Are they really though? Been a lot of issues lately of ports not running all that well with bad performance or stuttering issues
Generally the less demanding the game is, the less issues there will be.
I’m not defending ND, the port should be better, but trying to optimize well for non fixed hardware isn’t easy
While I agree that the state of PC gaming has been worse than ever. Especially the last six months or so, what this port is doing is simply unheard of. We have seen awful performance from hogwarts, gotham knights, and witcher 3, but thats mostly been tied to RT. RE4's crashes are exclusive to the RT mode. Turn off RT and all games run smooth as butter. TLOU doesnt even have RT. I can understand it being hard to optimize RT games for non fixed hardware, but standard rasterized games like TLOU?
And like said, we just havent seen CPU or VRAM usage like this before. 6GB at low 1080p with textures so poor they would look out of place in PS3 games? 100% CPU utilization with no NPCs, no physics, destruction, or anything happening on screen? WHy is staring a wall causing CPU to be pegged at 100%? If its not bugged then its poor engineering.
Again, if this was an open world game and they were using Cernys magic sauce to stream in data all the time then fine, but this game's levels are split into chunks and they literally do all the loading while you sneak through corridors or help ellie up ladders. There is no streaming going on while they are in a level. So why the 20GB system ram usage and 100% CPU utilization?
Ive been meaning to create threads on just how poor the PC ports have been lately, but using this game to show that when its actual issues are an outlier is unfair and simply inaccurate. This is ND's first foray into PC game development and they've simply botched it.