By the way, if anyone wants to see a truly amazing dissection of the demo in both gameplay and tech watch
this video.
He catches all sorts of shit I missed the first time, really gives you an appreciation of what Naughty Dog is already accomplishing. It's infinitely more useful than this Digital Foundry article, but your mileage may vary.
And he brings up some great points about the framerate as well.
Apart from whether he is right about certain technologies used or not, this video showed me a lot of details I missed the first time around.
Little details in animation, the particle effects when bullets hit stones or wood, the dust that comes from this and how it reaction to drakes motion. How detailed the foliage reacts to interaction.
When I watched the gameplay for the first time I missed a lot of details and thought it looked pretty good, but not neccessarily better than Ryse for example.
After watching it a couple more times I notice so many more things and I'd say now that it is considerably better looking than any other next gen game.
Compared to Ryse I see more details in the environement, a more reactive environment, more detail in animation, better more realistic lighting and I'd also say the policount is cconsiderably higher.
Also compared to very good looking games like Infamous or Quantum Break, we just don't see these huge flat poligons in Uncharted, everything is detailed and had geometry.
I'm not quite sure how this new gameplay compared to the short glimpse they showed at E3. The hair looks definitely worse to me, but everything else looks actually pretty comparable. All the differences I notice are pretty much caused by Drakes face beeing bruised and dirty, his clothes beeing wet and the whole scene beeing in direct moonlight.
And in this new footage he is dry, not bruised and without a direct lightsource in the beginning.
Look at this:
Add dirt, bruises, wetness and moonlight and it would look exactly like the E3 teaser.