll notice that the difference is almost embarrassing. These new controls are smooth and accurate - faster, more accessible - and the visuals are bright and breathtaking.
The Verge
Those visuals are the main draw, too, since playing the new Ratchet is a very familiar experience. Thats not necessarily a bad thing, as the combination of third-person platforming and frantic shooting has always made the series a lot of fun. As does the focus on crazy new gadgets: within an hour of playing I was flying around using a helicopter add-on for Clank, while Ratchet fended off lizard creatures using a space-age flamethrower.
The game also includes some brand new additions most notably a grenade that turns bad guys into pixelated 8-bit explosions though I wasnt able to play with any of them in the demo. Really, the new Ratchet plays exactly how a new Ratchet should: its fast and loose, and just challenging enough to make blowing up robots really satisfying.
IGN
Insomniacs animation and storytelling chops have always felt solid, but the performance bump from PS4s hardware is evident at a glance. From Captain Quarks hilariously one-sided narration to a Galactic Ranger tryout session that has crowds of cheering fans floating in the distance, the high fidelity cutscenes and equally impressive gameplay engine look almost indistinguishable. Whether I was using the hydropack to swim, swatting down minions with the handy Omniwrench 8000, or jumping across gaps using Clanks familiar Helipack, I couldnt help but notice tiny nuances in each of the animations.