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Ratchet & Clank (PS4) New Previews

Game Informer

The classic gameplay of Ratchet & Clank remains mostly unchanged; there’s still plenty of platforming, crate-smashing, and enemies to blast in this new take on the PS2 original. However, the reboot adds all the advancements that were made to the formula over the years, like the streamlined controls and the experience system of the more recent titles. Ratchet also has an expanded arsenal of ridiculous weapons and gadgets from the entire history of the franchise, along with some cool new ones like the Pixelizer (it kills enemies by lowering their resolution). It’s all simple but fun in the same way that it was throughout the early 2000s.

GameReactor EU

Do not make the mistake of thinking that this game is a fast and simple game churned out to reinforce the film and launch in time for the premiere, like so many others have done before. Nor is this a remaster or a cheap remake of the first instalment. From what we've been playing, it will be a rounded and fully fledged R&C, with modern mechanics and graphics, all packaged up with all the charisma and appeal you'd expect from a game in 2016.

What impressed us the most during the two hours we played were the levels themselves, which look beauty and appear to boast variety. Equally we appreciated how well you can move and control the characters. If you play the PS2 original, you'll notice that the difference is almost embarrassing. These new controls are smooth and accurate - faster, more accessible - and the visuals are bright and breathtaking.

The Verge


Those visuals are the main draw, too, since playing the new Ratchet is a very familiar experience. That’s not necessarily a bad thing, as the combination of third-person platforming and frantic shooting has always made the series a lot of fun. As does the focus on crazy new gadgets: within an hour of playing I was flying around using a helicopter add-on for Clank, while Ratchet fended off lizard creatures using a space-age flamethrower.

The game also includes some brand new additions — most notably a grenade that turns bad guys into pixelated 8-bit explosions — though I wasn’t able to play with any of them in the demo. Really, the new Ratchet plays exactly how a new Ratchet should: it’s fast and loose, and just challenging enough to make blowing up robots really satisfying.

IGN

Insomniac’s animation and storytelling chops have always felt solid, but the performance bump from PS4’s hardware is evident at a glance. From Captain Quark’s hilariously one-sided narration to a Galactic Ranger tryout session that has crowds of cheering fans floating in the distance, the high fidelity cutscenes and equally impressive gameplay engine look almost indistinguishable. Whether I was using the hydropack to swim, swatting down minions with the handy Omniwrench 8000, or jumping across gaps using Clank’s familiar Helipack, I couldn’t help but notice tiny nuances in each of the animations.
 

dofry

That's "Dr." dofry to you.
I love these games! They make me happy and I almost can't contain my excitement and even less so with these positive previews.
 
What's PBR?

Physically Based Rendering. The only last gen games who used it were Remember Me and MGSV (since it is cross -gen). Anything remastered from last-gen to this gen doesn't chnage its workflow and add it. I was wondering if this new Ratchet uses PBR since it looks exactly like previous last-gen episodes, though someone from the otehr thread said it uses it.Weird since I didn't feel any change.
 

Alpende

Member
I played the PSP R&C games but always wanted to play one on consoles. Since I'm coming from 360 I'm really looking forward to this one. Looks great.
 
Ratchet uses PBR since it looks exactly like previous last-gen episodes, though someone from the otehr thread said it uses it.Weird since I didn't feel any change.

The graphical difference between the PS3 games and this is very apparent to me. From the looks of this, it does use PBR.
 
Looks great. I'll probably get this at launch since it's only $40 plus 20% off because of Amazon Prime and GCU.

And I hope this game and the movie do well. I want more R&C games.
 

SerTapTap

Member
I see this averaging about 70-75 on metacritic with the "more of the same" tag.

Unless this game is broken as hell there's no way it scores lower than Quest For Booty. Critics have always liked R&C and this game looks amazing.

Looks great. I'll probably get this at launch since it's only $40 plus 20% off because of Amazon Prime and GCU.

And I hope this game and the movie do well. I want more R&C games.

The $40 thing is the icing on the cake, I preordered the moment I heard that
 

Kssio_Aug

Member
Hoping for the best! But I'm very positive!
May buy it at release...
Or maybe not, cause I need money for Uncharted 4. :(
 

CaVaYeRo

Member
This is my interview with Insomniac's James Stevenson with 12 min of new footage:

http://www.gamereactor.es/grtv/?id=255743

Besides, if you want to see the game in action, I'll be livestreaming 19-21 CET (that's in half an hour) here: http://www.gamereactor.es/live/ But both VA and myself will speak Spanish :p

Here's a bunch of new screens as well.

ratchetclank_1701113b.jpg
 

Stanng243

Member
Physically Based Rendering. The only last gen games who used it were Remember Me and MGSV (since it is cross -gen). Anything remastered from last-gen to this gen doesn't chnage its workflow and add it. I was wondering if this new Ratchet uses PBR since it looks exactly like previous last-gen episodes, though someone from the otehr thread said it uses it.Weird since I didn't feel any change.

You honestly believe this new Ratchet and Clank looks exactly like the PS3 games? Have you seen an eye doctor lately?
 
Physically Based Rendering. The only last gen games who used it were Remember Me and MGSV (since it is cross -gen). Anything remastered from last-gen to this gen doesn't chnage its workflow and add it. I was wondering if this new Ratchet uses PBR since it looks exactly like previous last-gen episodes, though someone from the otehr thread said it uses it.Weird since I didn't feel any change.

Yeah you need an eye exam.,
 
DS3 and this will make will make April and the wait U4 pretty pleasant. Hopefully the film ends being OK at the very least.
 
One thing I'm really surprised about from what I've seen of this game so far is how they're nailing the atmosphere of some of these areas. Really early on I had more expected them to make things overly bright and colorful in these places but I'm very pleased so far from what I've seen in this regard. I say "some" deliberately because it's they have added more vibrancy in some areas (which i'm not saying I dislike or anything), but they also made certain points look even more atmospheric and a bit eerie than they were in the original. I'm just glad it's recaptured in some sense.

I really hope either Oltanis or the Gemlik Base is still in. The Gemlik Base in particular had an amazing atmosphere in the original game.

actually it had no atmosphere which is why you need the o2 mask when you go there, ha i'm funny thanx ill be here for like 20 more minutes
 

Raylan

Banned
Do not make the mistake of thinking that this game is a fast and simple game churned out to reinforce the film and launch in time for the premiere, like so many others have done before. Nor is this a remaster or a cheap remake of the first instalment. From what we've been playing, it will be a rounded and fully fledged R&C, with modern mechanics and graphics, all packaged up with all the charisma and appeal you'd expect from a game in 2016.

What impressed us the most during the two hours we played were the levels themselves, which look beauty and appear to boast variety. Equally we appreciated how well you can move and control the characters. If you play the PS2 original, you'll notice that the difference is almost embarrassing. These new controls are smooth and accurate - faster, more accessible - and the visuals are bright and breathtaking.
Hell yeah, baby!
 
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