BouncyFrag
Member
Good to see. The loading screens and having to stop down progressing in the game to restock vials really sucks.
Some people. I never had an issue with it except when going back to level up or waiting to reattempt the final boss. Still awesome to hear
What is "frame pacing" and why have I never heard this term before in my life ?
I would love that too. But i don't know if this would be simple (level and weapon fortification). Maybe just add the enemy reset function or the world warping.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
Holy shit respawn times basically getting slashed by half.
Yeah, maybe you should play Bloodborne first before posting something in a condescending tone.
Correct frame pacing is making sure each frame stays on the screen the same amount of time. For a 30 fps game that time is 33.33 ms per frame.
So when you have a problem with frame pacing, like Bloodborne does, then some frames stay on the screen longer than they should and some stay on the screen less than they should. The result is judder.
Bloodborne still provides 30 unique frames per second most of the time, it just doesn't look like it does because of the frame pacing issues.
Some people. I never had an issue with it except when going back to level up or waiting to reattempt the final boss. Still awesome to hear
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I played it for 70 hours and agree with him. Fix is nice, but it was never a huge deal.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
well if you die 60 times, that's an hour spent on a revival loading screen.
I haven't opened my copy of BB yet as i've been working through my backlog but exactly how bad are the frame pace/frame rate issues? Dark Souls 2 on PS3 was an absolute travesty compared to the PC version. I'm not expecting a fluid 30fps ALL the time but here's hoping it's not 18 or so like DS2.
If you die 60 times on a normal playthrough then maybe you should update your gameplay instead
The game is providing 30 unique frames per second most of time. In that regard it's miles ahead of all 3 souls games on PS3.
However, the perception of the frame rate is impacted by the frame pacing issue. It's not bothering me at all, but I can see why some people are.
Yeah cant believe some people actually value their time?
How ridiculous!
What is frame pacing anyway? I've seen people mention framerate issues when playing in co-op outside of boss battles, but nothing odd outside of that.
cant believe people in here are arguing that those who wanted an optimized experience are some sort of whiners.
cant believe people in here are arguing that those who wanted an optimized experience are some sort of whiners.
WOW
What the hell was causing the long load times in the first place?
Just bugs?
Or did they rework how much of the game loads upon respawn? Like, did they make it so that just the immediate area loads first then as you enter the game the rest streams in?
I'm really curious what they did.
cant believe people in here are arguing that those who wanted an optimized experience are some sort of whiners.
hold on....hold on...you can put a custom SSD into a PS4?!
hold on....hold on...you can put a custom SSD into a PS4?!
I miss it.that Bloodborne screen is burned into my brain
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
hold on....hold on...you can put a custom SSD into a PS4?!
Because optimizing stuff isn't trivial work, and they have a game to release on a specific deadline? Their priority was to release a functional product, not a super-optimized one.Why couldn't they have optimised loading times for the initial release. Should of been a priority from day one!
well if you die 60 times, that's an hour spent on a revival loading screen.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
He's just there to kill you early on. Drops nothing and there's nothing of note in the area.Thank God. I just got this game, and I've been dying a shitload. I can't even kill the big dude with the cleaver yet that's in his own little area (maybe I'm supposed to attempt him later in the game?) and dying and seeing the bloodborne for a minute at a time is a real mood killer. I wish they had lore on the loading screens like in Dark Souls.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK