Wow gamers are really entitled these days, 343 will fix it, Frankie said they would as soon as you preorder Halo 5
Jem, come on. Pre patch, that Blue would be dead 2 times over. Even at longer ranges you would get in more hits then in that gif.
Yes, but pre-patch the bullet magnetism was also far too high.
I'm not really defending 343 (or whoever actually made this patch) by the way, I think it's ridiculous that they managed to break another random thing in the game again. However I don't think the change is necessarily that bad. I could get used to having a skill gap this high.
The gif is completely different to my experience though. I played a game on HeH the other day and still managed to pull off a few cross map 3 shots and hitting people up close (like in the gif) was still really easy. You've just got to get used to ignoring the red reticule and aim where you actually should be aiming. You need to have perfect precision and I think it's kinda fun.
Im not making excuses. Im simply telling people how it is.
Halo 5 Beta worked, even with that unfinished UI/Matchmaking.
MMC, a outsourced mess got glued together by different companys.
Yes 343 is on the Box, but it doesnt change the fact.
You don't even have to aim in Destiny, literally anything remotely close to the head and you pull off instant head shots.
Hahahaha, I haven't played a Halo since high school, and even I know those were all headshots.But we want to know when it's being fixed. Breaking things and then promising to fix them later is not acceptable game development.
Here's a gif of what we're talking about
Sorry but this is just all incorrect. The Pistol is broken as hell, just because you think making the pistol a clunky POS adds skill doesn't mean anything.
Yes, but pre-patch the bullet magnetism was also far too high.
I'm not really defending 343 (or whoever actually made this patch) by the way, I think it's ridiculous that they managed to break another random thing in the game again. However I don't think the change is necessarily that bad. I could get used to having a skill gap this high.
The gif is completely different to my experience though. I played a game on HeH the other day and still managed to pull off a few cross map 3 shots and hitting people up close (like in the gif) was still really easy. You've just got to get used to ignoring the red reticule and aim where you actually should be aiming. You need to have perfect precision and I think it's kinda fun.
Yes, but pre-patch the bullet magnetism was also far too high.
I'm not really defending 343 (or whoever actually made this patch) by the way, I think it's ridiculous that they managed to break another random thing in the game again. However I don't think the change is necessarily that bad. I could get used to having a skill gap this high.
The gif is completely different to my experience though. I played a game on HeH the other day and still managed to pull off a few cross map 3 shots and hitting people up close (like in the gif) was still really easy. You've just got to get used to ignoring the red reticule and aim where you actually should be aiming. You need to have perfect precision and I think it's kinda fun.
What exact part was incorrect?
Also it's not clunky, you just need perfect aim now; The game no longer bends bullets to help you.
Anyway I don't think they should keep it like this, it's far too difficult for most players. I just think the change is interesting.
What exact part was incorrect?
Also it's not clunky, you just need perfect aim now; The game no longer bends bullets to help you.
Anyway I don't think they should keep it like this, it's far too difficult for most players. I just think the change is interesting.
343i please dont patch the bullet magnetism back to its former strength, it was far to strong before
to achieve a state of OG CE like competitiveness the bullet magnetism should be around 30-50% of what it was before, but definitely not more!
I am not talking about aim assist. The actual shooting mechanics - sound, visual stimuli and feel of impact - are all top-notch. Shooting is simply fun in Destiny.
From the look of the .gifs it looks like the person shooting had perfect aim or is there something that I'm missing?
That's insane...But we want to know when it's being fixed. Breaking things and then promising to fix them later is not acceptable game development.
Here's a gif of what we're talking about
From the look of the .gifs it looks like the person shooting had perfect aim or is there something that I'm missing?
It's random and horrible.
since theres no more bullet lag the guy in the video was just unlucky with the bullet spread
watch the gif in slow-mo and youll see the bullet spread literally paints a silouette around the opponents head
aim was for the most part spot on, if there wasnt any bullet spread pretty much all shots would have been a hit
To be fair, the centre of the reticule was off for almost every shot. Just because it's red doesn't guarantee a hit, it's a bit misleading actually. With the current patch your aim needs to be really fucking good.
You also have to remember that the CE pistol isn't hitscan. Basically this patch has made the skill gap absolutely huge. The problem is that the players who used to be good need to relearn and readjust and the the players who weren't good are even worse off now.
No, it is broken. It is not playing like Halo on Xbox which is what people want. He was in the center for at least 4 or 5 of those shots which missed. This is not a good thing. I was decent at Halo 1. My team took 11th at MLG Dallas and top 16 at AGP Chicago. I know what Halo should feel like and this isnt it.
Yep, aside for those awful accuracy penalties for everything, the obnoxious iron-sights in many weapons, the movement speed reduction when zooming, and the excessive aim-assist, the shooting mechanics in Destiny are truly great.Destiny has some of the best shooting mechanics that I every played with. Bungie nailed it good.
Get fookin gud kidBut we want to know when it's being fixed. Breaking things and then promising to fix them later is not acceptable game development.
Here's a gif of what we're talking about
But we want to know when it's being fixed. Breaking things and then promising to fix them later is not acceptable game development.
Here's a gif of what we're talking about
I agree with this. None of this would be a problem if they used the console version as the basis for the port. All of this was perfect in the console version.
aim at body mass and then pull up for the headshot scrub
this is basic gun discipline 101
I agree with this. None of this would be a problem if they used the console version as the basis for the port. All of this was perfect in the console version.
The Xbox version had absolutely no online netcode for it though while the PC version did. I can honestly understand why they went with Halo PC instead of CE for that reason alone. Halo 2 being the PC version, however, is completely inexcusable though since that game was online-ready on Day 1.
The Xbox version had absolutely no online netcode for it though while the PC version did. I can honestly understand why they went with Halo PC instead of CE for that reason alone. Halo 2 being the PC version, however, is completely inexcusable though since that game was online-ready on Day 1.
Campaigns are fine /shrug. Only reason I bought it. I've done a *little* MP and have had no problems other than me sucking at it. I guess other's mileage varies.
Not really. For much of the clip there's almost no lateral motion that would require significant leading; the person spends a lot of time moving away from and toward the shooter.however for the majority of those shots the center of the reticule was in the wrong position.
No you don't. Halo 1 has bloom, but it's not dependent on rate of fire, it's dependent on trigger depression. If you feather the shots and release the trigger in between, you're only going to be dealing with the base spread, even at the maximum firing rate.The guy in the gif posted above is spraying that pistol to the point where even in normal halo 1 you would miss half of those shots, you have to pace each shot to stop spread.
Halo 1's campaign? The port is atrocious.Campaigns are fine /shrug.
No, it is broken. It is not playing like Halo on Xbox which is what people want. He was in the center for at least 4 or 5 of those shots which missed. This is not a good thing. I was decent at Halo 1. My team took 11th at MLG Dallas and top 16 at AGP Chicago. I know what Halo should feel like and this isnt it.
the amount of bullet magnetism we had before this patch isnt the solution though too, every average joe was able to do a 3sk
we need something inbetween, i hope 343i realizes that
also the sniper now finally works as intended in this patch, the only truly working OG like gun in this game
But we want to know when it's being fixed. Breaking things and then promising to fix them later is not acceptable game development.
Here's a gif of what we're talking about
There is like 1000 people playing the game. You better hope the average Joe would be attracted to it. Population needs to be maintained for proper MM. And that population needs to consist of varying skill levels - that's how competitive games thrive.
From that gif it's Halo PC, i see nothing wrong here, learn to predict shots..look at this way you get to learn the game all over again...
343i please dont patch the bullet magnetism back to its former strength, it was far to strong before
to achieve a state of OG CE like competitiveness the bullet magnetism should be around 30-50% of what it was before, but definitely not more!
Halo PC had magnetism as well, it was effectively necessary because of the lack of lag compensation in Internet games. You don't know what you're talking about.
Anyone suggesting this change has raised a skill ceiling, gap, bar, or whatever other empty phrase, is wrong. It is not possible to consistently land shots on moving players, especially headshots. While I agree that magnetism was too high prior to the patch, those who suggest that CE is "more skillful" with zero magnetism couldn't be more wrong... landing a shot with the pistol is now a game of chance and that's in complete contrast with what a game of skill would be like.
e:
Xbox CE is significantly less competitive than HPC. HPC has separate compounding timers on all item respawns, and even in the best case scenario one wouldn't be able to track the exact time when an item will respawn without memorizing a table. On Xbox, most spawns are on fixed two minute timers. In practice, this results in a situation in which anyone who wants to win is using an external means to time and one is at a direct disadvantage if they don't do it too. This is not a metagame, this has nothing to do with skill or talent, it's something one is effectively forced to do because the Xbox respawn system is too simple for it's own good. And not to be flippant, because I don't want to go off on a tangent for too long even though I am completely serious, Xbox CE guys are familiar with the vanilla Classic Slayer Pro preset, which has rockets on slayer maps. That's a joke, there is nothing competitive about the rocket launcher. Heavy weapons belong in CTF games on CTF maps.
From the look of the .gifs it looks like the person shooting had perfect aim or is there something that I'm missing?
1v1 me in XBC Halo 1
send FR to my username: o_xX_KSI_FyreWulff_Xx_o
It's funny because Halo CE could have been the thing to get me to buy an Xbox One. But the constant mishandling of this game has been a big red flag.
The entire online structure of the MCC is a jumbled mess.
No you don't. Halo 1 has bloom, but it's not dependent on rate of fire, it's dependent on trigger depression. If you feather the shots and release the trigger in between, you're only going to be dealing with the base spread, even at the maximum firing rate.
https://www.youtube.com/watch?v=NL7YI4jgcYs
I haven't played it since I noticed how badly they screwed up the checkpoint system in Halo 2 campaign. Now I have even more reason to avoid going back.