SapientWolf
Trucker Sexologist
Did Guerrilla confirm that multi would run at 1080p?Embarrasing. If Killzone can pull out 1080p and probably 60 FPS in multiplayer, so should they.
Did Guerrilla confirm that multi would run at 1080p?Embarrasing. If Killzone can pull out 1080p and probably 60 FPS in multiplayer, so should they.
This won't be the only major FPS franchise to run at 720p on consoles so be ready gaf.
This is hilarious because that map he shows literally features one thing that changes in the map.
This is hilarious because that map he shows literally features one thing that changes in the map.
Why do people keep saying this? The framerate looked 15fps at times lol no way is it going to be 60.
Umm, what are you basing the "15fps at times" on? A few seconds of the MP trailer? That part was probably slowed down on purpose, for dramatic effect in the trailer... NOT because the game itself actually drops to ~15fps.
The devs at Guerilla have already stated they're targeting 60fps for multiplayer in Killzone: Shadow Fall. There are numerous reports on it. Do some googling yourself.
So disappointed.
If this is true I might just ......
LOL that is exactly how I feel right now.
~720P in the year 2013+ for "next gen"....LOL.
You got to be shitting me. Some of these devs just do the minimum requirements to get most bang for their buck it seems.
My expectations for this gen are high and shit like this is making me shake my head. I think ill buy the complete edition when its like <$20 if EA/DICE dont get with the program.
There is multiplayer gameplay video, it definitely drops under 30 at times, around 20fps in some areas I would say. Mostly when there were a lot of particles at once, something they'll probably tone down if they can manage 60fps locked.
....
Another neat piece of info is that DICE made some of the best pinball games. It had the best pinball physics before Farsight Studios came along.Hey did you guys know that DICE stands for Digital Illusions Creative Entertainment? Pretty weird huh.
What? The OP was already debunked, multiple times. What are you disappointed about?
Well it's not 1080p, that still sucks. Higher than 720p can mean 800p for all we know.
900p is more likely, fits the 16:9 TVs.Well it's not 1080p, that still sucks. Higher than 720p can mean 800p for all we know.
I just downloaded that gameplay video in the other thread and the framerate slows down plenty of times, it's distracting. Unless it's my computer chugging at the video, but I doubt that my computer usually handles 1080p video fine.Umm, what are you basing the "15fps at times" on? A few seconds of the MP trailer? That part was probably slowed down on purpose, for dramatic effect in the trailer... NOT because the game itself actually drops to ~15fps.
The devs at Guerilla have already stated they're targeting 60fps for multiplayer in Killzone: Shadow Fall. There are numerous reports on it. Do some googling yourself.
60fps at 720p is better than 30fps at 1080p. Just my tuppence.
The 2005-2006 machines werent balls to the wall contrary to popular belief... If anything they were (especially in PS3 case) poorly designed, with extremely expensive component which drove production and retail prices up. One has to look at how many sub-HD we got during this gen.
900p is more likely, fits the 16:9 TVs.
It makes me wonder, will more games follow suit in the future? To go the "not-720P-but-still-HD" route.I hope it is for the sake of console players. I won't lie, I laughed at the reactions of people but honestly it would suck for people who are hyped for a product be disappointed with its performance initially. Also how well bf4 is on consoles reflects how optimized the engine really is, that's a benefit even for pc players like myself.
Edit:
My 670s are ready to tackle bf4 nowwwwww
Was anyone expecting a big generational leap? Seriously?
SMH.
PS2 is apparently being re-coded for PS4.
Wait... what??? You're the one who thought we were going to get slightly better than Wii U hardware before the February unveil. Heck... in the thread about the Luminous engine you thought the best we would get is some jagged to hell and back with lackluster lighting version of the tech demo chick.
I had to post examples of current gen characters that surpassed what YOU thought was going to be the best we would get next gen.
This is a weird industry, displaying projects to the public before completion, I'm not sure how musicians would feel about people turning up at the studio to call the latest track rubbish.
When you're being expected to pony up $60 to get the game on release, it's understandable that folks want to get a good look at what they're going to be putting their money toward.
That said, it'd be nice if they were more understanding of a game being in development means that previews are naturally going to show warts. I vastly prefer this over CG trailers that are of little representation of the final product, but at the same time I'm a lot more wiling to give leeway to these kinds of previews.
Compromise: 900p at 45fps.
64 players just means getting shot in the back more often. Don't try to spin 720p as a good thing. It isn't. They should have stuck to 30fps. I'm not buying any 720p "next-gen" games because that's not next-gen to me.
64 players means they can have large levels and still keep a high player density. Which is crucial for a franchise that's focused on large scale warfare since its inception. 60fps means that they can boast fast paced infantry combat without the judder or input lag associated with lower framerates. EA's main drive is to make CoD redundant and that's not gonna happen at 30fps.64 players just means getting shot in the back more often. Don't try to spin 720p as a good thing. It isn't. They should have stuck to 30fps. I'm not buying any 720p "next-gen" games because that's not next-gen to me.
cross gen my ass bro. Have you played BF3 on ultra? It is next gen
LOL. BF3 on ultra was great looking but not "Next-gen" looking. And yes, any game that bi-generational release would be considered X-gen. I don't get carried away with overblown post-processing effects.
BF3 looks very much Next Gen maxed out on Ultra on PC.
LOL. BF3 on ultra was great looking but not "Next-gen" looking. And yes, any game that bi-generational release would be considered X-gen. I don't get carried away with overblown post-processing effects.
They should have stuck to 30 fps? I assume you don't really play competitively.
BF3 looks very much Next Gen maxed out on Ultra on PC.
But yeah, we will see games that look better overall on PS4 later in its lifetime. (Not IQ though)
I posted this in the other thread, but posting it here will increase my chance of receiving an answer so on the topic of optimization for PS4 versions, I question just how much optimization specific to the platform is really needed. Both it and the Xbox One use x86 CPUs and PC-derived GPUs, so would it not be quite simple to directly port a well-optimized PC version and by extension, have well-optimized console versions?
To be completely fair BF3 on consoles didn't look all that different either outside of the IQ and textures (in fact even on PC there's little to differentiate between medium an ultra). Battlefield looks this good because of the lighting which carries over to the console version almost unchanged, and the shaders aren't all that much downgraded either. It isn't like other games like Witcher 2, Crysis 3, Farcry 3 or Metro Last Light (all of which are better looking games) where the console versions are pared back in effects, lighting model, and shaders by a considerable margin, so much that it isn't even funny.
Also BF3 leaves a lot to be desired in poly count, post processing and realistic effects (like water movements and reflections which are poorer than most console games, including BFBC2 itself) to be called equal to next gen already.