LurkerPrime
Member
If you want to tell me out right, go for it, cause I'd rather not watch 30 minutes of gameplay
ed
Skipped around, heard him mention something about Twitter/Twitch? Please tell me they didn't bring Twitch Plays Pokemon like stuff into a single player game.
I don't think Patrick ever figured out if that changed anything one way or the other, but, yes, that's seems to be the inspiration.
What I was talking about - and you probably missed it - is that after the first dozen or so minutes he hits a gate he cannot open. It turns out that he needs to find all of the collectibles in the level before he can proceed. I believe they're all pieces of paper containing story tidbits. Anyways, they're hidden in a variety of containers that are not visually differentiated within the level. This means that poor Patrick had to search every single container in the level to find the one or two paper macguffins that he was missing.
He ended up fast-forwarding the video through 8(?) or so minutes of his playtime so he could show off the next level.
The true horror began when the next level was revealed to be the exact same thing... You see, Daylight promises a randomized horror adventure, and all this means is that the levels are a little different each time with the macguffins randomly placed in a container within said level. And there's a handful of these macguffins with no visual indicators that I saw, it's all pure guesswork.
Just to be clear, I've never played Daylight - this is what was in that quick look solo.