Dictator93
Member
So this is going to sidestep directX correct?
yes. But it currently only works on windows.
So this is going to sidestep directX correct?
Well lets hope that this will mean that Star Wars: Battlefront will run at native 1080p with a solid 60fps.
Well lets hope that this will mean that Star Wars: Battlefront will run at native 1080p with a solid 60fps.
People really dont get it. Mantle is for PC and maybe mobile. PS4 is focus for DICE, because is more powerful and a little more straight forward console, but that doesnt mean that it is powerful enough
1080p30 yeah, 1080p60 no.
People really dont get it. Mantle is for PC and maybe mobile. PS4 is focus for DICE, because is more powerful and a little more straight forward console, but that doesnt mean that it is powerful enough
1080p30 yeah, 1080p60 no.
I'm pretty sure that's the case as well; Mantle is just a PC's version of "coding to the metal", it's not meant to boost console performance because that's what the console's API is for. Any new performance gains would probably just be from finding better ways of doing things, like always when working with consoles for a long time. Mantle might work some magic for PC, but not much for consoles.
Call me out if wrong.
1080p60, yeah - 7850 can run BF4 1080p60.People really dont get it. Mantle is for PC and maybe mobile. PS4 is focus for DICE, because is more powerful and a little more straight forward console, but that doesnt mean that it is powerful enough
1080p30 yeah, 1080p60 no.
I don't think most people are as caught up in this as you are, mate.Somewhere Durante (along with all other Mantle detractors) is crying.
It also means that games using Mantle on PC will get big performance boosts/fancier effects thanks to devs being able to tap into the hardware more easily/less overhead costs. Everyone wins.
1080p60, yeah - 7850 can run BF4 1080p60.
They aimed 60FPS for BF4. Perhaps by fully shifting their development to next-gen consoles only, they can reach the target of 1080p60. Besides, I can't imagine Battlefront being as demanding as BF4 (i.e. 64 players, massive maps, levolution, destruction).So what that it can?
We are not talking about BF 4, we are talking about Battlefront, which will be next-gen only.
DICE is aiming for PS4 as target for high settings or medium/high settings, in probably 1080p30. Xbone will have dialed back settings or resolution. PCs will have Mantle optimization and everything cranked to 11.
So basically DICE is using PS4 for developing Frostbite 3 engine feature for future games, it is their baseline of performance. It must run in decent quality on PS4. Xbone will have same effects, but their precision will be dialed back in some cases.
PCs will have higher range of available preset up very high and demanding quality.
DoF for example. PS4 is baseline - half res sprite based 50 taps. Xbone half-res 30 taps. PC 100 taps on High or full res and 50 taps on Ultra.
They aimed 60FPS for BF4. Perhaps by fully shifting their development to next-gen consoles only, they can reach the target of 1080p60. Besides, I can't imagine Battlefront being as demanding as BF4 (i.e. 64 players, massive maps, levolution, destruction).
They will evolve. They will also further optimise.Why? You're thinking they will release Battlefront with similar assets fidelity to BF4 and same effects?
Why would they not evolve their engine?
They will evolve. They will also further optimise.
The point made was that Sony's graphics API is very similar to what's being done in Mantle. So DICE said it is very little work to take something directly for Mantle and move it over to Sony.I'm pretty sure that's the case as well; Mantle is just a PC's version of "coding to the metal", it's not meant to boost console performance because that's what the console's API is for. Any new performance gains would probably just be from finding better ways of doing things, like always when working with consoles for a long time. Mantle might work some magic for PC, but not much for consoles.
Call me out if wrong.
"Further optimize". By how much do You think? Just think about numbers for a second.
1080p at 60fps is completely achievable on PS4.
The point made was that Sony's graphics API is very similar to what's being done in Mantle. So DICE said it is very little work to take something directly for Mantle and move it over to Sony.
Read from that what you will. It means nothing about 1080p60. It simply means that the APIs are similar and thus the only differences "should" be the difference in hardware performance.
So no it likely doesn't mean PS4 will look exactly like the PC. but it should mean we should see a consistent level of quality between the two, power differences aside.
According to Alan of VVV Automotive Rivals isn't capped to 30fps on PC so there is a bit of confusion over this point: http://www.neogaf.com/forum/showpost.php?p=87299707&postcount=36Funny seeing NFS on that slide when we know the game is locked at 30fps on pc.
To clarify I spoke to a developer and asked about PC frame-rate, triple screen and wheel compatibility. I was informed PC frame-rate should not be restricted but the console versions would be at 30fps with the 1080p PS4 version on display. Nobody could confirm the other questions but it was all expected to be in there.
mhh Star citizen + all the nice EA games will use Mantle. I must say thats makes AMD cards very attractive. Hope the Benchmarks will be good and other games jump on the Mantletrain. We need some competition, Green has become to dominant on the PC.
1080p at 60fps is completely achievable on PS4.
Stefan Boberg said:FYI, Frostbite is not actually part of DICE anymore -- we are a separate organization serving nearly all EA Studios
comeone. REPI said it is not GCN based. He explictly said on stage multivendor API and OPEN to dev community to work together improving it.
There is Intel there is Nvidia and there is one big nothing beside them
Im glad he clears up shit like this. I get tired of the resident gaf "experts" who don't know shit about it making all of these definitive statements and dismissing anything that doesn't fit inside their closed little box of perception.
Im glad he clears up shit like this. I get tired of the resident gaf "experts" who don't know shit about it making all of these definitive statements and dismissing anything that doesn't fit inside their closed little box of perception.
All talk and no benchmarks.
More code ( still 900p on consoles) and less talking.
That's laughable coming from you.
Problem here is adoption by other vendors and R&D time.
Just changing how cf/sli works will be huge. Proper scaling is future of APIs because like in CPUs case it will just be better to add one more core instead of using wizadry and ton of money to get more performance out of single core
It's nice to want things.
CPU benchmarks indicate that AMD8350 is comparable to a i7 4770k for performance
Say what?
Over the course of a generation, the later games tend to perform/look better than those in the beginning. Just take a look at GT6 - 1440x1080 resolution, 60 frames per second."Further optimize". By how much do You think? Just think about numbers for a second.
It's amazing how Repi gives an hour long presentation on Mantle and yet people in this very thread STILL spout incorrect stuff as fact.
Say what?
Checks Mirrors Edge is listed.
IT IS!!!
Happy times.
Over the course of a generation, the later games tend to perform/look better than those in the beginning. Just take a look at GT6 - 1440x1080 resolution, 60 frames per second.
I like how you are flipping the argument and blaming DICE/Johan. Really ignorant when they went to Nvidia and Intel as well.It's nice to want things.
But to get them they shouldn't have done it the way they did. Instead they'll get several low level APIs now in case Mantle will get good traction on the market.
So it's Nvidia's fault now that they've decided against creating a new proprietary tech and concentrated on improving common APIs now. You're hillarious.I like how you are flipping the argument and blaming DICE/Johan. Really ignorant when they went to Nvidia and Intel as well.