PC isn't affected, thankfully.
wow thanks for that, i was going crazy here when i saw the part "Across all plataforms", anyway, parity needs to die quick and a horrible death.
PC isn't affected, thankfully.
Because that's their definition of parity. This only blew up because of the Unity thing.
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Jesus, no gives a fuck except PS4 fanbois who can only afford one console
You guys are acting like it would be bad if they're both 1080p. Which I'd all they're talking about here. Do you want the PS4 version to be 4k or something?
If it really does "aim for parity", that's another game off my list. No skin off my back devs. Keep diggin'.
It's not about the practical difference, it's about the principle.
People need to calm down with the "parity" controversies. PR people are unlikely to admit one version is graphically more advanced than another. There will surely be some disparities between the PS4 and Xbox One versions of AC Unity, even though they'll run at same fps and resolution.wow thanks for that, i was going crazy here when i saw the part "Across all plataforms", anyway, parity needs to die quick and a horrible death.
Well that certainly makes no sense. I own both. I expect multiplats to look better on PS4.
Well he's talking about resolution, so if both are 1080p, it shouldn't be a problem, unless Sony fans want 4k, which you won't get.
PC isn't affected, thankfully.
i think the problem is "IF" they are the same, because if there is no difference in IQ no one will be able to deny what "Parity" means for the PS4/PC.People need to calm down with the "parity" controversies. PR people are unlikely to admit one version is graphically more advanced than another. There will surely be some disparities between the PS4 and Xbox One versions of AC Unity, even though they'll run at same fps and resolution.
If it wasn't for them Batman AK would indeed be identical across PC and consoles.
Has the definition of parity changed overnight or something?
It makes no logical sense that a company is not utilizing both consoles despite power differences? By this terrible logic, you may as well have parity on PC as well, since why spend extra time and money.What principle?
Your post makes no logical sense. The PS4 is a better performer, it will meet their performance target more easily.
It's childish to expect extra special treatment on a cross-platform game if the developer hits their targeted development plans.
Their would have to be extended testing done (costing them more money) to expand into some possible headroom. Would you rather have a 25-30fps game with 4xMSAA or a locked 30fps where headroom is left to avoid possible drops in a thousand untested scenarios?
and everyone else who bought a PS4 and knows it is more powerfull, i dont get how anyone can expect a game to have the same resolution/Performance/IQ on the Xbox and on the PS4 if they know about the difference in hardware.
Well he's talking about resolution, so if both are 1080p, it shouldn't be a problem, unless Sony fans want 4k, which you won't get.
What principle?
Your post makes no logical sense. The PS4 is a better performer, it will meet their performance target more easily.
Just managing to get the X1 to a similar framerate and res does not negate the performance advantage of the PS4. Does it hurt your feelings because something looks similar? (even if it's not in reality)
It's childish to expect extra special treatment on a cross-platform game if the developer hits their targeted development plans.
There would have to be extended testing done (costing them more money) to expand into some possible headroom. Would you rather have a 25-30fps game with 4xMSAA or a locked 30fps where headroom is left to avoid possible drops in a thousand untested scenarios?
What principle?
Your post makes no logical sense. The PS4 is a better performer, it will meet their performance target more easily.
It's childish to expect extra special treatment on a cross-platform game if the developer hits their targeted development plans.
Their would have to be extended testing done (costing them more money) to expand into some possible headroom. Would you rather have a 25-30fps game with 4xMSAA or a locked 30fps where headroom is left to avoid possible drops in a thousand untested scenarios?
It makes no logical sense that a company is not utilizing both consoles despite power differences? By this terrible logic, you may as well have parity on PC as well, since why spend extra time and money.
Where did you get they're using MSAA? Also there's other stuff to improve beside the AA: AO, shadow quality... and they don't impact framerate that much.
And Nvidia bells and whistles aren't implemented in the video. I'm holding out hope for HBAO+ as well. It looks superb in Batman Arkham Origins.
I still don't understand how publishers could give a damn about rendering resolution. Fear of being on MS's bad side ? But there is no reason for that as the hardware of the XBO is now well documented. Microsoft know their console is weaker so no reason to blame technically proficient developers to widen the gap between the XBO and PS4.I wouldn't jump the gun yet. Mordor is under the same publisher and just came out and it had a resolution difference. This to me, sounds like a sidestep answer with terms like "aim to" and "won't really know"
I'm not convinced AMD have anything as interesting to offer tech wise compared to Nvidia's wealth of Gameworks features. So I'm glad Nvidia is once again on board to make Batman AK on PC the definitive edition....What? Where'd you get that from? I mean, Rocksteady's always partnered with Nvidia for the Batman games on PC, but if they didn't, AMD would kill to be on board for that.
PC isn't affected, thankfully.
It's OK if it means 1080p30 for both. If it means 900p30 then it's a no. I'll wait for a steam sale and the moment I'm decided to buy a new graphic card.
What principle?
Your post makes no logical sense. The PS4 is a better performer, it will meet their performance target more easily.
Just managing to get the X1 to a similar framerate and res does not negate the performance advantage of the PS4. Does it hurt your feelings because something looks similar? (even if it's not in reality)
It's childish to expect extra special treatment on a cross-platform game if the developer hits their targeted development plans.
There would have to be extended testing done (costing them more money) to expand into some possible headroom. Would you rather have a 25-30fps game with 4xMSAA or a locked 30fps where headroom is left to avoid possible drops in a thousand untested scenarios?
Jesus, no gives a fuck except PS4 fanbois who can only afford one console or PC elitists. 99% of the world doesn't care and couldn't tell the difference unless they were running next to each other on the exact same screens. Even then, the general gaming population is simply not visually savvy enough to see the difference.
#firstworldfuckingproblems
THIS.
Because that's their definition of parity. This only blew up because of the Unity thing.
Man, do some people really want developer statements to look like:
"The version of our game for Playstation 4 Computer Entertainment System, The Easiest To Program, Friendliest To Developers Supercharged Supercomputer, Designed By Our Messiah, Hero Of Our Times Mark Cerny From Based Sony (r), will be clearly the best, don't even bother buying it on that weaksauce CRAPbox One. Also, fuck Micro$$oft!" ?
Even if the resolution is the same, game will probably look or perform slightly better pn PS4. They just can't openly say it. Or they are as incompetent as Ubisoft, but i honestly doubt that.