If the PC is the lead platform then it's hard to say. The consoles aren't horribly underpowered but when you look at what studios like Dice use to develop their games, really high end PC's with maybe quad gpu setups then it's best to stay neutral on your expectations on the console versions.
Even if the PC is not the lead platform, would it be reasonable to assume a PS4/Xbox One port to PC or to each other would also work as easily? How the console versions perform isn't really of any consequence to me, I'm just curious as to how necessary/beneficial platform-specific optimization even will be this console generation. It would also be nice to think technically-poor console to PC ports are a thing of the past. Development tools in general seem so much more matured and refined than they did at the beginning of the last console generation, for example, and there isn't anything exotic in either console this time around either, so is there really any reason to assume games for either console will become noticeably more technically impressive over time or that first-party studios even have much of an advantage, technically?