Yeah, no way to get them going on iOS at all. Bit of a non-starter for me. The likelihood of Apple supporting a google technology at this point is pretty low.Doesn't work on Chrome iOS, sigh.
Yeah, no way to get them going on iOS at all. Bit of a non-starter for me. The likelihood of Apple supporting a google technology at this point is pretty low.Doesn't work on Chrome iOS, sigh.
If WebM gets packaged in the HTML5 specs as the default video container, Apple won't have much of a choice on that issue.Yeah, no way to get them going on iOS at all. Bit of a non-starter for me. The likelihood of Apple supporting a google technology at this point is pretty low.
Same here heh.So the browser in my Galaxy S3 doesn't read webm. And I have to click on links. What?
Which browser you're using? Firefox Mobile natively supports WebM.So the browser in my Galaxy S3 doesn't read webm. And I have to click on links. What?
Which browser you're using? Firefox Mobile natively supports WebM.
video hitches in the same 3 spots during this webm. Is it just me?
edit: might just be other webms playing simultaneously while this one goes.
Which browser you're using? Firefox Mobile natively supports WebM.
video hitches in the same 3 spots during this webm. Is it just me?
edit: might just be other webms playing simultaneously while this one goes.
Is there any way to make them start automatically and repeat like actual GIFs? Great quality though.
Would it be possible to implement this as an option?:
Ideally (at least for me) an option to autoplay videos when under a specified file size limit would be perfect, eg:
If under [ 1MB ] autoplay.
That way the smaller videos (typically reaction gifs) could play automatically while the larger ones could be static until clicked.
Would be perfect for some of us.
sorry to sound like a broken telephone
two bugs/issues
- "Click-to-Play" does not work unless you right-click and press play
- "Hover-to-Play" requires the cursor to stay on the WebM to keep playing
Andrex: Can you please make an extension for K-Meleon that does what your script does?
Andrex, could you add an onerror handler to gracefully catch the 404s? Also, would you be open to throw this up on GitHub?
In terms of limiting to small videos, I don't think you can read the filesize before it's downloaded unless the content-length header is explicitly provided by the host.
WebM for NeoGAF (Chrome) 1.4
- Added toggle for video controls
- Added toggle looping
- Added toggle for auto-playing audio
- Added default volume controls
- Click-to-play option now also has click-to-pause
Would love to but I'm unsure if it's possible to read the filesize before it's downloaded. Maybe. I'll look into it.
Really? It works fine for me. Hmm.
That's as designed.
What's K-Meleon?
Usescript Embedder version 5.
Added options. Now every NeoGAF page has a "WebM Embedder Options" button at the bottom of every page. You can now set whether WebMs and MP4s auto play, auto mute, shows controls and auto loop by default, and you can also customise the width of the videos in question. Haven't worked out how to not increase the side of slimmer/smaller videos, and I suspect it'll be beyond my capabilities.
Oh, and due to the library used to make the option menu, this may not work native in Chrome or Opera any more (but you've got Andrex's extension, so who cares?).
Knocked together a Greasemonkey version of Andrex's code, for the Firefox users.
Here, this is what high-quality webm looks like
http://a.pomf.se/tgjdve.web.m[url][... expect to see that stuff pimped out yet. :(
Has anyone used this for pornography yet?
Has anyone used this for pornography yet?
So Andrex, a third party 4chan extension, 4chan-x, just updated with a feature that pauses autoplay of .webm files when they aren't in the viewport (ala Facebook videos, I would presume). I'm not a codemonkey but I linked their github, so you might find that a useful feature to try to emulate, maybe, as another option to save CPUs.
Images aren't embedded into WebP, so there's no way to show a preview like YT or Vimeo as far as I know.Just tested it with Chrome, works great! Although the best case scenario would be to have an image preview automatically.
WebM for NeoGAF (Chrome) 1.5
- Now works with posts added by D4Danger's Live Reload extension (version 2.1+ required, which he's uploading now, so sit tight!)
Thank you, I'll look into using that. Worked on it last night but it was a little beyond my sleep deprived brain.
I might look into it after the Firefox version.
So Andrex, a third party 4chan extension, 4chan-x, just updated with a feature that pauses autoplay of .webm files when they aren't in the viewport (ala Facebook videos, I would presume). I'm not a codemonkey but I linked their github, so you might find that a useful feature to try to emulate, maybe, as another option to save CPUs.
How long will that take?
Beyonetta 60 fps webm: http://i.4cdn.org/wsg/src/1396794276453.webm
Andrex: How about making a CSS of it for K-Meleon, etc.?
Not sure I can even install K-Meleon unfortunately. =/
What the fuck is even going on? I didn't even know there was a setting below "very low" in DOTA2.
What the fuck is even going on? I didn't even know there was a setting below "very low" in DOTA2.