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CliffyB: FPS Campaigns cost 75% of the budget

Should The Witcher 3 have been $20 because its budget was 1/3rd GTA5's?


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Zaventem

Member
I don't think it should be cheaper if they gave a good amount of content but what are they actually spending the budget on if we're still getting the same awful amount of maps when we actually got a campaign?
 
Why should that matter especially when discussing a statement from CliffyB (who last worked on three third person shooters).

They were saying that FPS campaigns weren't dying because these games still exist and out of the six examples two of them are third person shooters and one is a MOBA

I agree that FPS campaigns aren't dying, but you don't need to cite games outside of the genre as evidence
 

RobNBanks

Banned
I can't help but read this and think "no shit Sherlock", did anyone really think it wasn't like this? Really? lol

what's more shocking is that people somehow still think neogaf is an enthusiast forum filled with people that have basic knowledge of video games.
 
I would be more receptive to MP only games if they scaled their price back accordingly. Just my two cents.

It really depends on the game. I have no regrets about paying full price for pretty much any of the Battlefield games, and let's face it, no one was buying those for the campaign mode. But the game I've spent by far the most time in, Counter-Strike, started out as a free mod for a game I bought used for $5. I went on to pay for Condition Zero, Source and Global Operations, but I got 6 years of enjoyment out of a game that cost me $5.... so I can see the argument for scaling back the price. I just think developers deserve to be paid for the work they do, and if a MP game is made well, I feel comfortable rewarding the developer for that. If it's something like Star Wars Battlefront that simply lacks content? No dice.
 

MartyStu

Member
Well yeah, some high number like that was always assumed.

The problem is pricing.

Publishers have yet to make a compelling case as to why the $60 price point for MP-only games should be the norm.

Until they do, I will evaluate these games on a one by one basis. And so far they have come up EXTREMELY short.
 

squall23

Member
Know what is a really fun MP-only FPS with a good amount of content? Natural Selection 2.

Know what it's launch price was? Not $60.
 

DocSeuss

Member
What are these multi-player only FPS games that ditched campaigns? Because most I see, where franchises that started with no story driven, engaging single player, and were put on the map with their multi-player approach.

You forget Wolfenstein, DOOM, Killzone, Halo 5, Call of Duty, Deus Ex, Dying Light, Dead Island 2, Theif, a slew of remasters like Metro, Dishonored, etc. And I am sure there are many more.

Outside of Titanfall, since it is a new IP, R6 and Battlefront made their name and mantra from multi-player only for the majority of their IP portfolio. Regardless of whatever "bot matches" one wants spin.

For the record, single player shooters I prefer first and foremost, but I am not going to pretend there is less or not as many in comparison. Now quality like their glory years is a whole separate debate.

It's not hard at all to look at my post like four above you. You are objectively wrong.
 

Bar81

Member
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Flipyap

Member
I thought Reach handled things pretty well. The campaign re-used multiplayer assets.

I think that's a big part of what made it so damn replayable. But they also put those assets to use in Firefight.
The campaign reused multiplayer maps, which were still assembled using campaign assets.

A few of them were used well, but many of the maps served as little more than empty hallways you walked through on your way to real campaign spaces. So you had these large, detailed spaces with multiple empty floors and many empty side passages and dead ends. They also made no sense in context - Ivory Tower is a fine multiplayer map, but it makes for a ridiculous "fancy office."
 

RobNBanks

Banned
Know what is a really fun MP-only FPS with a good amount of content? Natural Selection 2.

Know what it's launch price was? Not $60.

maybe they should have spent less time and resources on adding content and more on making sure their servers worked so people didn't experience rubberbanding constantly.

maybe they would have more than 500 daily players
 

barit

Member
Maybe but when I play Battlefront I can't hide my disappointment how awesome a good singleplayer campaign would've been for this game so cheap out on SP is not always the best decision. They have this fantastic engine, great SFX, outstanding setpieces from the movie, satisfying gameplay and what do they with that? Making an MP only game with 8~ different modes .. oh come on.
 

FootballFan

Member
In a world of multiplayer with tons of microtransactions, you obviously want to spend time and money on the thing that can make you more money even after you sell your game for $60.

MP only game for $60
DLC pack #1 for $15
DLC pack #2 for $15
DLC pack #3 for $15

or purchase season pass for $40

These guys have it sussed.
 
Even tacked on campaigns in games like COD, Rainbow Six, Battlefield etc

The campaigns in COD and Battlefield (3 and 4) are hardly tacked on from a financial or development perspective. Say what you will about the linear, often redundant gameplay but the art, animation, voice and sound production in those campaigns represent monumental investments.

Titanfall has 20 maps, a coop mode, a fantastic level progression system and a ton of gamemodes. Even if we base it on how it was day one it's still a fantastic multiplayer game. It's like saying Unreal Tournament wasn't worth it because it has no single player yet if it had any nobody would care. Kinda like how no one cares about the campaigns in COD and the like. It's about time investment, not how much content is there - well crafted MP games will probably give you more playtime than most $60 experiences ever will if you enjoy it enough.

Not picking on you specifically here, but holy shit am I seeing a lot of revisionist history in this thread. The Call of Duty series always had well-received and critically acclaimed single player campaigns, with COD4: Modern Warfare being one of the biggest standout shooter campaigns from last generation (I don't know a single person who played it and doesn't remember Death from Above or All Ghillied Up). It wasn't until Infinity Ward imploded that people started dismissing their single player campaigns, and even then it was because the titles had come packaged with such overwhelmingly popular multiplayer modes.

In addition to its popular and praised single campaign, COD4 shipped with a whopping 16 maps that were all playable in every game mode and which included a wide variety of scales with emphasis on various forms of play (I don't think we've seen another COD map on the scale of Overgrown since then). It also created the modern multiplayer system of create-a-class perks combined with tons of unlockable and swappable weapons and attachments. At the time it came out, the whole notion of perks was new to multiplayer shooters and received a ton of press and love from the players for its novelty and break from older classless or class-based systems in other shooters. Again, this was in addition to a complete single player campaign.

Compared to the 12 maps that shipped in Battlefront, with what? 4 of them being glorified skyboxes for the flight-only modes and a number of them locked into only a couple of the handful of game modes, and Battlefront doesn't represent the most robust multiplayer experience even if it included a full campaign. For someone like me, who enjoys predominately larger scale battles, there are literally only 4 maps that offer more than a dozen players at a time.

I can't really comment about Titanfall or Evolve because neither looked substantial enough to warrant the $60 price tag at release, and by the time it dropped, so had their player counts, which made it an even worse value even at the reduced price.

If a game is going to be basically multiplayer-only, it needs to include at least some basic bot modes to allow offline players to practice and familiarize themselves with the game and offer a minimum of 12 maps that are playable on all major game modes. The early Battlefield titles were essentially multiplayer-only, but 1942 shipped with 17 maps (later boosted to 22 with patches), Vietnam had 18, and BF2 had 13 (boosted to 16 with patches). Then you had games like UT2k3 and 2k4 which shipped with 4+ game modes and a whopping 30-50 maps. Not to mention that both of these series had mod support that built and attracted entire communities all on their own. This is a far cry from what modern multiplayer-only titles are offering today for the full price tag.
 

balohna

Member
The number of man hours that go into each minute of a campaign in a linear AAA shooter is ridiculous. Level design revisions, art revisions, script rewrites, voice recording, bug fixing. Constant iteration to get that level of polish, and then optimizing the hell out of it to make sure it runs okay.

Then people blow through it in a day. But to be fair, they still sell really well if the franchise is big enough.
 

Rembrandt

Banned
Maybe but when I play Battlefront I can't hide my disappointment how awesome a good singleplayer campaign would've been for this game so cheap out on SP is not always the best decision. They have this fantastic engine, great SFX, outstanding setpieces from the movie, satisfying gameplay and what do they with that? Making an MP only game with 8~ different modes .. oh come on.

It is DICE you're talking about.
 

SeanTSC

Member
The Call of Duty series always had well-received and critically acclaimed single player campaigns, with COD4: Modern Warfare being one of the biggest standout shooter campaigns from last generation (I don't know a single person who played it and doesn't remember Death from Above or All Ghillied Up). It wasn't until Infinity Ward imploded that people started dismissing their single player campaigns, and even then it was because the titles had come packaged with such overwhelmingly popular multiplayer modes.

(Sorry for snipping your post down to just that!)

I've never actually played a single Call of Duty or Battlefield game or really any pseudo "realistic military shooter". Just the more fantastical stuff like Quake, Doom, Wolfenstein, etc. But from what's been said I would probably buy an HD Remaster Collection of just the CoD Single Player campaigns on my PS4.
 
Campaigns are also responsible for 99% of the fun.

The day FPS's drop campaigns is the day I stop buying FPS. The only exceptions I've bought (Battlefront) are because my entire friend group bought it (because it is Star Wars).
 
I like shitty tacked on campaigns.

Even after going away from Battlefield 3/4 or Blops 2 disappointed, I'd still rather have them do one that disappoints than do none, or offer me singleplayer in the form of multiplayer maps with bots.
 

Golgo 13

The Man With The Golden Dong
I will never buy a MP game at $60 ever again. Titanfall was brilliant but servers were barren mere weeks after launch.
What are you talking about? I played Titanfall for months after release and never had a problem finding games or people to play with. Ever.
 

RoadHazard

Gold Member
I would be more receptive to MP only games if they scaled their price back accordingly. Just my two cents.

Yep. Hey devs/pubs, when you decide save a lot of money by cutting the campaign, but still charge full price for your half of a game, the result is that you don't get my money at all! Funny how that works.

(I'm not saying an MP-only game cannot ever be worth full price, but it needs to make up for the lack of a campaign with a lot of MP content.)
 
(Sorry for snipping your post down to just that!)

I've never actually played a single Call of Duty or Battlefield game or really any pseudo "realistic military shooter". Just the more fantastical stuff like Quake, Doom, Wolfenstein, etc. But from what's been said I would probably buy an HD Remaster Collection of just the CoD Single Player campaigns on my PS4.

The Infinity Ward entries were a lot of fun and weren't particularly dumb until Modern Warfare 2, after they saw the success of the big summer blockbuster that was the first Modern Warfare. Even COD4:MW had an interesting story in which the Americans essentially mucked everything up and relied on the Brits to come in and save the day - something quite atypical for an American-developed military shooter, especially one uninformed critics love to rag on as being "rah rah USA! USA!"

Something that COD4:MW introduced to the series, which also lead to subsequent decline in storytelling was an emphasis on individual characters, who were later deified and demonized into comic-bookish heroes and villains. It wasn't too over the top in MW1, but by MW2 things started to get out of hand. After that is when Infinity Ward internally blew up at the same time Activision was shelling out and restructuring various studios to turn the series into an annual release and the quality took a sharp nosedive for a few entries, primarily surviving only on the solid core gameplay systems created by past entries.

What are you talking about? I played Titanfall for months after release and never had a problem finding games or people to play with. Ever.

It's almost as if you may have played on a different platform or are located in a different server region than the other poster. No way that could happen or affect the enjoyment of a multiplayer-only shooter though!

Seriously though, for anyone who's interested, check out the disparity between player counts across the different platforms for a game like Battlefront.
 

xzeldax3

Member
DerZuhälter;193899029 said:
I like shitty tacked on campaigns.

Even after going away from Battlefield 3/4 or Blops 2 disappointed, I'd still rather have them do one that disappoints than do none, or offer me singleplayer in the form of multiplayer maps with bots.
I pretty much just rent all the popular FPS games for a couple days and burn through the campaigns. I love them because they are just like a cheesy military movie.
 

Zojirushi

Member
For that much money they should have been a lot better though.

Like how the hell do you spend that much on a shitty 5 hour corridor shooter and what makes the multiplayer rather cheap in comparison? One would expect a lot of man hours going into weapon balancing and netcode and whatnot but apparently not...
 

Senhua

Member
Lol'ed at the one's who told Battlefront and Titanfall have a lot of content.
Both clearly have less content than USUAL MP only games (CSGO) with FULL price AAA games $60.
- No bots.
- Too little content for weapon, titans, skin etc.
- No LAN mode.

If you guys want to develop MP only games, make it RIGHT.
Even Activision COD is better than this.
 

patapuf

Member
And yet people think paying full price for an MP only game is sane.

Thank god we don't get prices according to budget.

COD and GTA can offer the content they do because they know they'll sell north of 20 million copies.

A studio like respawn, that's 70 guys, doesn't.

It's like the silly discussion around the price of the witness.

Lol'ed at the one's who told Battlefront and Titanfall have a lot of content.
Both clearly have less content than USUAL MP only games (CSGO) with FULL price AAA games $60.
- No bots.
- Too little content for weapon, titans, skin etc.
- No LAN mode.

If you guys want to develop MP only games, make it RIGHT.
Even Activision COD is better than this.

eh, if you go by Number of weapons and official Maps and progression CS GO ain't exactly breaking records. Especially when most maps are remakes of maps they put out over 10 years ago. I love the game but bursting with content it is not.
 
Thats no problem. Include that missing content from the SP in the multiplayer in some approximate form, maps, modes, unlockables etc, and I'm ok with multiplayer only games at RRP. Problem is most games developers don't seen to want to do so right now.
 
If your focus lies on FPS Campaigns then of course it is gonna cost more money instead of it just being tacked on.

The only thing is is that you can not tell me that the Call of Duty Campains burn up the same amount of budget than games like The Last of Us with Multiplayer.

It all depends on which direction you tend to choose. It is a shame some developers tend to take the easy route, make a multiplayer only game and cash in with the overpriced DLC and microtransactions.
 

Senhua

Member
eh, if you go by Number of weapons and official Maps and progression CS GO ain't exactly breaking records. Especially when most maps are remakes of maps they put out over 10 years ago. I love the game but bursting with content it is not.

My point still valid with no bots,LAN and price.
 

Lanrutcon

Member
Thank god we don't get prices according to budget.

COD and GTA can offer the content they do because they know they'll sell north of 20 million copies.

A studio like respawn, that's 70 guys, doesn't.

It's like the silly discussion around the price of the witness.

So you're saying is that we should be happy with devs pricing according to what they can get away with, as opposed to what's reasonable?
 

Senhua

Member
So you're saying is that we should be happy with devs pricing according to what they can get away with, as opposed to what's reasonable?

All games at $60
Choose what you want (regarding the games content, good luck)
I think he means what we choose when buy games depend on luck.
If It's good we get like GTA but if not we only will getting Titanfall or Battlefront.

/s
 

Madness

Member
I'm glad we're moving away from tacked on campaigns. R6S, Titanfall - they did it right. Battlefront didn't.

Nah, do you know how many people I know that didn't buy those games solely because they were multi-player only? TitanFall especially. When you're building a new game, a new IP you need a campaign.

I agree if you know the campaign will be a steaming pile of shit, don't make one and focus on other things like more multi-player maps, things like PvE modes.
 
Well, I am guess I am truly done with FPS's if they get rid of the single player campaigns. I feel like as soon as the serves become dead and they eventually will even within a matter of weeks unless you are a fairly high profile FPS, you will not be able to play the game anymore. I am not a fan of online only games.
 
I'd rather have a shitty tacked on campaign in my $60 mostly focused on multiplayer game then the same game that "cut sp to focus on mp" yet has the same amount of mp content (or less...) for $60 attached to a $30-$50 dollar season pass.

I'm not saying a mp only game can't be worth $60, but as Jim Sterling put it best "we know what we used to get for our money and if we ain't getting it we're gonna cry out about it"
 

Xav

Member
I'm happy for developers to focus on one thing and do it well.

£40+ for a multi-player only title PLUS another £30+ for the season pass?

Yeah, fuck off at that point.
 

patapuf

Member
So you're saying is that we should be happy with devs pricing according to what they can get away with, as opposed to what's reasonable?

All games at $60
Choose what you want (regarding the games content, good luck)
I think he means what we choose when buy games depend on luck.
If It's good we get like GTA but if not we only will getting Titanfall or Battlefront.

/s

I mean, each consumer decides for himself if he likes the value proposition or not. A dev is not "ripping you off" if he charges full price but doesn't have the development budget of the biggest franchises in gaming.

Of course many do expect that, which is why we have the publisher situation we have today.

But i don't see the difference of The Order costing 60 or titanfall costing 60. It's a bit headscratching that many players that have no intereset in MP complain about the content of MP games. - these games are not for you.

Nah, do you know how many people I know that didn't buy those games solely because they were multi-player only? TitanFall especially. When you're building a new game, a new IP you need a campaign.

nah you don't. There's lots of PC IP's (like Battlefield), that got big on their MP mode.
 
Couldn't tell you a thing I've ever done in CoD multiplayer outside some boring numbers, could tell you a lot about what I've done in single player.
 

Rembrandt

Banned
Lol'ed at the one's who told Battlefront and Titanfall have a lot of content.
Both clearly have less content than USUAL MP only games (CSGO) with FULL price AAA games $60.
- No bots.
- Too little content for weapon, titans, skin etc.
- No LAN mode.

If you guys want to develop MP only games, make it RIGHT.
Even Activision COD is better than this.

But Titanfall was one of the most balanced multiplayer games to come out in a long time. It launched with 15 maps and 5 game modes. If I'm spending $60 on a multiplayer game, I put gameplay over content. Let's not make that Ubisoft "Your map is full of shit to do and although it's not fun/useful, it's content" philosophy a thing we suddenly need in multiplayer.
 

MarkusRJR

Member
Devs deciding to not go with a single player makes sense financially I suppose (for multiplayer focussed games), but at least provide a discount on mutltiplayer-only games. Paying $80 Canadian or $60 USD is so much for a multiplayer-only games when there are alternatives that provide more content.
 
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