GifGafIsTheBestGaf
Member
that's nice, gonna wait till they fix the framepacing i
I adore this game and it wasn't until my second play through that i started to notice all the pop ins....my good god it's almost everywhere, and some of it is hidden very cleverly like bits that pop in and then disappear depending on if the camera is facing them, the flags in hemwick even if your standing underneath them disappear and then if you slowly pan the camera they quickly pop in, same with things behind you that you would't normally see when progressing through an area and fog/mist.massive texture pop ins
Yeah.I adore this game and it wasn't until my second play through that i started to notice all the pop ins....my good god it's almost everywhere, and some of it is hidden very cleverly like bits that pop in and then disappear depending on if the camera is facing them, the flags in hemwick even if your standing underneath them disappear and then if you slowly pan the camera they quickly pop in, same with things behind you that you would't normally see when progressing through an area and fog/mist.
you just never see it on a first play through as your not normally running around from area to area, instead taking your time which gives the game time to load all the assets.
either that or i just didn't notice because i was having too much fun and was so captured by the stunning art direction.
didn't experience any of your other problems though, and as i said the pop in wasn't a problem for me on my first play through and to be honest most of it is so cleverly hidden that i'd actually praise them for finding so many tricks to conceal it.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
That's all nice but what about the real problems the game has?
Coop not working, frame drops when traversing fog gates, massive texture pop ins, you not respawning after death so you have to close down the game.
Co-op's definitely had some improvements.That's all nice but what about the real problems the game has?
Coop not working, frame drops when traversing fog gates, massive texture pop ins, you not respawning after death so you have to close down the game.
But then the camera fuck you over during boss fights.The fog gate lag can be avoided by enabling camera collision.
But then the camera fuck you over during boss fights.
The fog gate lag can be avoided by enabling camera collision.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I was fine with it, it gave me a chance to breath and recoup after dying.
In this thread there are people defending long load times. Again.
This already feels like stockholm syndrome.
People will defend anything from their favorite developer
I mean I love FROM and the Souls games, but these dudes should hire some competent coders like yesterday. Everything they do is a technical piece of shit.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
If you haven't played, you wouldn't get it. Those loading times are ridiculous for a Souls game or Souls style game where there are times you will die instantly over and over. And so 40-50 second loading every minute or every few minutes is inexcusable. No one would mind if it's just loading hubs or when you start a game. They promised better loading times and they delivered on that.
It's a lot if you die or grind a lot.I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
Yeah. I saw the fog-gate frame drops thing exactly once, and I've never experienced the rest.
People will defend anything from their favorite developer
I mean I love FROM and the Souls games, but these dudes should hire some competent coders like yesterday. Everything they do is a technical piece of shit.
Yeah, tbh, I never really had a problem with it either.
That's all nice but what about the real problems the game has?
Coop not working, frame drops when traversing fog gates, massive texture pop ins, you not respawning after death so you have to close down the game.
Would the hybrid ssd (sshd?) performance differ between different PS4s, because of different installed applications? Or does the hybrid drive automagically arrange itself with respect to data usage so these performance gains are somewhat similar across different PS4's for the same hybrid drive model? Because I would assume PS4's OS wouldn't even know if it's dealing with a hybrid drive.
Boo hooI REALLY hoped they would be lower.
I can't see myself settling for those numbers.
Especially after the .5 second load times on PC Souls games.
I love to experiment with pushing boundaries, and trying out everything I can.
But even those reduced times are way too long to even consider playing this game in the same manner.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK
I can't help but think this game got rushed out to be the big march release just in time for the end of sonys fiscal year. It's not so much that it's not a finished playable product (many people in the other thread about giving up on the game have finished it 3 times so it's definitely a finished product) but it seems to lack that final coat of polish that most bigger games get , perhaps a symptom of it not be a AAA budgeted title but being expected to fill the gaps caused by a lack of AAAA releases in March ?
Things like frame pacing issues and excessive load times and the occasional collision or pathfinding glitch on bosses and enemies feel like the type of thing that could have been cleaned up given more time. And look - it's been about 1 month and some of those issues have been sorted out. Not eliminated but at least sorted out and in a much more finished state.
I just can't help but think , had this game been granted a 4-6 month delay it would have launched in better shape. But, such is the way of gaming releases these days - BloodBorne was intended as a february release but I think The Order 1866 coming out on the 24th of that month gave From software a free 30 day delay. But , just imagine if this had come out in June ? No glitches instead of some glitches , frame pacing problems perhaps 99% cleaned up and load times of 10-15 seconds everywhere instead of 38-52 seconds. Even the loading screen being that high contrast image retention causing logo - it felt like a place holder. Something tossed in there to make sure the game got through certification rather than preforming it's intended purpose.
Alas, since it actually did come out last month , all we can really do now is hope they keep tuning it up post release. I feel like I'll have to feign surprise when "BloodBorne :The forgotten beast"* expansion DLC ships in october with tons of game fixes for the current version and there's also a physical "game of the year " re-release out in time for christmas
*note, I'm merely assuming both a name for DLC and that it exists based on the first and second dark souls recieving expansion dlcs with fancy names , there's always a chance from will simply move on to bloodborne 2.
That's all nice but what about the real problems the game has?
Coop not working, frame drops when traversing fog gates, massive texture pop ins, you not respawning after death so you have to close down the game.
I didn't play Bloodborne, but let me get this straight...
...issues were occasional +40 seconds loadings?
Less than one minute?
ONE MINUTE?
And that was the problem?
OK