If gwent becomes a steady revenue stream for them it will be worth it for them.Here's what you do, remove everyone from Gwent and put them on Cyberpunk right now.
Well deserved though.
All the new art they are doing for cards, putting in groundwork for that SP campaign, audio design, UI design QA, extensive play testing before beta phase etc. All that takes a lot bodies, especially if they want game to have short-ish dev cycle before it's released.
Thats fucking amazing!
Is Cyberpunk being created in the same engine as TW3 do we know?
Kinda surprised they have so many bodies on it. Isn't team for Hearthstone something like 30-40? I guess CDPR really wants Gwent out of the door so they can move bodies to CP2077 team.
Valve just made 55 million in the 3 months leading up to the International. I think they're pretty happy with what they already know.Valve could learn some lessons from CD Projekt.
Valve just made 55 million in the 3 months leading up to the International. I think they're pretty happy with what they already know.
CD Projekt has posted its quarterly results for Q2 2016. They have exceeded analysts prognosis by 32%. As a result, their share price has jumped, making the company worth more than $1 billion.
Revenue in Q2 2016: 319 million PLN ($82 million)
Net profit in Q2 2016: 134,7 million PLN ($34.7 million)
According to the company's strategy, their aim is to generate a net profit of 618.4 million PLN between 2016-2019, 855,5 mln PLN between 2016-2020, or 1.09 billion PLN between 2016-2021.
Since the beginning of the year, CD Projekt's share price has increased by 67%.
Full results can be found here: https://www.cdprojekt.com/en/investors/result-center/
Other interesting information:
- GOG Galaxy is working for CDPR: they have sold more addons to the Witcher 3 than the main game itself last year.
- Galaxy will be used for online features in CDPR games going forward. Gwent will be powered by Galaxy (which has built in cross-play support).
- Most of the revenue generated by the Witcher 3 addons was included in Q1 report.
- Game development spending amounts to around $3.75 million per quarter.
- CDPR wants to prepare Gwent for e-sports market.
- 100 developers work on Gwent, including the entire marketing team.
- No plans for mobile Gwent at this stage, although "CDPR like mobile"
- Final release expected few months after the start of the closed beta
- CDPR is on a hiring spree - currently 104 job offers on their website.
- GOG is expanding to Brazil
- Gwent will be distributed in China by GAEA
No mobile plans for Gwent sounds really shortsighted.
- Galaxy will be used for online features in CDPR games going forward. Gwent will be powered by Galaxy (which has built in cross-play support).
100 devs on Gwent?
I enjoyed Gwent in The Witcher 3 but it was a very shallow and unbalanced card game. Unless they fundamentally overhauls the overall system I don't see it will have long-lasting appealing, which is a necessity for a successful card game.
100 devs on Gwent?
I enjoyed Gwent in The Witcher 3 but it was a very shallow and unbalanced card game. Unless they fundamentally overhauls the overall system I don't see it will have long-lasting appealing, which is a necessity for a successful card game.
I wish I had taken the time to get access to options. I feel now would be the perfect time to short cd project.
They don't have much in the way of upcoming material that will matter to fans. I think gamers are getting sick of the witcher series, galaxy use will fall once they have finished putting deep discounts to acquire customers... It seems like the perfect case where investors are fooled by the PR and don't see how low future returns will be, especially if they are increasing hiring.
Probably end up being bought out or merging with a bigger player in a few years.
Edit: especially if they are pushing on gwent... Seems unlikely to be a long term revenue stream (if they even make their money back with 100+ devs working on it). No way does gwent have the casual appeal of hearthstone needed to attract the whales.
Good for them, hope they keep the Rockstar model in mind more than the other gaming companies - a few games a decade, but VERY VERY good and extremely polished games, vs churning out a whole bunch of shit and hoping some of it sells well.
I know why EA, Activision, and Ubisoft are run the way they are but it is kinda sad at how many of their games now are just new coats of paint on the same ideas and not given enough time, especially in design. It doesn't have to be unique, Witcher 3 really isn't anything new or different, but it has to have a very strong point of view and not try to be bland and inoffensive.
Does it mean Galaxy will become mandatory for CDPR games ?- Galaxy will be used for online features in CDPR games going forward. Gwent will be powered by Galaxy (which has built in cross-play support).
Witcher 3 had a pretty short development time (3.5 years) compared to most Rockstar games.
If you account for pre-production then it is comparable. 2077 is going to have 6.5-7 years total by the time it comes out.
Red Dead Redemption started in 2005 and release 2010.
If you account for pre-production then it is comparable. 2077 is going to have 6.5-7 years total by the time it comes out.
Red Dead Redemption started in 2005 and release 2010.
It's awesome that CDPR is taking Gwent so seriously. Just a mini game that people begged wanted as a standalone and they're going so above and beyond with it.
Geralt is getting many more 10hr single player campaigns in Gwent. Fully voice acted and everything
It was stated in an interview that only a small team even worked on CP2077 (and that announcing it so early was done to sign people for the project). Developement has started after Hearts of Stone was complete. Most probably 99% were crunching for W3 and a (really) small team was collecting ideas and visiting locations to get inspiration for CP2077. And now (after the release of B&W) a small team is bugfixing W3 and the rest moved on to CP2077.
It's also worth noting that all the Gwent dev happens in their main studio in Warsaw, while the bulk of Cyberpunk 2077 dev is done in their Cracow office. They are also on a hiring spree - 104 job offers on their website.
They are recruiting for positions such as Sandbox Designer, Exploration Designer,
Ugh. Before reading this post, I was thinking that Cyberpunk 2077 is more than likely going to be even closer to the GTA/Ubisoft formula than TW3 was. I hope that it won't be, but considering how TW3 already shifted towards that direction, and how well those games sell, I won't be surprised if it is.
This, is what came to mind:
Ugh. Before reading this post, I was thinking that Cyberpunk 2077 is more than likely going to be even closer to the GTA/Ubisoft formula than TW3 was. I hope that it won't be, but considering how TW3 already shifted towards that direction, and how well those games sell, I won't be surprised if it is.
This, is what came to mind:
job description clearly states both ground and flying vehicles
Something, something about pirating being bad for the industry. They somehow went from being viewed as a scourge on the industry, to heroes within it. Hmm...
Wait wait wait. Are we going to get Blade Runner-style flying cars?
If they're player-controlled... I may never leave the room.
My favorite easter egg in Witcher 3 is the quest with the tower defense system called DRM that can only be defeated with a grimoir abbreviated as GoG.
Rise of an empire.