AHA-Lambda
Member
Can't argue with that list at all.
Good list. I'd personally go with:
-Dragon Age Inquisition
-Lords of Shadow 2
-Watch Dogs
-Toukiden: The Age of Demons
-Tomodachi Life
Once again I found myself totally forgetting Thief came out this year
Good list. I'd personally go with:
-Dragon Age Inquisition
Thankfully I never experienced major bugs or glitches, and for me it's not below par at all, but instead the best entry in the series since Assassin's Creed II. The game gets so many things right, even beyond the beautifully crafted world and stunning graphics. Side activities are much improved over previous games, co-op is a lot of fun, the auto descend function or whatever it's called is great, the amount of customization for your character is great and so on. There are some annoying things of course, like how long the companion app takes to finish, but on the whole, great great game.Perhaps this would have gone over better for an unestablished franchise, but for Assassin's Creed loyalists, this was way below par for the course.
I can definitely see why this would be the case for many, but for me, it's a better experience than the Sims 3 by far. I've played both this year, and the Sims 3's sluggishness (even on a PC many years newer than it) really gets in the way of my enjoyment. The Sims 4 meanwhile vastly improves the creation tools, and I've always enjoyed building houses more than anything in these games.The Sims franchise has become synonymous with groundbreaking innovation in game design, but The Sims 4 seemed to hold back on everything we've come to love about the series. It's not that The Sims 4 is a poorly designed game, it just feels like it's more of the same game we've been playing for the better part of a decade.
Correct, don't get so caught up in the hype, for anything, ever. It was a perfectly passable and entertaining Ubisoft genre game (fillin' bars and what not), and delivered pretty much exactly what I expected of it. Rather ridiculous that it took mods to make it look good though.The years of hype leading up to the release of Watch Dogs frankly weren't fair. How could one game live up to so much buzz? Watch Dogs isn't a bad game, it just failed to deliver on some of the overblown drama that was created around it.
If anything, Watch Dogs taught us a few valuable lessons. Don't always buy into the hype; let the final version of a game do the talking. No demo or trailer is ever a true indicator of a game's quality, so for that, we thank you, Watch Dogs.
AC Unity was the mess, now watch how the next AC coming next year be the true next gen.
What really? I was just about to bite the bullet on Dragon Age, thought consensus is that it was amazing
If you liked other Bioware games you'll like DA:I. The combat, story, dialogue, characters and gameplay are bad in DA:I but no worse than in any other Bioware game.
Didn't know about the issues with NHL 15. If there were threads about it, I must have missed them.
You realise you are in the minority right?
They actively misrepresented the game with an on stage demo. For better or worse, Destiny is no different than what people were readily given access to over the summer. It just falls way short on its ambitions.Watch_Dogs ahead of Destiny?
all my wuts
What really? I was just about to bite the bullet on Dragon Age, thought consensus is that it was amazing
What really? I was just about to bite the bullet on Dragon Age, thought consensus is that it was amazing
What really? I was just about to bite the bullet on Dragon Age, thought consensus is that it was amazing
most people who played it probably know that the game has some serious flaws
If AC: Unity isn't truly current gen, then I don't know what is. It's easily the most graphically impressive game I've ever played anyway. The scale, the detail, amazing.
Nobody knew how bad some of these games could be until matchmaking didn't work or faces started disappearing. Given the review embargoes, most people were not sharing an opinion until after some of these games went on sale.I'm in the Unity Love club.
I feel that websites are now basing reviews around the opinions of games pre release, just for the clicks.
Well, I can't judge by anyone else's experience obviously, but thankfully none of those are applicable for me.I'm sorry, but if the tradeoffs are terrible frame rate, graphical glitches and some of the worst bugs in a full release game in a long time, then no, its not the most graphically impressive game.
Its actually embarrassing.
most people who played it probably know that the game has some serious flaws
Haven't been able to play and see if it is a disappointment.
Combat is wonky as hell (and especially atrocious if you're playing as a melee character), it's loaded with bugs, and 90% of the content is bad MMO fetchquests.
Absolutely. As much as the game may get wrong, nobody can deny how much of a technical achievement the game is. Easily the best looking game available right now, a surprise considering its scale. That alone should keep it from the top 5 considering other games this year. It's just a shame that everything else turned out the way it did.If AC: Unity isn't truly current gen, then I don't know what is. It's easily the most graphically impressive game I've ever played anyway. The scale, the detail, amazing.
It seems like they want to create GTA V level games on a Call of Duty production schedule. It isn't working.I think Watch Dogs cemented this idea in my head that if Ubisoft is marketing a AAA game with some kind of unique and amazing sounding idea, then prepare to be disappointed. Not because that idea is bad, but because it has to be mashed up and stomped to fit into Ubisoft's assembly line method of making AAA games (access/climb tower to unlock side quest busy work, get collectibles, etc).
I haven't played it so I could be wrong, but what I saw of what turned out to be the end result of the "players invading your world, everyone is connected" feature seemed really disappointing. Like I said, I haven't played it, so there could totally be some kind of foundation that breaks the mold of Ubisoft big budget game design, but I really doubt it.
I think Watch Dogs cemented this idea in my head that if Ubisoft is marketing a AAA game with some kind of unique and amazing sounding idea, then prepare to be disappointed. Not because that idea is bad, but because it has to be mashed up and stomped to fit into Ubisoft's assembly line method of making AAA games (access/climb tower to unlock side quest busy work, get collectibles, etc).
I haven't played it so I could be wrong, but what I saw of what turned out to be the end result of the "players invading your world, everyone is connected" feature seemed really disappointing. Like I said, I haven't played it, so there could totally be some kind of foundation that breaks the mold of Ubisoft big budget game design, but I really doubt it.
Thinking about it again, NHL should have been #1
Driveclub?
How is Destiny and Thief lower then AC:U? I can't agree with that list.