Fake
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One of the most beautifully animated fighting games to date, Guilty Gear Strive's beta proved a huge succcess in showing the next evolution of Arc System Works' cel-shading. It uses Unreal Engine of course, but not as we usually see it - and builds on the tech used in DragonBall FighterZ to achieve stunning result at 4K on PS5. The PS4 and PS4 Pro systems run at significantly lower resolutions however, to maintain a solid 60fps performance - as Tom and Alex discuss.
Sumary:
- PS5 runs at native 4k (3840x2160p), no sight of DRS (Dynamic Resolution Scaler) so far
- 7:40, PS4, PRO and PS5 comparison
- Alex mention there is no temporal AA because could mess up the art style of the game and helps the native resolution, plus art directon quite perfect
- PRO runs at native 1080p (1920x1080)
- Base PS4 runs at native 864p (1536x864)
- On base PS4 there are some artefacts from DRS
- Perfomance, the game target 60 fps, but just like his previous brothers (Dragon Ball, GGxrd), there are animations at 30 to maintain the anime style nature of the game
- PS5 runs at 60 with some rare drops (12:27) between this fight with Axl vs Potemkin, to 57~59
- PRO runs 60 with some dips to the 55, more online, offline on the same stage the game maintain 60
- Base PS4 runs at 60 without any drops in comparison with their big brothers, not even online
- Loading times (14:59), PS5 loads at 11:31, PRO at 18:46 and base PS4 at 21:21
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