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Rabid Fanboy Post with Fake Info on Last of Us AKA a big FU to Thread Standards

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meta4

Junior Member
The information in the OP is FAKE

I don't want to be that guy but...

https://twitter.com/Neil_Druckmann/status/311873472877969408

What a shame :/

input lag info was also BS




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New info on TLOU from GAF member Secretarial Dog who does not have privileges to create threads. I thought this new info which is a combination of his source who played the game as well as from M! Magazine Germany's preview of the game. All sounds awesome except the listen mode which should be turned of before playing. Thanks Secretarial Dog for the info! I am filtering out specific story moments so this is only related to gameplay mechanics. No Spoilers!


- joel has his own hit detection. if you get shot in the left arm, he would hold his injured arm with his right hand and also loose constantly blood. you definitely have to treat the wound immediately because of the constantly loss of health and the screen would turn red.

in order to stop losing health, you have to get the bullet out of the wound, disinfect it with alcohol or antiseptic and bind the wound. all by holding the r1 button one by one.

the process to get the bullet out of the wound is not presented realistically, it would be too bloody and brutal.


- if you get shot in the right arm (joel is right-hander) you have of course make sure to treat the wound like described above with the left arm. but after that, you can't just take out your shotgun immediately and shoot like nothing has happened before. you arm still hurts so if you aim with a heavy weapon like the shotgun or an assault rifle, your crosshair moves all over the place. you don't have 100% control over the aiming.

to shoot respectably with an injured right arm, you have to switch to a smaller gun like the pistol.


- same procedure if you get shot in the leg. he would lean immediately against a wall to treat the wound.

but now you hobble and can't run fast anymore for minutes, also when hit with a pole against the leg.


- no health kit around you can also use toilet paper and rubber band to bind the wound.

- the game plays very fluently, so no shortage of moments. you are able to open doors and move objects such as boxes or furniture. sometimes to get to higher positions, to clear a path or to block doors from coming enemies. to move a cabinet for example, you have to press a button repeatedly. by playing the demo he understood this as a scenario thing, meaning that he could not always do this, but he didn't attempt.


- blindfire is not possible in the game. bullets are rare and so does every bullet count. you always have to aim if you want to shoot your gun. by just pressing the r1 button, it will only pop up the crafting menu. he discovered this while running away from a clicker.


- the a.i. helps out if you could not find the transition. he was prompted by tess to show him where to go, which he made sure that this wasn't just staged, but controlled by the a.i. The game also helps if you are desperately lost and don't know what to do, the game prompts to press the l3 analog stick for a hint.


- while playing the demo he never had to save ellie from the infected, she also never died in the demo playthrough. he was impressed by her self-preservation.


- playing tlou on the lowest difficulty will not turn the game into a shooter. as he understood, the gameplay will not be affected essentially. stealth will still be very important. what he definitely can say about the lowest difficulty is that you find more ressources, ammunition, weapons compared to higher difficulty.


- resource management is handled very well and balanced judging by the demo.
a normal 2x4/stick can handle 10 punches on enemies before it brakes, as he remembers. in the demo he took the 2x4 attached scissors with a tape and created a club with spikes and now this weapon will only handle 4 punches on enemies before it brakes, but of course is more powerful now. so you always have to ask if it's worth to use up stocks, because they have their own life.


- control points are placed generously, at least in the demo. he didn't had to start far away after dying.


- you only punch with your fists in close combat if you don't have a close combat weapon such as a brick equipped or in your bag. if you press the punch button he will automatically get the close combat weapon out of his bag or back and punch with it


- there is a tutorial level in the beginnig of the demo after meeting the infected for the first time which describes the controls with hints on the screen.


- quick turn is possible and very effective because clickers are extremely fast and often turn their backs randomly. it's very hard to attack a clicker from behind with a shiv, he was able to do it just once in the demo. you can also lean to get a better perspective. to get behind a low cover, you have to crouch manually and you can also crouch fast but is very loud to do so and will alarm off the infected.


- the input lag is very heavy in tlou. he found it to be bigger than in uncharted 3 but without actual measurement numbers of the input lag you should take this as a subjective opinion and not as a fact. nevertheless, he liked it because of the weight in the character and you aren't able to headshot the infected just easy like the enemies in an uncharted game.


- he understood the listen mode for people who don't play with headphones, because with them, you can hear every sound the infected are doing from far away and therefore have definitely a better overview. while in listen mode, you can see enemies through more than 2 walls, also which type of enemies are ahead of you and which direction they are facing.

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What do you think GAF. Hope this game turns out good!
 

Dahbomb

Member
Nice to hear that Listening mode can be turned off. Only thing I am concerned about is the input lag, the rest sound great. Finally an AAA game with actual resource management, what a joke that was in TR that was trying to front as a survival game when you have more arrows on the island than sand on the beach.
 

Squire

Banned
Input lag potentially worse than day one UC3 sounds like a borderline deal breaker in a game like this. If I'm trying to shoot, you can bet your ass I want it to count.
 
- the input lag is very heavy in tlou. he found it to be bigger than in uncharted 3 but without actual measurement numbers of the input lag you should take this as a subjective opinion and not as a fact. nevertheless, he liked it because of the weight in the character and you aren't able to headshot the infected just easy like the enemies in an uncharted game.


Game will get DESTROYED on GAF.
 

Nekofrog

Banned
removing a bullet is too brutal, but a point blank shotgun to the face to someone who is begging and pleading for their life in full gory detail isn't?
 
Play TR which is about Lara surviving on the island and read these points on TLOU which is also about survival and let me know what you think.

So it's a big "Fuck You" to conventional AAA games because it's different from them?

That seems a little hostile.
 
"Input lag" is misleading. Probably a large dead zone and slow cursor acceleration.

If it's Killzone 2 heavy and not launch day UC3 sluggish, I'm in.
 

BadAss2961

Member
Everything sounds amazing.

Input lag, or slow acceleration in a game like this is not an issue. It may even be intentional to a degree.
 
Play TR which is about Lara surviving on the island and read these points on TLOU which is also about survival and let me know what you think.

TR is as generic as a game can be. Survival was an advertising tag line in that game, nothing more. Why compare it to that?

Apparently being able to heal a wound is now a big FU to all AAA games. LOL.
 

Squire

Banned
So it's a big "Fuck You" to conventional AAA games because it's different from them?

That seems a little hostile.

The assertion is that AAA games in general are too easy in this modern era. Some people just can't seem to enjoy themselves playing games that dare to be anything other than ten hours of torture. Which is fine, that's their prerogative.
 

meta4

Junior Member
So it's a big "Fuck You" to conventional AAA games because it's different from them?

That seems a little hostile.

Yes and it is refreshing. I applaud them for trying this. I have nothing against shooters but lately every one seems to be making the same kind of game irrespective of themes. Adventuring - Shooting, Survival - Shooting etc etc.. Nice to see a big budget game actually implementing one shot kills, one hit kills etc...
 

BadAss2961

Member
TR is as generic as a game can be. Survival was an advertising tag line in that game, nothing more. Why compare it to that?

Apparently being able to heal a wound is now a big FU to all AAA games. LOL.
The way it seems to be implemented in TLOU completely changes the game in both strategy and pace.

It could be innovative for the genre.
 
So it's a big "Fuck You" to conventional AAA games because it's different from them?

That seems a little hostile.
Its a big FU because of the regenerating jello by sipping on Gatorade that current games suffer from, all while they're aiming for realism.

Survival horrors are not what they used to be. This is a step in the right direction.
 

DrPirate

Banned
This all sounds awesome, I hope they go big on advertising, alot of people are still high off Walking Dead, if they can play off the Humans vs. Humans vs Zombies thing, they can have a good thing going.
 

Ceebs

Member
Waiting to see how much of this game is pure marketing hype. I still expect a very Uncharted like experience just with the crazy toned way down.
 
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