The issue here isn't about those moments though. This seems to be about wanting to skip ALL gameplay, no matter how little gameplay the section might be, and just 'watch' the game instead. What you're talking about is actual cinematic qualities, what the OP's talking about is literal cinema. That's why this is so perplexing. Movies are leaps and bounds better at being movies than games are. Why would anyone want one medium to be something it's not, especially when it's just being a worse version of that medium.
If Billy Bob Notagamer and Granda OldWoman can't get through The Last of Us and don't want to get proficient at the game, let them go watch or read The Road. The medium shouldn't contort itself to appease people that don't even appreciate the one major part of it that differentiates it from other story based entertainment.
Oh, I get what he is saying and personally find it somewhat offensive. I was just indicating that the aforementioned moments are my idea of something being "cinematic", using it purely as an adjective to design a moment. Keep the cinematic ratio, attention to detail, filmesque performances and animations, and developer controlled "filmic" camera angles; just do all of these things during gameplay.
But to remove anyform of input, to take interactivity out of the game is ridiculous. It would be like just wanting the audio track from a movie and never wanting to watch it. It defeats the purpose of the medium by disrupting its very DNA. I could never stand behind that. This medium can be cinematic, it should never be cinema. Even from a storytelling point I think its weaker. I played Shenmue and then watched the "movie" that was released with Shenmue 2 on Xbox, no where near as impactful. Shenmue's story really needs that time commitment in order to resonate, you simply cant get that in two hours.
TLDR edition.
I agree with you Net, 100% on this matter.